Game Guide
   HOME
*





Game Guide
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within video game journalism, video game magazines. In cases of exceptionally popular game titles, guides may be sold through more mainstream publication channels, such as bookstores or even newsstands. Some publishers also sell E-Book versions on their websites. Strategy guides marketed as "official" are written by game distributors themselves or licensed to a specialty publishing house; Prima Games (a division of Random House) and Piggyback Interactive (a division of Simon & Schuster) specialise in writing official guides for various companies. There are also a number of publishers who make unlicensed, "unofficial" strategy guides, and many of today's mains ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a database of video game information, cheat codes, reviews, game saves, box art images, and screenshots, almost all of which are submitted by volunteer contributors. The systems covered include the 8-bit Atari platform through modern consoles, as well as computer games and mobile games. Submissions made to the site are reviewed by the site's current editor, Allen "SBAllen" Tyner. GameFAQs hosts an active message board community, which has a separate discussion board for each game in the site's database, along with a variety of other boards. From 2004 to 2012, most of the game-specific boards were shared between GameFAQs and GameSpot, another CBS Interactive website. However, on March 23, 2012, it was announced the sites will once again start ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Plain-text
In computing, plain text is a loose term for data (e.g. file contents) that represent only character (computing), characters of readable material but not its graphical representation nor other objects (Floating point numbers, floating-point numbers, images, etc.). It may also include a limited number of "whitespace" characters that affect simple arrangement of text, such as spaces, line breaks, or tabulation characters (although tab characters can "mean" many different things, so are hardly "plain"). Plain text is different from formatted text, where style information is included; from structured text, where structural parts of the document such as paragraphs, sections, and the like are identified; and from binary files in which some portions must be interpreted as binary objects (encoded integers, real numbers, images, etc.). The term is sometimes used quite loosely, to mean files that contain ''only'' "readable" content (or just files with nothing that the speaker doesn't prefe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Television & New Media
''Television & New Media'' is a Peer review, peer-reviewed academic journal that publishes papers in the field of communication. The journal's Editor-in-Chief, editors are Diane Negra (University College Dublin) and Jonathan Corpus Ong (University of Massachusetts Amherst, University of Massachusetts at Amherst). It has been in publication since 2000 and is currently published by SAGE Publications. Scope ''Television & New Media'' aims to highlight the most recent developments in the critical study of television and new media. The journal covers interdisciplinary research into topics such as new media forms, audiences and consumers and globalization. ''Television & New Media'' also aims to address issues of economics, politics, culture and power and their relevance to new media forms, industries and contexts. Abstracting and indexing ''Television & New Media '' is abstracted and indexed in, among other databases: SCOPUS, EBSCO, EBSCO databases, ProQuest, ProQuest databases, a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE