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Gangbusters (role-playing Game)
''Gangbusters'' was a historical roleplaying game designed by Rick Krebs (based on his original game called "Bloody 20's") with Mark Acres assisting in its development. The game was published by TSR, Inc. Two editions of the game were published. The first edition of the game was published in 1982. ''Gangbusters'' is a game about crime in the United States during the 1920s and 1930s. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaper reporters) who investigate or oppose criminals. An emphasis is placed on the violent growth of organized crime during Prohibition. Political corruption is also a recurring theme. Setting ''Gangbusters'' was inspired by both historical figures (such as Al Capone) and fictional accounts of the era. Films were an especially strong influence; the game's bibliography lists dozens of movies for inspiration, ranging from ''The Big House'' to ''The Untouchables''. The default location for ''Ga ...
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Rick Krebs
Rick may refer to: People *Rick (given name), a list of people with the given name *Alan Rick (born 1976), Brazilian politician, journalist, pastor and television personality *Johannes Rick (1869–1946), Austrian-born Brazilian priest and mycologist; also his botanical author abbreviation *Marvin Rick (1901–1999), American middle-distance runner Units of measure *Rick, a quantity of firewood, related to a cord, in some parts of the US *Rick, a stack or pile of hay, grain or straw Other uses *Tropical Storm Rick (other) * ''Rick'' (film), a 2003 film starring Bill Pullman *RICK, stock ticker symbol for Rick's Cabaret International, Inc. See also *Richard (other) *Ricks (other) *Ricky (other) *Rix (other) Rix may refer to: Places * Rix, Jura, a commune in France * Rix, Nièvre, a commune in France People * Rix (surname) * Rix Robinson (1789–1875), Michigan pioneer Other uses * ''Rix'', a Gaulish word meaning "king"; cognate w ...
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Lake Michigan
Lake Michigan is one of the five Great Lakes of North America. It is the second-largest of the Great Lakes by volume () and the third-largest by surface area (), after Lake Superior and Lake Huron. To the east, its basin is conjoined with that of Lake Huron through the wide, deep, Straits of Mackinac, giving it the same surface elevation as its easterly counterpart; the two are technically a single lake. Lake Michigan is the world's largest lake by area in one country. Located in the United States, it is shared, from west to east, by the states of Wisconsin, Illinois, Indiana, and Michigan. Ports along its shores include Milwaukee and the City of Green Bay in Wisconsin; Chicago in Illinois; Gary in Indiana; and Muskegon in Michigan. Green Bay is a large bay in its northwest, and Grand Traverse Bay is in the northeast. The word "Michigan" is believed to come from the Ojibwe word (''michi-gami'' or ''mishigami'') meaning "great water". History Some of most studied ea ...
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Tracy Hickman
Tracy Raye Hickman (born November 26, 1955) is an American fantasy author. He wrote the ''Dragonlance'' novels with Margaret Weis. He also wrote role playing game material while working for TSR, Inc., TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books. Early life Tracy Hickman was born and raised in Salt Lake City, Utah. His parents instilled in him a love of reading; he recalls visiting the local bookmobile with them. Hickman took a particular interest in the science fiction genre. He graduated from Provo High School in 1974. His major interests were drama, music and Air Force JROTC. In 1975, Hickman began two years of service as a missionary for the Church of Jesus Christ of Latter-day Saints (LDS Church). He served in Hawaii for six months while awaiting visa approval for travel to Indonesia, where he served in Surabaya, Djakarta, and the mountain city of Bandung until 1977. Within four months of his return to the United ...
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The Vanishing Investigator
''The Vanishing Investigator'' is a 1983 role-playing game adventure for ''Gangbusters'' published by TSR. Contents ''The Vanishing Investigator'' is an adventure scenario in which the player characters join the search for a senator and his family who went missing just prior to his Senate Committee on Organized Crime hearings. Reception Jerry Epperson reviewed ''The Vanishing Investigator'' in ''Space Gamer'' No. 70. Epperson commented that "If you are looking for a well-executed mystery, this one has all the elements, but is more of a guided tour than a 'whodunit.' Some will be disappointed by this; I was. That's why ''Vanishing Investigator'' gets only a qualified recommendation. With a little more work, this could have been really good." Reviews *''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages ha ...
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Ten-sided Dice
In geometry, a pentagonal trapezohedron or deltohedron is the third in an infinite series of face-transitive polyhedra which are dual polyhedra to the antiprisms. It has ten faces (i.e., it is a decahedron) which are congruent kites. It can be decomposed into two pentagonal pyramids and a pentagonal antiprism in the middle. It can also be decomposed into two pentagonal pyramids and a dodecahedron in the middle. 10-sided dice The pentagonal trapezohedron was patented for use as a gaming die (i.e. "game apparatus") in 1906. These dice are used for role-playing games that use percentile-based skills; however, a twenty-sided die can be labeled with the numbers 0-9 twice to use for percentages instead. Subsequent patents on ten-sided dice have made minor refinements to the basic design by rounding or truncating the edges. This enables the die to tumble so that the outcome is less predictable. One such refinement became notorious at the 1980 Gen Con when the patent was incorrectl ...
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Percentile Dice
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as 2d6+12. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form AdX. ''A'' and ''X'' are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). *''A'' is the number of dice to be rolled (usually omitted if 1). *''X'' is the number of faces of each dice. For example, if a game calls for a roll of d4 or 1d4, it means "roll one 4-sided die." If the final number is omitted, it is typically assumed to be a six, but in som ...
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Game Mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Experience Points
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience lev ...
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Skill (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that a ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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