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Giygas
Giygas, also known as Giegue, and in Japan, is a character in the ''Mother'' video game series by Nintendo, created by Shigesato Itoi. The character serves as the main antagonist and final boss of ''Mother'' and its sequel, ''Mother 2/EarthBound''. In the series, he invades Earth in an attempt to wipe out humanity in ''Mother'', and returns in ''EarthBound'' where he conquers the world and sends his forces into the past to prevent protagonist Ness from defeating him. The battle against Giygas, which depicts him in turmoil, drew inspiration from a Japanese film which traumatized Itoi as a child. He has received positive reception with critics referring to his battle as one of the creepiest in video games, and considered one of the greatest and most iconic video game antagonists of all time. Concept and creation Giygas was designed and written by the creator of the ''EarthBound'' series, Shigesato Itoi, and debuted in the original ''Mother''. He is known as Gyiyg in Japanese and ...
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EarthBound
''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game series), ''Mother'' series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness (EarthBound), Ness and his party of Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas. ''EarthBound'' had a lengthy development period that spanned five years. Its returning staff from ''Mother (video game), Mother'' (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the Music of the Mother series#EarthBound, soundtrack, including salsa music, salsa, reggae, and dub music, dub. Most of the othe ...
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Jeff Andonuts
''EarthBound'', released in Japan as is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the ''Mother'' series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness and his party of Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas. ''EarthBound'' had a lengthy development period that spanned five years. Its returning staff from ''Mother'' (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the soundtrack, including salsa, reggae, and dub. Most of the other staff members had not worked on the original ''Mother'', and the game came under repeated threats of cancellation until Iwata joined the team. Orig ...
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Mother 2
''EarthBound'', released in Japan as is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the ''Mother'' series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness and his party of Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas. ''EarthBound'' had a lengthy development period that spanned five years. Its returning staff from ''Mother'' (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the soundtrack, including salsa, reggae, and dub. Most of the other staff members had not worked on the original ''Mother'', and the game came under repeated threats of cancellation until Iwata joined the team. Orig ...
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Mother (video Game Series)
(known as ''EarthBound'' outside Japan) is a video game series that consists of three role-playing video games: ''Mother'' (1989), known as ''EarthBound Beginnings'' outside Japan, for the Nintendo Entertainment System, Family Computer; ''Mother 2'' (1994), known as ''EarthBound'' outside Japan, for the Super Nintendo Entertainment System; and ''Mother 3'' (2006) for the Game Boy Advance. Written by Shigesato Itoi, published by Nintendo, and featuring game mechanics modeled on the ''Dragon Quest'' series, ''Mother'' is known for its sense of humor, originality, and parody. The player uses weapons and psychic powers to fight hostile enemies, which include animated everyday objects, aliens and brainwashed people. Signature elements of the series include a lighthearted approach to plot, battle sequences with psychedelic backgrounds, and the "rolling HP meter": player health ticks down like an odometer rather than instantly being subtracted, allowing the player to take preventativ ...
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EarthBound (series)
(known as ''EarthBound'' outside Japan) is a video game series that consists of three role-playing video games: ''Mother (video game), Mother'' (1989), known as ''EarthBound Beginnings'' outside Japan, for the Nintendo Entertainment System, Family Computer; ''Mother 2'' (1994), known as ''EarthBound'' outside Japan, for the Super Nintendo Entertainment System; and ''Mother 3'' (2006) for the Game Boy Advance. Written by Shigesato Itoi, published by Nintendo, and featuring game mechanics modeled on the ''Dragon Quest'' series, ''Mother'' is known for its sense of humor, originality, and parody. The player uses weapons and psychic powers to fight hostile enemies, which include animated everyday objects, aliens and brainwashed people. Signature elements of the series include a lighthearted approach to plot, battle sequences with psychedelic backgrounds, and the "rolling Health (gaming), HP meter": player health ticks down like an odometer rather than instantly being subtracted, all ...
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Mother (video Game)
officially known outside of Japan as ''EarthBound Beginnings'', is a 1989 role-playing video game developed by Ape and Pax Softnica and published by Nintendo for the Famicom. It is the first entry in the ''Mother'' series. It is modeled on the gameplay of the ''Dragon Quest'' series, but is set in the late 20th-century United States, unlike its fantasy genre contemporaries. ''Mother'' follows the young Ninten as he uses his great-grandfather's studies on psychic powers to fight hostile, formerly inanimate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system. Writer and director Shigesato Itoi pitched ''Mother''s concept to Shigeru Miyamoto while visiting Nintendo's headquarters for other business. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. A North American version of the game was localized into English, but was abandoned as commercially nonviable. A copy of ...
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Ness (EarthBound)
is a fictional character in the ''Mother'' role-playing video games published by Nintendo, created by Japanese video game designer Shigesato Itoi. His first appearance was in the 1994 Super NES game ''EarthBound'' (known as ''Mother 2'' in Japan), the second entry from the series, in which he serves as the game's main protagonist and playable character. He also appears as a playable fighter in the ''Super Smash Bros.'' series of fighting games where he is voiced by Makiko Ohmoto. Ness is depicted as a thirteen-year-old boy residing in the fictional town of Onett in Eagleland who has psychic abilities referred to as PSI. In ''EarthBound'', Ness teams up with several other characters to battle Giygas, the main antagonist of the game and a recurring character in the series. Conception and creation Ness is the protagonist of ''EarthBound'', the second game in the three-part ''Mother'' series. Upon lackluster sales in North America, ''EarthBound'' became the first game in the se ...
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Shigesato Itoi
is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo's ''Mother''/''EarthBound'' series of games, as well as his self-titled bass fishing video game. Writing During the 1980s Itoi established the profession of writing copy for advertisements among the general public in Japan. In 1981, he co-authored a collection of short stories titled ''Yume de Aimashou'' ("Let's meet in a dream") with writer Haruki Murakami. Later Itoi branched into writing essays, lyrics, and designing video games. He is best known outside of Japan for Nintendo's ''Earthbound'', released in 1994 in Japan (as ''Mother 2 : Giygas Strikes Back'') and in 1995 in North America. In 1997, Itoi began using the Internet and bought his first Macintosh. In 1998 he started the website and company Hobo Nikkan Itoi Shinbun ("Almost ...
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Kenpei To Barabara Shibijin
is a 1957 black-and-white Japanese horror film directed by Kyotaro Namiki and written by Akira Sugimoto. Cast * Shōji Nakayama * Kazuko Wakasugi * Shigeru Amachi Legacy The film is best known for its association with the SNES game '' EarthBound''. Its creator, Shigesato Itoi, accidentally walked in on the film as a child and mistook a murder scene for a rape scene, which traumatised him and inspired the eerie dialogue during the game's final boss battle with Giygas Giygas, also known as Giegue, and in Japan, is a character in the ''Mother'' video game series by Nintendo, created by Shigesato Itoi. The character serves as the main antagonist and final boss of ''Mother'' and its sequel, '' Mother 2/EarthBo .... References External links * Japanese black-and-white films 1957 films Films directed by Kyōtarō Namiki 1950s Japanese films {{1950s-Japan-film-stub ...
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UGO Networks
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online, billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to the Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team…and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on the Internet"—created the prestigious UGO E3 Awards, now the Game Critics Awards, to recognize high quality video gam ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Complex (website)
Complex Networks is an American media and entertainment company for youth culture, based in New York City. It was founded as a bi-monthly magazine, ''Complex'', by fashion designer Marc (Ecko) Milecofsky. Complex Networks reports on popular and emerging trends in style, sneakers, food, music, sports and pop culture. Complex Networks reached over 90 million unique users per month in 2013 across its owned and operated and partner sites, socials and YouTube channels. The print magazine ceased publication with the December 2016/January 2017 issue. Complex currently has 4.55 million subscribers and 1.3 billion total views on YouTube. As of 2019, the company's yearly revenue was estimated to be US$200 million, 15% of which came from commerce. Complex Networks has been named by ''Business Insider'' as one of the Most Valuable Startups in New York, and Most Valuable Private Companies in the World. Complex Networks CEO Rich Antoniello was named among the Silicon Alley 100. In 2012, the ...
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