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Game Of The Century (chess)
The Game of the Century is a chess game that was won by the 13-year-old future world champion Bobby Fischer against Donald Byrne in the Rosenwald Memorial Tournament at the Marshall Chess Club in New York City on October 17, 1956. In '' Chess Review'', Hans Kmoch dubbed it "The Game of the Century" and wrote: "The following game, a stunning masterpiece of play performed by a boy of 13 against a formidable opponent, matches the finest on record in the history of chess prodigies." Background Donald Byrne (1930–1976) was one of the leading American chess masters at the time of this game. He won the 1953 U.S. Open Championship, and represented the United States in the 1962, 1964, and 1968 Chess Olympiads. He became an International Master in 1962, and probably would have risen further if not for ill health. Bobby Fischer (1943–2008) was at this time a promising junior facing one of his first real tests against master-level opposition. His overall performance in the tournament ...
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The Game Of The Century, 1956
''The'' () is a grammatical Article (grammar), article in English language, English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the Most common words in English, most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant s ...
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Chess Opening
A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the "Sicilian Defense". ''The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known opening theory, the players are said to be "out of book". In some openings, "book" lines have been worked out for over 30 moves, as in the classical King's Indian Defense and in the Najdorf variation of the Sicilian Defense. Professional chess players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Players at the club level also study openings but the importance of the opening phase is smaller t ...
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Castling
Castling is a move in chess. It consists of moving the king two squares toward a rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. Castling with the is called ''kingside castling'', and castling with the is called ''queenside castling''. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0. Castling originates from the ''king's leap'', a two-square king move added to European chess between the 14th and 15th centuries, and took on its present form in the 17th century. Local variations in castling rules were common, however, persisting in Italy until the late 19th century. Castling does not ...
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Gambit Publications
{{Infobox publisher , name = Gambit Publications , image = , caption = , parent = , status = , traded_as = , predecessor = , founded = , founder = John Nunn, Murray Chandler, and Graham Burgess , successor = , country = United Kingdom , headquarters = London , distribution = Central Books (UK){{Cite web, title = Distribution, access-date = 2017-12-25, url = http://www.centralbooks.com/distribution/, archive-url = https://web.archive.org/web/20171226130320/http://www.centralbooks.com/distribution/, archive-date = 2017-12-26, url-status = deadTwo Rivers Distribution (US) , keypeople = , publications = Books , topics = Chess , genre = , imprints = , revenue = , owner = , numemployees = , website = {{URL, http://www.gambitbooks.com Gambit Publications is a major publisher of chess books. The company's headquarters is in London. It has published more than ...
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Fianchetto
In chess, the fianchetto ( or ; "little flank") is a pattern of wherein a bishop is developed to the second rank of the adjacent b- or g-, the having been moved one or two squares forward. The fianchetto is a staple of many " hypermodern" openings, whose philosophy is to delay direct occupation of the with the plan of undermining and destroying the opponent's central outpost. It also regularly occurs in Indian defences. The fianchetto is less common in Open Games (1.e4 e5), but the is sometimes fianchettoed by Black in the Ruy Lopez or by White in an uncommon variation of the Vienna Game. One of the major benefits of the fianchetto is that it often allows the fianchettoed bishop to become more active. A fianchettoed position, however, also presents some opportunities for the opponent: if the fianchettoed bishop can be , the squares the bishop was formerly protecting will become weak (see ') and can form the basis of an attack (particularly if the fianchetto was performe ...
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Hypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges to the chess ideas of central European masters, including Wilhelm Steinitz's approach to the and the rules established by Siegbert Tarrasch. Overview The Hypermodernists demonstrated their new ideas with games and victories. Aron Nimzowitsch, considered the founder and leading practitioner of hypermodernism, showed that games could be won through indirect control of the centre, breaking with Tarrasch's view that the centre must be occupied by pawns. Nimzowitsch advocated controlling the centre with distant pieces rather than with pawns, thus inviting the opponent to occupy the centre with pawns, which can then become targets of attack. This was part of the hypermodern framework, which Nimzowitsch encapsulated in his seminal book ''My System'', which greatly influenced many chess players. It introduced and formalised concepts of the , , undermining, prophylaxis, restraint, rook on the sev ...
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Everyman Chess
Everyman Chess, formerly known as Cadogan Chess, is a major publisher of books and CDs about chess. "Everyman" is a registered trademark of Random House and the company headquarters is in London. Former World Chess Champion Garry Kasparov is their chief advisor and John Emms is the general editor, assisted by Richard Palliser. The company is now known as "Gloucester Publishers". In addition to individual books, the company publishes some series of books. Some of their most famous series of books are: * ''Winning Chess'' series by Grandmaster Yasser Seirawan * ''Starting Out'' series by various writers, including John Emms, Chris Ward, Glenn Flear, Joe Gallagher, Richard Palliser, and John Shaw * ''Move by Move'' series by various writers, including John Emms, Steve Giddins, Adam Hunt, Colin Crouch, and Cyrus Lakdawala * ''My Great Predecessors'' series of five volumes by Garry Kasparov * ''Modern Chess'' series by Garry Kasparov * ''Dangerous Weapons'' series of books o ...
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Encyclopaedia Of Chess Openings
The ''Encyclopaedia of Chess Openings'' () is a reference work describing the state of opening theory in chess, originally published in five volumes from 1974 to 1979 by the Serbian company Šahovski Informator (Chess Informant). It is currently undergoing its fifth edition. ''ECO'' may also refer to the opening classification system used by the encyclopedia. Overview Both ''ECO'' and ''Chess Informant'' are published by the Belgrade-based company Šahovski Informator. The moves are taken from thousands of master games and from published analysis in ''Informant'' and compiled by the editors, most of whom are grandmasters, who select the lines which they consider most relevant or critical. The chief editor since the first edition has been Aleksandar Matanović. The openings are provided in an ''ECO'' table that concisely presents the opening lines considered most critical by the editors. ''ECO'' covers the openings in more detail than rival single volume publications such as ...
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Grünfeld Defence
The Grünfeld Defence is a chess opening characterised by the moves: :1. d4 Nf6 :2. c4 g6 :3. Nc3 d5 Black offers White the possibility of 4.cxd5, which may be followed by 4...Nxd5 and 5.e4, giving White an imposing central pawn duo. If White does not take the d5-pawn, Black may eventually play ...dxc4, when a White response of e4 again leads to the same pawn structure. In classical opening theory this imposing pawn centre was held to give White a large advantage, but the hypermodern school, which was coming to the fore in the 1920s, held that a large pawn centre could be a liability rather than an asset. The Grünfeld is therefore a key hypermodern opening, showing in stark terms how a large pawn centre can either be a powerful battering ram or a target for attack. History The first instance of this opening is in an 1855 game by Moheschunder Bannerjee, an Indian player who had transitioned from Indian chess rules, playing Black against John Cochrane in Calcutta, in May 1 ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a rook's pawn, meaning any pawn on the a- or h-files, a knight's pawn (on the b- or g-files), a bishop's pawn (on the c- or f-files), a queen's pawn (on the d-file), a king's pawn (on the e-file), and a central pawn (on the d- or e-files). The pawn histori ...
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A r ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein i ...
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