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Game Studio (company)
is a video game production company headquartered in Shinagawa, Tokyo, Japan. It was founded on August 14, 1985 by former Namco employee Masanobu Endō, who continued to develop projects for Namco through his company. The company later made a subsidiary company called , while the goodwill was transferred. Notable works Arcades * '' Hopping Mappy'' * '' The Return of Ishtar'' GBC * '' DT: Lords of Genomes'' NES * ''Family Circuit'' * '' Family Circuit '91'' * '' Itadaki Street: Watashi no Omise ni Yottette'' * '' Kidō Senshi Z-Gundam: Hot Scramble'' * '' Kai no Bōken: The Quest of Ki'' * ''Tenkaichi Bushi Keru Nagūru'' * '' Wizardry: Proving Grounds of the Mad Overlord'' * '' Wizardry: Knight of Diamonds'' Nintendo DS * ''Ōkamiden'' Turbografx-16 * ''Tower of Druaga'' (original arcade and Famicom versions were developed by Namco.) * '' World Circuit'' Super NES * '' The Blue Crystal Rod'' * ''Super Family Circuit'' * ''Wizardry V' * '' Wizardry VI'' Sega Saturn T ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Tenkaichi Bushi Keru Nagūru
is a fighting video game developed by Game Studio and published by Namco. It was released for the Famicom on July 21, 1989, only in Japan. It is one of the earliest versus fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...s with role-playing video game elements. External links Strategy site by One Ten Person (十べえ一人) * 1989 video games Nintendo Entertainment System games Nintendo Entertainment System-only games Namco games Fighting games Video games developed in Japan Multiplayer and single-player video games Japan-exclusive video games Game Studio (company) games {{NamcoBandai-stub ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Wizardry VI
''Wizardry VI: Bane of the Cosmic Forge'' (originally known as ''Wizardry: Bane of the Cosmic Forge'') is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the ''Dark Savant'', which was followed by '' Wizardry VII: Crusaders of the Dark Savant'' and ''Wizardry 8''. It was developed by Sir-Tech Software, Inc. and was released on the Amiga and DOS platforms in 1990 by the same company, and for the Super Famicom in Japan in 1995 by ASCII. Gameplay Although based upon previous games in the series, David Bradley completely rewrote the system for this release. This was the first game in the series to feature full color graphics. The game was mouse-driven and ran with EGA graphics. It was also one of the few games in the Wizardry series that would not allow characters to be imported from previous games. The character creation and level-up process was more detailed than in previous releases. The player can choose from eleven ...
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Wizardry V
''Wizardry V: Heart of the Maelstrom'' is the fifth scenario in the '' Wizardry'' series of role-playing video games. It was published in 1988 by Sir-Tech for the Commodore 64, Apple II, and IBM PC compatibles (as a self-booting disk) . A port for the Super Famicom and FM Towns was later developed and published by ASCII Entertainment in Japan. ''Wizardry V'' was released in the US for the Super NES by Capcom in 1993, and subsequently re-released for the Satellaview subsystem under the name ''BS Wizardry 5''. Plot Following from the events of '' Wizardry III: Legacy of Llylgamyn'', ''Heart of the Maelstrom'' begins after a period of peace brought about through the use of L'Kbreth's Orb is shattered when the powers of chaos literally begin to emerge into the world. These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn, fittingly called the Maelstrom. Adventurers, namely the player party, are recruited to journey into these c ...
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Super Family Circuit
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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The Blue Crystal Rod
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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World Circuit (Turbografx-16)
World Circuit can mean: * World Circuit (record label), a famous world music record label. * Formula One Grand Prix (video game) ''Formula One Grand Prix'' (known as ''World Circuit'' in the United States) is a racing simulator released in 1991 by MicroProse for the Amiga, Atari ST and PC created by game designer Geoff Crammond. It is often referred to as ''Grand P ...
, a racing simulator video game known as "World Circuit" in the US. {{Disamb ...
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Tower Of Druaga
is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in ''Mappy''. ''Druaga'' was designed by Masanobu Endo, best known for creating ''Xevious'' (1983). It was conceived as a "fantasy ''Pac-Man''" with combat and puzzle solving, taking inspiration from games such as ''Wizardry'' and ''Dungeons & Dragons'', along with Mesopotamian, Sumerian and Babylonian mythology. It began as a prototype game called ''Quest'' with interlocking mazes, revised to run on an arcade system; the original concept was scrapped due to Endo disliking the heavy use of role-playin ...
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Turbografx-16
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC, NEC Home Electronics. It was the first console marketed in the fourth generation of video game consoles, fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Nintendo Entertainment System, Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video ...
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Ōkamiden
''Ōkamiden'', known in Japan as is an action-adventure game, action-adventure video game published by Capcom for the Nintendo DS handheld game console. It is a spiritual successor, rather than a sequel, to ''Ōkami'', a game released originally for the PlayStation 2 and later ported first to the Wii, then to other platforms. ''Ōkamiden'' was designed by Kuniomi Matsushita, the director of the Wii port of ''Ōkami'', and Motohide Eshiro, producer of ''Ace Attorney Investigations: Miles Edgeworth'' and ''Onimusha 2: Samurai's Destiny''. It was released in Japan on September 30, 2010, in North America on March 15, 2011, and in Europe on March 18. It stars Chibiterasu, a small celestial wolf born from Amaterasu (Ōkami), Amaterasu, protagonist of ''Ōkami'', and features much of the same gameplay as its predecessor, including the Celestial Brush which allows players to freeze the gameplay and draw shapes or patterns using the touch screen. Development began when Matsushita expresse ...
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