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Generative Literature
Generative literature is poetry or fiction that is automatically generated, often using computers. It is a genre of electronic literature, and also related to generative art. John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, while Christopher Strachey's love letter generator (1952) is the first digital example. With the large language models (LLMs) of the 2020s, generative literature is becoming increasingly common. Definitions Hannes Bajohr defines generative literature as literature involving "the automatic production of text according to predetermined parameters, usually following a combinatory, sometimes aleatory logic, and it emphasizes the production rather than the reception of the work (unlike, say, hypertext)." In his book Electronic Literature Scott Rettberg connects generative literature to avant-garde literary movements like Dada, Surrealism, Oulipo and Fluxus. Bajohr argues that conceptual art ...
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Electronic Literature
Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. As Di Rosario et al. 2021 note "Electronic literature is a digital-oriented literature, but the reader should not confuse it with digitized print literature." Definitions N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the Electronic ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Generative Artificial Intelligence
Generative artificial intelligence (generative AI, GenAI, or GAI) is artificial intelligence capable of generating text, images or other data using generative models, often in response to prompts. Generative AI models learn the patterns and structure of their input training data and then generate new data that has similar characteristics. Improvements in transformer-based deep neural networks enabled an AI boom of generative AI systems in the early 2020s. These include large language model (LLM) chatbots such as ChatGPT, Copilot, Bard, and LLaMA, and text-to-image artificial intelligence art systems such as Stable Diffusion, Midjourney, and DALL-E. Companies such as OpenAI, Anthropic, Microsoft, Google, and Baidu as well as numerous smaller firms have developed generative AI models. Generative AI has uses across a wide range of industries, including software development, healthcare, finance, entertainment, customer service, sales and marketing, art, writing, fashion, and ...
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New Media Art
New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged international ...
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Philippe Soupault
Philippe Soupault (2 August 1897 – 12 March 1990) was a French writer and poet, novelist, critic, and political activist. He was active in Dadaism and later was instrumental in founding the Surrealist movement with André Breton. Soupault initiated the periodical ''Littérature'' together with writers Breton and Louis Aragon in Paris in 1919, which, for many, marks the beginnings of Surrealism. The first book of automatic writing, '' Les Champs magnétiques'' (1920), was co-authored by Soupault and Breton. Biography In 1922 he was asked to reinvent the literary magazine ''Les Écrits nouveaux'', for which he also created an editorial board. In 1927 Soupault, with the help of his then wife Marie-Louise, translated William Blake's ''Songs of Innocence and Experience'' into French. The next year, Soupault authored a monograph on Blake, arguing the poet was a "genius" whose work anticipated the Surrealist movement in literature. In 1933 at a reception at the Soviet Embassy in ...
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André Breton
André Robert Breton (; 19 February 1896 – 28 September 1966) was a French writer and poet, the co-founder, leader, and principal theorist of surrealism. His writings include the first ''Surrealist Manifesto'' (''Manifeste du surréalisme'') of 1924, in which he defined surrealism as "Surrealist automatism, pure psychic automatism". Along with his role as leader of the surrealist movement he is the author of celebrated books such as ''Nadja (novel), Nadja'' and ''L'Amour fou''. Those activities, combined with his critical and theoretical work on writing and the plastic arts, made André Breton a major figure in twentieth-century French art and literature. Biography André Breton was the only son born to a family of modest means in Tinchebray (Orne) in Normandy, France. His father, Louis-Justin Breton, was a policeman and atheism, atheistic, and his mother, Marguerite-Marie-Eugénie Le Gouguès, was a former seamstress. Breton attended medical school, where he developed a parti ...
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Nanette Wylde
Nanette Wylde is an American artist and writer. Wylde is known for her early incorporation of digital media as a fine art media, her work in net.art, electronic literature, and artwork which takes book form. Wylde makes works which are interdisciplinary, conceptual, narrative, and often involve collaboration with other artists. She works in many media including artist's books, digital and electronic media, installation, printmaking, and social practice. Early life and education Wylde was born in California and grew up in San Jose. Wylde's education includes an MFA from the Ohio State University where she studied interactive multimedia and printmaking (1996), a Bachelor's from San Jose State University in Behavioral Science (1986), and an Associate degree from West Valley College in Saratoga, California (1981). Wylde claims her early influences to be artists Laurie Anderson, Jenny Holzer, Cindy Sherman, Ann Hamilton, Christine Tamblyn, and studying with Rupert Garcia at ...
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Storyland (narrative Generator)
''Storyland'' is a browser-based narrative work of electronic literature. The project is included in the first ''Electronic Literature Collection''. It was created by Nanette Wylde in 2000 and is considered a form of Combinatory Narrative or Generative Poetry which is created with the use of the computer's random function. Versions ''Storyland v1'' was created in Javascript in 2000. It premiered at the 2002 SIGGRAPH conference art exhibition in San Antonio, Texas. The code is documented in ''Computer Graphics'', Vol. 36 No.3, Summer 2002. ''Storyland v2'' was created in Adobe Flash in 2004. This version included animation and sound. Version 2 was included in the first Electronic Literature Organization Directory in 2006. When Flash software was entirely deprecated in 2021 Wylde archived the project and re-published the Javascript version. Description ''Storyland'' is a narrative work which employs the computer's random function to display stereotypical characters in stereo ...
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Mike Sharples
Michael Sharples (born 14 December 1952 in Sale, England) is a British academic working in educational technology. He is an Emeritus Professor of Educational Technology at The Open University. Background Sharples graduated from St. Andrews University in 1976 with a BSc. Hons in Computational Science, then moved to the Dept of Artificial Intelligence at the University of Edinburgh as a post graduate student. His PhD thesis was on the topic of Cognition, Computers and Creative Writing. Career Sharples held various academic appointments before becoming director for the Centre for Educational Technology and Distance Learning at the University of Birmingham and later professor of learning sciences and Director of Learning Sciences Research Institute at the University of Nottingham. Research Sharples' research focus is on adapting and developing new technology and socio-technical systems to facilitate learning, such as the use of mobile devices. In 2022 he published the book ''St ...
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ReRites
''ReRites'' (also known as ''RERITES, ReadingRites, Big Data Poetry'') is a literary work of "Human + A.I. poetry" by David Jhave Johnston that used neural network models trained to generate poetry which the author then edited. ReRites won the Robert Coover Award for a Work of Electronic Literature in 2022. About the project The ''ReRites'' project began as a daily rite of writing with a neural network, expanded into a series of performances from which video documentation has been published online, and concluded with a set of 12 books and an accompanying book of essays published by Anteism Books in 2019. In ''Electronic Literature'', Scott Rettberg describes the early phases of the project in 2016, when it bore the preliminary name ''Big Data Poetry''. Jhave (the artist name that David Jhave Johnston goes by) describes the process of writing ''ReRites'' as a rite: "Every morning for 2 hours (normally 6:30–8:30am) I get up and edit the poetic output of a neural net. Deleting, ...
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David Jhave Johnston
David Jhave Johnston is a Canadian poet, videographer, and motion graphics artist working chiefly in digital and computational media. This artist's work is often attributed, simply, to the name Jhave. Education and career Jhave completed his PhD at Concordia University in 2011, and taught between 2014 and 2017 at the School of Creative Media, City University of Hong Kong, after which he returned to Montreal. Literary and artistic work ''ReRites'' is one of the first literary works written in collaboration with neural networks, which Jhave trained on a corpus of 600,000 lines of poetry, and it was the winner of the Electronic Literature Organization's Robert Coover Award for a Work of Electronic Literature in 2022.In 2019 the arts press Anteism released twelve books of poetry produced by ''ReRites'' and edited by Jhave, and a book of essays about the work''''. ''ReRites'' came out of a multi-year experimentation process with poetry generation that Jhave called ''Big Data ...
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Artificial Neural Network
Artificial neural networks (ANNs), usually simply called neural networks (NNs) or neural nets, are computing systems inspired by the biological neural networks that constitute animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons. An artificial neuron receives signals then processes them and can signal neurons connected to it. The "signal" at a connection is a real number, and the output of each neuron is computed by some non-linear function of the sum of its inputs. The connections are called ''edges''. Neurons and edges typically have a ''weight'' that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Neurons may have a threshold such that a signal is sent only if the aggregate signal crosses that threshold. Typically ...
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