Game Integrated Development Environments
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Game Integrated Development Environments
A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the Granularity (parallel computing), granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine. This is not to be confused with game environment art, which is "the setting or location in which [a] game takes place." This is also in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features. There is also a distinction from Visual programming language in that programming languages are more general than Game Engines ...
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Development Environment
In software deployment, an environment or tier is a computer system or set of systems in which a computer program or software component is deployed and executed. In simple cases, such as developing and immediately executing a program on the same machine, there may be a single environment, but in industrial use, the ''development'' environment (where changes are originally made) and ''production'' environment (what end users use) are separated, often with several stages in between. This structured release management process allows phased deployment (rollout), testing, and rollback in case of problems. Environments may vary significantly in size: the development environment is typically an individual developer's workstation, while the production environment may be a network of many geographically distributed machines in data centers, or virtual machines in cloud computing. Code, data, and configuration may be deployed in parallel, and need not connect to the corresponding tier—for ...
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