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Genertela
Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game ''White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQuest'' and ''HeroQuest (role-playing game), HeroQuest'', as well as several works of fiction and the computer strategy game ''King of Dragon Pass''. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of J. R. R. Tolkien, Tolkienesque influence, which is uncommon among early American fantasy role-playing games. Stafford first wrote about in Glorantha in 1966 as a way to deepen his own understanding of mythology. He founded the company Chaosium to publish the board wargame ''White Bear and R ...
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Genertela
Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game ''White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQuest'' and ''HeroQuest (role-playing game), HeroQuest'', as well as several works of fiction and the computer strategy game ''King of Dragon Pass''. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of J. R. R. Tolkien, Tolkienesque influence, which is uncommon among early American fantasy role-playing games. Stafford first wrote about in Glorantha in 1966 as a way to deepen his own understanding of mythology. He founded the company Chaosium to publish the board wargame ''White Bear and R ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Moon Design Publications
Moon Design Publications are publishers of tabletop role-playing game books set in Greg Stafford's world of Glorantha. They were founded in 1998 by Rick Meints and Colin Phillips in the UK. History In the 1990s, American expatriate Rick Meints was a member of the Reaching Moon Megacorp, the British fan publisher that was the center of Glorantha culture at the time. The Reaching Moon Megacorp published Meints' book on collecting Gloranthan publications, ''The Meints Index to Glorantha'' (1996, 1999), but by the time of the book's second edition, the Megacorp was on its way out as a decade of constant publication and convention organizing had burned out its main members. Meints and Colin Phillips thus created Moon Design Publications to reprint long out-of-print ''RuneQuest'' supplements. Over a six-year period, Moon Design published four compilations of old ''RuneQuest'' material under the title "Gloranthan Classics"; the first was ''Pavis & Big Rubble'' (1999) while the last was '' ...
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Vampire
A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been Vampire folklore by region, recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in the Balkans and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Eastern Europe were also known by different names, such as ''shtriga'' in Albanian mythology, Albania, ''vrykolakas'' in G ...
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Griffin Mountain
''Griffin Mountain'' is a tabletop role-playing game supplement for ''RuneQuest'', written by Rudy Kraft, Jennell Jaquays, and Greg Stafford, and published by Chaosium in 1981. ''Griffin Mountain'' is a wilderness campaign setting for the ''RuneQuest'' system, focussed on the land of Balazar and the Elder Wilds. It contains role-playing material to help gamemasters design adventures in the setting. It received positive reviews in game periodicals including ''Ares'', ''White Dwarf'', ''The Space Gamer'', and ''Dragon''. Contents Various chapters of the book give background on the world of Glorantha; the citizens and leaders of Balazar; caravans and how the players might interact with one; how to obtain information, ranging from lies and wild rumors to the truth; how wilderness encounters can be set up; and "points of interest", which can be used as starting places for adventures. Publication history ''Griffin Mountain'' was written by Rudy Kraft, Jennell Jaquays, and Greg Sta ...
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Cults Of Terror
''Cults of Terror'' is a tabletop role-playing game supplement for ''RuneQuest'', originally published by Chaosium in 1981. The sourcebook details nine evil deities and the cults that worship them, for use in Greg Stafford's fantasy world of Glorantha. Publication history Originally published as a softback book by Chaosium in 1981. It was republished in 2002 by Moon Design Publications in a single volume with '' Cults of Prax'' as ''Glorantha Classics Volume 3, Cult Compendium'', as a hardback with a dustcover and softback, it was republished as a PDF in 2010. The 1981 edition was republished in 2016 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. Contents * Introduction - How Gloranthan cults work, maps, a pronouciation guide and ''The Reminiscences of Paulis Longvale'', an in-world document detailing a region called ''Dorastor''. * History And Cosmology By Greg Stafford. An 11 page Gloranthan guide. * Primal Chaos By Ken Kaufer * Mallia By Anders Swe ...
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Cults Of Prax
''Cults of Prax'' is a tabletop role-playing game supplement for ''RuneQuest''. Originally published by Chaosium in 1979, it was republished in 2016 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter. Contents ''Cults of Prax'' describes 15 cults and the gods they worship. Reception Steve Jackson reviewed ''Cults of Prax'' in ''The Space Gamer'' No. 27. Jackson commented that "Gods don't have to be ''effective'' to be ''important''. Belief is the thing, and the interactions of social groups and differing beliefs in ''Cults of Prax'' is good fantasy reading even if you don't game at all." Richard L. Snider reviewed ''Cults of Prax'' for ''Different Worlds'' magazine and stated that "I view the addition of social interaction mechanisms and a delineated cosmology to be integral to a complete fantasy campaign. ''Cult of Prax'' is the only published sourcebook of this type that gives these factors anywhere near their proper weight. I applaud both authors and ...
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Wyrm's Footnotes
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Nomad Gods
''Nomad Gods'' is a fantasy wargame designed by Greg Stafford, and published by Chaosium in 1977. A French-language edition was published by Oriflam under license from Chaosium under the name ''Les Dieux Nomades'' in 1994. A free version for online play without the rulebook was released for the Vassal Engine in 2012. Chaosium republished the rulebook in PDF format in 2017. History It is the second part of the ''Dragon Pass'' trilogy that began with ''White Bear and Red Moon''. Although some counters for the planned third game were included with ''Nomad Gods'', the third game of the trilogy was never published. Rules updates and additions were published in Wyrm's Footnotes. The 1977 game comes with a 22" x 26" hex map, 252 counters, and a profusely illustrated 72-page rulebook. In 1994 the game was revised and released as ''Les Dieux Nomades'' in French release by Oriflam. This adapted the original game to an updated version of the Dragon Pass rules. The original designers Sta ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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The Hero With A Thousand Faces
''The Hero with a Thousand Faces'' (first published in 1949) is a work of comparative mythology by Joseph Campbell, in which the author discusses his theory of the mythological structure of the journey of the archetypal hero found in world myths. Since the publication of ''The Hero with a Thousand Faces'', Campbell's theory has been consciously applied by a wide variety of modern writers and artists. Filmmaker George Lucas acknowledged Campbell's theory in mythology, and its influence on the ''Star Wars'' films. The Joseph Campbell Foundation and New World Library issued a new edition of ''The Hero with a Thousand Faces'' in July 2008 as part of the Collected Works of Joseph Campbell series of books, audio and video recordings. In 2011, ''Time'' named it among the 100 most influential books written in English since 1923. Summary Campbell explores the theory that mythological narratives frequently share a fundamental structure. The similarities of these myths brought Campbell ...
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Monomyth
In narratology and comparative mythology, the hero's journey, or the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including psychologist Otto Rank and amateur anthropologist Lord Raglan. Eventually, hero myth pattern studies were popularized by Joseph Campbell, who was influenced by Carl Jung's analytical psychology. Campbell used the monomyth to analyze and compare religions. In his famous book ''The Hero with a Thousand Faces'' (1949), he describes the narrative pattern as follows: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. Campbell's theories regarding the concept of a "monomyth" have been the s ...
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