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Global Frequency
''Global Frequency'' is an American comic book Limited series (comics), limited series created and written by Warren Ellis and published by Wildstorm, Wildstorm Productions, an imprint of DC Comics. It is a science-fiction series set in the present day, consisting of single-issue, standalone stories. The series of 12 issues was published between October 2002 in comics, 2002 and June 2004 in comics, 2004. Each issue was drawn by a different artist, with uniform covers by Brian Wood (illustrator), Brian Wood, and interior artwork colored by David Baron (comics), David Baron. Overview The Global Frequency is an independent, covert intelligence organization headed by a former intelligence agent who uses the alias of Miranda Zero. Reportedly, 1,001 people are on the Global Frequency, forming an active smart mob communicating by specially modified video mobile phones through a central dispatch system coordinated by a young woman code-named The Aleph (short story), Aleph. The purpose of ...
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Brian Wood (illustrator)
Brian Wood (born January 29, 1972) is an American writer, illustrator, and graphic designer, known for his work in comic books, television and video games. His noted comic book work includes the series ''DMZ'', ''Demo'', '' Northlanders'', '' The Massive, Marvel Comics' The X-Men'', and '' Star Wars.'' His web series work includes adaptations of his own short stories from the comics series '' The Massive'' and ''Conan the Barbarian'' for '' Geek & Sundry'' and YouTube'','' and his video game work includes three years on staff at Rockstar Games, co-writing '' 1979 Revolution: Black Friday'' and story contributions to '' Aliens: Fireteam Elite.'' His television work includes pilot scripts for AMC'','' Amazon Studios'','' and Sonar Entertainment. He is a contributing writer on HBO Max's ''DMZ'' adaptation of his own work. Wood's work is well known for sociopolitical commentary, particularly on the topics of media and conflicts, climate change, and identity. Much of his work is abo ...
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Michael Heisler
Mike Heisler is an American comic book writer known for his work on the series '' DV8'' and ''Union''. He also penned the Gen¹³ mini-series ''Gen¹³: Interactive'' and the one-shot ''Gen¹³: The Unreal World''. Heisler got his start in the industry in the late 1980s as a letterer, primarily for Marvel Comics. From there, he moved into writing and editing. In December 2009, Heisler was announced as the editor of a revived version of the landmark monster movie magazine '' Famous Monsters of Filmland''."IDW Revives Famous Monsters of Filmland,"
IDW Press Release (December 7, 2009). Heisler has also worked for Dark Horse Comics.


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Eisner Award
The Will Eisner Comic Industry Awards, commonly shortened to the Eisner Awards, are prizes given for creative achievement in American comic books, sometimes referred to as the comics industry's equivalent of the Academy Awards. They are named in honor of the pioneering writer and artist Will Eisner, who was a regular participant in the award ceremony until his death in 2005."The Will Eisner Comic Industry Awards"
Comic-con.org
WebCitation archive
(requires scrolldown).
The Eisner Awards include the Comic Industry's
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Vertigo (DC Comics)
Vertigo Comics, also known as DC Vertigo or simply Vertigo, was an imprint of American comic book publisher DC Comics started by editor Karen Berger in 1993. Vertigo's purpose was to publish comics with adult content, such as nudity, drug use, profanity, and graphic violence, that did not fit the restrictions of DC's main line, thus allowing more creative freedom. Its titles consisted of company-owned comics set in the DC Universe, such as '' The Sandman'' and ''Hellblazer'', and creator-owned works, such as ''Preacher'', '' Y: The Last Man'' and ''Fables''. The Vertigo branding was retired in 2020, and most of its library transitioned to DC Black Label. Vertigo grew out of DC's mature readers' line of the 1980s, which began after DC stopped submitting '' The Saga of the Swamp Thing'' for approval by the Comics Code Authority. Following the success of two adult-oriented 1986 limited series, '' Batman: The Dark Knight Returns'' and ''Watchmen'', DC's output of mature readers ti ...
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Trade Paperback (comics)
In comics in the United States, a trade paperback (shortened: TPB or trade) is a collection of stories originally published in comic books, reprinted in book format, usually presenting either a complete miniseries, a story arc from a single title, or a series of stories with an arc or common theme. A trade paperback may reproduce the stories either at the same size in which they were originally presented (in comic book format), in a smaller "digest-sized" format, or a larger-than-original hardcover. This article applies to both paperback and hardcover collections. In the comics industry, the term "trade paperback market" may refer to the market for any collection, regardless of its actual cover. A trade paperback differs from a graphic novel in that a graphic novel is usually original material. It is also different from the publishing term '' trade paperback'', which is a book with a flexible cardstock cover that is larger than the standard mass market paperback format. Histor ...
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The Aleph (short Story)
"The Aleph" (original Spanish language, Spanish title: "El Aleph") is a short story by the Argentina, Argentine writer and poet Jorge Luis Borges. First published in September 1945, it was reprinted in the short story collection, ''The Aleph (short story collection), The Aleph and Other Stories'', in 1949 in literature, 1949, and revised by the author in 1974 in literature, 1974. Plot summary In Borges' story, the Aleph is a point in space that contains all other points. Anyone who gazes into it can see everything in the universe from every angle simultaneously, without distortion, overlapping, or confusion. The story traces the theme of infinity found in several of Borges' other works, such as "The Book of Sand". Borges has stated that the inspiration for this story came from H._G._Wells, H.G. Wells's short story The_Door_in_the_Wall, The Door in the Wall. As in many of Borges' short stories, the protagonist is a fictionalized version of the author. At the beginning of the s ...
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Mobile Phone
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and, therefore, mobile telephones are called ''cellular telephones'' or ''cell phones'' in North America. In addition to telephony, digital mobile phones ( 2G) support a variety of other services, such as text messaging, multimedia messagIng, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games and digital photography. Mobile phones offering only those capabilities are known as fea ...
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Smart Mob
A smart mob is a group whose coordination and communication abilities have been empowered by digital communication technologies. Smart mobs are particularly known for their ability to mobilize quickly. The concept was introduced by Howard Rheingold in his 2002 book '' Smart Mobs: The Next Social Revolution''. Rheingold defined the smart mob as follows: "Smart mobs consist of people who are able to act in concert even if they don’t know each other... because they carry devices that possess both communication and computing capabilities". In December of that year, the "smart mob" concept was highlighted in the ''New York Times'' "Year in Ideas". Characteristics These technologies that empower smart mobs include the Internet, computer-mediated communication such as Internet Relay Chat, and wireless devices like mobile phones and personal digital assistants. Methodologies like peer-to-peer networks and ubiquitous computing are also changing the ways in which people organize and sh ...
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2004 In Comics
Events *The Canadian publisher Arcana Studio is founded. February *February 6: Marvel Enterprises and Electronic Arts announce a multi-year agreement in which EA will develop a new generation of fighting video games pitting Marvel superheroes against a new, original set of EA heroes. *February 20: Erik Larsen becomes the new publisher of Image Comics, replacing Jim Valentino, who stepped down. March * March 10: After 27 years of continuous publication Dave Sim's ''Cerebus the Aardvark'' ends 300-issue run. April *April 21: Top Cow Productions launches its new property, ''Proximity Effect'', with the first of two free online issues (aBest Indoor Signs Houston, TX , Interior Signs Retail, ADA, & More; the second issue was to premiere on May 26. A 96-page trade paperback collecting the series, with additional anthology stories and a new cover by Marc Silvestri, would be released June 30. * April 21: In Groningen, the Netherlands, the Dutch Comics Museum ('' Nederlands Stripmu ...
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2002 In Comics
Events * Chuck Rowles and Steve Rowles begin the webcomic '' Gods of Arr-Kelaan'' * First KomMissia festival held in Moscow. January * January 29: Zak becomes the first Belgian cartoonist to win the Dutch ''Inktspotprijs'' for ''Best Political Cartoon'' (edition 2001). March * '' Adventures of Superman'' #600: super-sized anniversary issue by Joe Casey, Mike Wieringo, and Jose Marzan, Jr. (DC Comics) * In ''Anders and & Co''., " Forget It!" by Don Rosa. April * ''Batman'' #600: " Bruce Wayne: Fugitive," part one, 64-page giant, written by Ed Brubaker. May * May 4: The first Free Comic Book Day is established. . * The British satirical cartoon magazine ''Punch'', which had ended in 1992 but briefly revived since 1996, is once again disestablished. June * June 3: Webcomic '' A Miracle of Science'' by Jon Kilgannon and Mark Sachs debuts. * After 59 years of continuous serialisation Albert Chartier's comic '' Onésime'' comes to an end. * June 26: Acclaimed best- ...
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Science-fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has become po ...
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Limited Series (comics)
In the field of comic books, a limited series is a comics series with a predetermined number of issues. A limited series differs from an ongoing series in that the number of issues is finite and determined before production, and it differs from a One-shot (comics), one shot in that it is composed of multiple issues. The term is often used interchangeably with miniseries (mini-series) and maxiseries (maxi-series), usually depending on the length and number of issues. In Dark Horse Comics' definition of a limited series, "this term primarily applies to a connected series of individual comic books. A limited series refers to a comic book series with a clear beginning, middle and end". Dark Horse Comics and DC Comics refer to limited series of two to eleven issues as miniseries and series of twelve issues or more as maxiseries, but other publishers alternate terms. Characteristics A limited series can "vary widely in length, but often run from three to ten issues. They can usually be ...
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