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Genesis LPMud
''Genesis LPMud'', a multi-player computer game, is the original LPMud founded in April 1989 by Lars Pensjö, now running on CD gamedriver and mudlib, and previously hosted by ''Chalmers Computer Society'', though hosting has since been moved to a dedicated, private server. Medieval fantasy is the general theme. Roleplaying is expected. History ''Genesis'' was created as the first implementation of the LPC language, in which the developer (commonly known as a wizard within the MUD) is able to create objects by using a language similar to the C programming language. ''Sparkle'' was the first area to be created in 1991. As new developers joined the MUD, they decided to adopt a ranking between developers themselves, in order to keep a specific balance between the new objects and areas. The game was divided in areas or ''domains'', each in charge of a ''liege'' or main developer. The ''Liege'' determines the guidelines when working in the domain, point out what must, should a ...
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Genesis LPMud Logo
Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of Genesis, which describes the origin of the Earth * Genesis Rabbah, a midrash probably written between 300 and 500 CE with some later additions, comprising a collection of interpretations of the Book of Genesis Literature and comics * Genesis (DC Comics), a 1997 DC Comics crossover * Genesis (Marvel Comics), a Marvel Comics supervillain * Genesis, a List of Preacher characters#Genesis, fictional character in the comic book series ''Preacher'' * ''Genesis'', a 1951 story by H. Beam Piper * ''Genesis: The Origins of Man and the Universe'', a 1982 science text by John Gribbin * ''Genesis'', a 1988 epic poem by Frederick Turner (poet), Frederick Turner * ''Genesis'', a 2000 story by Poul Anderson * Genesis (novel), ''Genesis'' (novel), a 2006 ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the ''Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the ''Dungeons & Dragons'' game in 1975 and soon became a regular ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Faerûn
Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels and several computer and video games use Faerûn as the setting. Fictional culture and technology Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance ''smoke powder'' and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spea ...
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Time Of Troubles (Forgotten Realms)
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Tracy Hickman
Tracy Raye Hickman (born November 26, 1955) is an American fantasy author. He wrote the ''Dragonlance'' novels with Margaret Weis. He also wrote role playing game material while working for TSR, Inc., TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books. Early life Tracy Hickman was born and raised in Salt Lake City, Utah. His parents instilled in him a love of reading; he recalls visiting the local bookmobile with them. Hickman took a particular interest in the science fiction genre. He graduated from Provo High School in 1974. His major interests were drama, music and Air Force JROTC. In 1975, Hickman began two years of service as a missionary for the Church of Jesus Christ of Latter-day Saints (LDS Church). He served in Hawaii for six months while awaiting visa approval for travel to Indonesia, where he served in Surabaya, Djakarta, and the mountain city of Bandung until 1977. Within four months of his return to the United ...
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Margaret Weis
Margaret Edith Weis (; born March 16, 1948) is an American fantasy and science fiction author, of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the ''Dragonlance'' role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own. In 1999, ''Pyramid'' magazine named Weis one of ''The Millennium's Most Influential Persons'', saying she and Hickman are "basically responsible for the entire gaming fiction genre". In 2002, she was inducted into the Origins Hall of Fame in part for ''Dragonlance''. Early life Margaret Weis was born on March 16, 1948, in Independence, Missouri, where she was raised. She discovered heroic fantasy fiction while studying at the University of Missouri (MU). She said, "I read Tolkien when it made its first big sweep in the colleges back in 1966. A girlfriend of min ...
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List Of Dragonlance Novels
This is a list of the published novels set in the fantasy world of ''Dragonlance'', which was originally created as a setting for the ''Dungeons & Dragons'' tabletop role-playing game. Novels Unreleased Anthologies The Dragonlance short story collections are mainly divided into the two publishing lines ''Tales'' and ''Dragons Anthologies''. With most recent collections the dividing line has been somewhat erased. In the following are the short story collections listed in chronological order of their publishing dates. Tales I Tales II Although some versions refer to these three books as the ''Tales II'' trilogy, others refer to them belonging to the original ''Tales'' trilogy, continuing from volume IV (this is because they were originally published as two trilogies and later renumbered as one six-book series). Dragons Anthologies Tales of the Fifth Age Tales/Dragons from the War of Souls/World of Krynn These three collections are presented as a trilogy by th ...
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War Of The Lance
The ''Dragonlance Chronicles'' is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the '' Dragonlance Legends'' series. The three books in the series are ''Dragons of Autumn Twilight'' (November 1984), ''Dragons of Winter Night'' (July 1985), and ''Dragons of Spring Dawning'' (September 1985). History The ''Dragonlance Chronicles'' novels were based on a series of ''Dungeons & Dragons'' (''D&D'') game modules. The ''Chronicles'' trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. Soon after Tracy Hickman came to TSR in 1982, management announced the intention to develop his series of dragons based role-playing adventures. Hickman's storyline was chosen for the Dragonlance books due to the 12 part storyline. Hickman's proposal ...
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Ansalon
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories an ...
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Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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