Genie (game Engine)
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Genie (game Engine)
The Genie Engine is a game engine developed by Ensemble Studios and used in several Personal computer game, computer games, such as ''Age of Empires (video game), Age of Empires'', ''Age of Empires II: The Age of Kings, Age of Empires II'' and its Age of Empires II: The Conquerors, expansions (but is not used in other Ensemble Studios games) and ''Star Wars: Galactic Battlegrounds''. Some of those games have been ported to the Apple Mac. Development The Genie engine was developed as the basis for Ensemble Studios' first game, ''Age of Empires'' which had the development name of "Dawn of Man". The designers received much of their inspiration from the game ''Civilization (computer game), Civilization'', with its proven historical setting; this was noted among reviewers as something positive. ''Age of Empires'' was designed by Bruce Shelley, Tony Goodman (in charge of the game's artwork), Dave Pottinger (in charge of the game's artificial intelligence), and Matt Pritchard (in char ...
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Ensemble Studios
Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. Ensemble developed many real-time strategy games, including the '' Age of Empires'' game series, ''Age of Mythology'', and ''Halo Wars''. In addition to game development, Ensemble Studios also made the Genie Game Engine used in '' Age of Empires'', '' Age of Empires II: The Age of Kings'', and '' Star Wars: Galactic Battlegrounds''. The studio sold 20 million games and was worth an estimated $500 million. Games Ensemble Studios developed the '' Age of Empires'' game series of real-time strategy titles, comprising '' Age of Empires'', '' Age of Empires II: The Age of Kings'' and ''Age of Empires III''. They also rele ...
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