GateWar
   HOME
*





GateWar
''GateWar'', a fantasy role-playing game published by Escape Ventures in 1994, is the retitled third edition of the role-playing game '' Element Masters''. Publication history In the early 1980s, Kenneth D. Burridge designed a fantasy role-playing game called ''Element Masters'' that was published by Escape Ventures in 1983 as a 100-page book. The following year, Escape Ventures released a revised and expanded 160-page second edition. Ten years later, in 1994, Kenneth Burridge and Robert Finkbeiner designed a greatly expanded 270-page third edition retitled ''GateWar'', which was also published by Escape Ventures. Gameplay Setting The setting of ''GateWar'' is the world of Vinya, where magic and technology mix. The player characters are all users of the forgotten discipline of Element Magic. The flora and fauna are a mix of both indigenous lifeforms and invasive alien species, the latter having reached the planet through teleportation portals that were constructed in the anci ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Element Masters
''Element Masters'' is a role-playing game published by Escape Ventures in 1983 that mixes elements of fantasy and science fiction. Gameplay The setting of ''Element Masters'' is the world of Vinya, where magic and technology mix. The PCs are all users of the forgotten discipline of Element Magic. Character generation Character generation starts by choosing a race: humans, elves, dwarves, unspeakables (half-sized humans) and half-trons. Each race has advantages and disadvantages. The referee may also offer players the option to play one of the game's monsters as a character race. Once the race has been chosen, the player then rolls five 4-sided dice for each of the character's eight abilities (Strength, Constitution, Dexterity, Intelligence, Wisdom, Magic Points, Appearance, and Luck). These can be augmented by military training. The player rolls percentile dice to determine Handedness. The character must also be bound to one of the four classical elements (Fire, Water, Earth, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


White Wolf Inphobia
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 19 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Krynn
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories an ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Glorantha
Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game '' White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQuest'' and ''HeroQuest'', as well as several works of fiction and the computer strategy game ''King of Dragon Pass''. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of Tolkienesque influence, which is uncommon among early American fantasy role-playing games. Stafford first wrote about in Glorantha in 1966 as a way to deepen his own understanding of mythology. He founded the company Chaosium to publish the board wargame '' White Bear and Red Moon'' in 1975, which was set in Glorantha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Robin Hood
Robin Hood is a legendary heroic outlaw originally depicted in English folklore and subsequently featured in literature and film. According to legend, he was a highly skilled archer and swordsman. In some versions of the legend, he is depicted as being of noble birth, and in modern retellings he is sometimes depicted as having fought in the Crusades before returning to England to find his lands taken by the Sheriff. In the oldest known versions he is instead a member of the yeoman class. Traditionally depicted dressed in Lincoln green, he is said to have robbed from the rich and given to the poor. Through retellings, additions, and variations, a body of familiar characters associated with Robin Hood has been created. These include his lover, Maid Marian, his band of outlaws, the Merry Men, and his chief opponent, the Sheriff of Nottingham. The Sheriff is often depicted as assisting Prince John in usurping the rightful but absent King Richard, to whom Robin Hood remains loy ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nixie (water Spirit)
The Nixie, Nixy, Nix, Näcken, Nicor, Nøkk, or Nøkken (german: wikt:Nixe, Nixe; nl, wikt:nikker, nikker, ; da, nøkke; Norwegian nb, wikt:nøkk, nøkk; nn, wikt:nykk, nykk; sv, wikt:näck, näck; fo, wikt:nykur, nykur; fi, wikt:näkki, näkki; is, wikt:nykur, nykur; et, näkk; ang, wikt:nicor, nicor; eng, wikt:nekker, neck or ) are Mythic humanoids, humanoid, and often shapeshifting water spirits in Germanic mythology and Germanic folklore, folklore. Under a #Names, variety of names, they are common to the stories of all Germanic peoples,The article ''Näcken''tome 20, p. 317 in (1914) although they are perhaps best known from Scandinavian folklore. The related English ''knucker'' was generally depicted as a European dragon, wyrm or European dragon, dragon, although more recent versions depict the spirits in other forms. Their sex, bynames, and various transformations vary geographically. The German and his Scandinavian counterparts were male. The German was a fe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Escape Ventures
Escape or Escaping may refer to: Computing * Escape character, in computing and telecommunication, a character which signifies that what follows takes an alternative interpretation ** Escape sequence, a series of characters used to trigger some sort of command state in computers * Escape key, the "Esc" key on a computer keyboard Film * ''Escape'' (1928 film), a German silent drama film * ''Escape!'' (film), a 1930 British crime film starring Austin Trevor and Edna Best * ''Escape'' (1940 film), starring Robert Taylor and Norma Shearer, based on the novel by Ethel Vance * ''Escape'' (1948 film), starring Rex Harrison * ''Escape'' (1971 film), a television movie starring Christopher George and William Windom * ''Escape'' (1980 film), a television movie starring Timothy Bottoms and Colleen Dewhurst * ''Escape'' (1988 film), an Egyptian film directed by Atef El-Tayeb * ''Escape'' (2012 American film), a thriller starring C. Thomas Howell, John Rhys-Davies, Anora Lyn * '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Amazons
In Greek mythology, the Amazons (Ancient Greek: Ἀμαζόνες ''Amazónes'', singular Ἀμαζών ''Amazōn'', via Latin ''Amāzon, -ŏnis'') are portrayed in a number of ancient epic poems and legends, such as the Labours of Hercules, the ''Argonautica'' and the ''Iliad''. They were a group of female warriors and hunters, who beat men in physical agility and strength, in archery, riding skills, and the arts of combat. Their society was closed for men and they only raised their daughters, either killing their sons or returning them to their fathers, with whom they would only socialize briefly in order to reproduce. Courageous and fiercely independent, the Amazons, commanded by their queen, regularly undertook extensive military expeditions into the far corners of the world, from Scythia to Thrace, Asia Minor and the Aegean Islands, reaching as far as Arabia and Egypt. Besides military raids, the Amazons are also associated with the foundation of temples and the estab ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]