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Gamtec
Gamtec () is a Taiwanese video game developer established in June 1989 and based in Taichung City, Taiwan noted for its unlicensed Sega Mega Drive games such as ''Legend of Wukong'' and ''Squirrel King''. His motto would have to be: ''Believe in yourself'' (). The company also developed a number of Nintendo Entertainment System, NES and Personal computer, PC games, and claims to have developed for the Gamate, Super A'Can, Video arcade, Arcade, Super Nintendo Entertainment System, SNES, Game Boy, Game Boy Color and Game Boy Advance, although it often acted as a contract developer for other companies so is frequently not credited in games it worked on. Games Games in this list, unless otherwise specified, are those that explicitly credit Gamtec. Because the company is a contract developer, it may have helped develop other titles in which its name does not appear, such as those for the Bit Corporation Gamate handheld system. Nintendo Entertainment System * ''Fire Dragon'' [AKA '' ...
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Legend Of Wukong
''Legend of Wukong'', originally known as ''Wucom Legend'' ( – 外傳 ''wàizhuàn'' is analogous to the Japanese Gaiden), is a Taiwanese role-playing adventure game for the Sega Mega Drive/Genesis developed by Gamtec. It was originally released in 1996 in Chinese only. The game's story is loosely based on the novel ''Journey to the West''. An English translation of the game was done by the North American company Super Fighter Team, and began shipping to pre-order customers on December 3, 2008, at the price of US$40 per copy. ''Legend of Wukong'' was the second game for the Sega Genesis to be commercially released in the United States since 1998. The game is 16-megabits (2 megabytes) in size. Players could record their progress to any of the three available save slots. The game shipped in a plastic clamshell case along with a glossy, full-color 16 page instruction manual. The game's unique cartridge hardware was designed by Kim Biu Wong, head of Tototek, and Super Fighter Team p ...
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Gamate
The ''Gamate'', known as (pinyin: ''chāojí xiǎozi'', literally "Super Boy") in Taiwan and (pinyin: ''chāojí shéntóng'', literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States. The only emulator that supports it is MESS, with games also playable on a MiSTer. Over 70 games, not all dumped, are known to have been produced for the system. History The Gamate appears to be the first of the many handheld consoles released in reaction to the success of Nintendo's Game Boy. It was originally released by the Taiwanese game company Bit Corporation in conjunction with local distributors around the world, such as Alston Research in the USA, the joystick maker Cheetah Marketing in the UK, toy company GIG in Italy, video game importer Uranium in Switzerland, Greek Software in Greece, ITMC subsidiary Yeno in Germa ...
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Bit Corporation
Bit Corporation () was a Taiwanese game developer and console manufacturer. Games Bit Corporation produced original software for the Atari 2600 and ColecoVision, which it released worldwide under both its own name and the Puzzy brand, as well as being distributed by Zimag. These games included such titles as '' Bobby Is Going Home'', ''Snail Against Squirrel'', ''Mr. Postman'' and ''Open, Sesame!'', which was one of only two games for the system to feature speech synthesis. The company also produced games for the NES and Famicom including ''Duck'', ''Othello'', ''Jackpot'' and ''Crime Busters''; all but the ''Crime Busters'' were released in Australia by HES Interactive, while ''Crime Busters'' was released in Brazil by Gradiente. List of Atari 2600 games * '' Open, Sesame!'' (1982) * '' Bobby Is Going Home'' (1983) * '' Dancing Plate'' (1983) * ''Mission 3000 A.D.'' (1983) * ''Mr. Postman'' (1983) * ''Phantom Tank'' (1983) * ''Sea Monster'' (1983) * ''Snail Against Squirrel' ...
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Video Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices ...
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Thin Chen Enterprise
Thin Chen Enterprise (full name Sheng Qian Enterprise Co., Ltd ()), also known as Sachen, was a Taiwanese company that developed several original games for the Nintendo Entertainment System, NES, Mega Drive, Game Boy and other early cartridge-based Handheld game console, handheld systems such as the Watara Supervision and Mega Duck. With the exception of the latter two handhelds, all of Thin Chen's games were produced without license from the console manufacturers. The company produced at least 70 unique games for the NES and Famicom and at least 32 for the Game Boy (compiled into eight 4-in-1 cartridges), making it the most prolific unlicensed developer and publisher for both consoles. The company also produced its own Nintendo Entertainment System hardware clones, such as the Q-Boy. Most of Thin Chen's products were released under the "Sachen" brand name, although the names Joy Van and Commin were also used for certain early games for the Famicom and handheld consoles respectiv ...
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Cheat Cartridge
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge. History Cheating in video games has existed for almost their entire history. The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in ''Manic Miner'', where typing "6031769" (based on Matthew Smith's driving license) enables the cheat mode. Within months of '' Wizardry: Proving Grounds of the Mad Ov ...
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Super Fighter Team
Super Fighter Team is a video game production and publishing company whose primary focus is on producing and publishing new video games for classic systems such as the Sega Genesis and Atari Lynx, among others. The company was founded in 2004 by salesman and entrepreneur Brandon Cobb and is based in San Diego, California. ''Super Fighter Team'' takes their name from a little-known brawler from the early 1990s, C&E Inc.'s Super Fighter, which was the first title acquired by the company. The company has since acquired the rights to produce and publish various other titles that were well-known in other regions, but relatively unknown to the Western world. Games Published References {{Reflist External links Official websiteSuper Fighter Teamat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by ban ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game Boy product line. The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80. The American English spelling of the system's name, ''Game Boy Color'', remains consistent throughout the world. The Game Boy Color is part of the fifth generation of video game consoles. The GBC's primary competitors in Japan were the grayscale 16-bit handhelds, SNK's Neo Geo Pocket and Bandai's WonderSwan, though the Game Boy Color outsold them by a w ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Video Game Accessory
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box (minus software): one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact disc The compact disc (CD) is a Digital media, digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then rele ...s. The companies that manufacture video game consoles also make these accessories for replacement purposes (AC cords and A/V cables) as well as improving the overall exper ...
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