Gear Krieg
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Gear Krieg
''Gear Krieg'' is an Alternate history (fiction), alternate history game setting published by Dream Pod 9. It contains information suitable for role-playing and wargaming a pulp-fueled World War II, featuring walking tanks and epic tabletop battles. __TOC__ Setting ''Gear Krieg'' is an alternate history take on World War II, where the technology curve is a little more steep than in our own reality. Technology, such as personal jet packs, rocket fighters, and walking tanks, are developed during the course of the war, sometimes massively changing events and famous battles. From the game's rulebook: "The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific Ocean, Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work fever ...
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Alternate History (fiction)
Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, alternative history stories propose ''What if?'' scenarios about crucial events in human history, and present outcomes very different from the historical record. Alternate history also is a subgenre of literary fiction, science fiction, and historical fiction; as literature, alternate history uses the tropes of the genre to answer the ''What if?'' speculations of the story. Since the 1950s, as a subgenre of science fiction, alternative history stories feature the tropes of time travel between histories, and the psychic awareness of the existence of an alternative universe, by the inhabitants of a given universe; and time travel that divides history into various timestreams. In the Spanish, French, German, and Portuguese, Italian, Catalan, and ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Campaign Settings
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech ...
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Role-playing Games About World War II Alternate Histories
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Miniature Wargames
A miniature is a small-scale reproduction, or a small version. It may refer to: * Portrait miniature, a miniature portrait painting * Miniature art, miniature painting, engraving and sculpture * Miniature (chess), a masterful chess game or problem with very few pieces or moves, often comprising spectacular tactical combinations * Miniature (illuminated manuscript), a small painting in an illuminated text ** Arabic miniature, a small painting in an illuminated text ** Armenian miniature, a small painting in an illuminated text ** Persian miniature, a small painting in an illuminated text or album ** Ottoman miniature, a small painting in an illuminated text or album *** Contemporary Turkish Miniature, painting ** Mughal miniature, a small painting in an illuminated text or album * Scale model ** Room box ** Figurine ** Miniature figure (gaming), a small figurine used in role playing games and tabletop wargames * Miniature (alcohol), a very small bottle of an alcoholic drink * Mini ...
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Dream Pod 9 Games
A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, although the dreamer may perceive the dream as being much longer than this. The content and function of dreams have been topics of scientific, philosophical and religious interest throughout recorded history. Dream interpretation, practiced by the Babylonians in the third millennium BCE and even earlier by the ancient Sumerians, figures prominently in religious texts in several traditions, and has played a lead role in psychotherapy. The scientific study of dreams is called oneirology. Most modern dream study focuses on the neurophysiology of dreams and on proposing and testing hypotheses regarding dream function. It is not known where in the brain dreams originate, if there is a single origin for dreams or if multiple regions of the brain are i ...
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Alternate History Games
Alternative or alternate may refer to: Arts, entertainment and media * Alternative (''Kamen Rider''), a character in the Japanese TV series ''Kamen Rider Ryuki'' * ''The Alternative'' (film), a 1978 Australian television film * ''The Alternative'', a radio show hosted by Tony Evans * ''120 Minutes'' (2004 TV program), an alternative rock music video program formerly known as ''The Alternative'' *''The American Spectator'', an American magazine formerly known as ''The Alternative: An American Spectator'' * Alternative comedy, a range of styles used by comedians and writers in the 1980s * Alternative comics, a genre of comic strips and books * Alternative media, media practices falling outside the mainstreams of corporate communication * Alternative reality, in fiction * Alternative title, the use of a secondary title for a work when it is distributed or sold in other countries Music * ''Alternative'' (album), a B-sides album by Pet Shop Boys * ''The Alternative'' (album), an a ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Knights Of The Dinner Table Magazine
''Knights of the Dinner Table'' (''KoDT'') is a comic book/strip created by Jolly R. Blackburn and published by Kenzer & Company. It primarily focuses on a group of role playing gamers and their actions at the gaming table, which often result in unfortunate, but humorous consequences in the game. The name is a parody of King Arthur's Round Table reinforced by the truism that roleplaying aficionados often end up sitting round their host's dinner table as it is the only one large enough to accommodate the party (4 to 8 people typically). The comic The panels are written by Blackburn, and given that he had no formal art training, the characters are drawn in simple caricatures which are scanned onto a computer and are continuously reused. Many of the stories presented in ''KoDT'' are based on actual in-game experiences of the developers or readers, who are encouraged to submit story ideas. Part of the comic's popularity stems from the reader's ability to relate to the characters and ...
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Guardians Of Order
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired ''Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with '' The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including '' ...
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Jovian Chronicles
''Jovian Chronicles'' is a science fiction game setting published by Dream Pod 9 since 1997. It introduces a complete universe for role-playing and wargaming space combat featuring mecha, giant spacecraft, and epic space battles. The ''Jovian Chronicles'' setting was originally published as a pair of licensed supplements for the ''Mekton'' role-playing game; Ianus Publications released two volumes—''Jovian Chronicles'' and ''Europa Incident—''in 1992. This first edition is known amongst fans as the "Green Edition" because of the color scheme of its cover design. After Ianus decided to split into two ventures in 1995 — Protoculture, which would publish ''Protoculture Addicts'' magazine; and Dream Pod 9, which would design and market miniatures and gaming books, ''Jovian Chronicles'' was re-published as a full-fledged game line in 1997 by Dream Pod 9, this time using their own in-house rule system. This edition, because of its white cover, is known as the "White Edition", and ...
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