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Game Cheats
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs. History The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in ''Manic Miner'', where typing "6031769" (based on Matthew Smith's driving license) enables the cheat mode. Within months of '' Wizardry: Proving Grounds of the Mad Overlord''s 1981 release, at least two commercial trainers appeared. 1983 advertisements for "The Great Escape Utility" for '' Castle Wolfenstein'' (1981) promised that t ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was published in May 1991 after Future Publishing decided, in response to feedback from readers of its magazine '' Amiga Format'', to launch two further magazines with narrowed interests, the other being '' Amiga Shopper''. Whereas the latter would focus on the "serious" side of Amiga computers involving programming and productivity, ''Amiga Power'' would be wholly tailored to the gaming audience. Joining the magazine were Matt Bielby and Gary Penn, previously editors of '' Your Sinclair'' and '' The One'', respectively, with Bielby being its first editor and Penn as a consultant. Early in the magazine's history, from its inception, ''Amiga Power'' supplied copies of each issue with a coverdisk containing a full game, distributed to the reader f ...
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Gradius (video Game)
is a 1985 side-scrolling shooter video game developed and published by Konami for Arcade video game, arcades. It is the first installment in the Gradius, ''Gradius'' series. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons. The arcade version of ''Gradius'' was initially released internationally outside Japan under the title of ''Nemesis'', but subsequent home releases have since used the original title. During development, it had the working title ''Scramble 2'', as it was originally intended to be a follow-up to Konami's earlier shooter ''Scramble (video game), Scramble'' (1981). Home versions were released for various platforms, such as the Nintendo Entertainment System, the MSX home computer, and the TurboGrafx-16, PC Engine. It was a major success in 1986, becoming the year's highest-grossing a ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
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Kazuhisa Hashimoto
was a Japanese video game developer, best known for having created the Konami Code, a cheat code used in numerous video games typically granting the player extra lives or other benefits, and which has become often used as an Easter egg in popular culture. Career Hashimoto joined Konami along with several other recent college graduates in 1981. At the time, Konami was focused on coin-operated (coin-op) products such as medal games, and Hashimoto started by helping to develop the circuit boards for these games. Konami expanded over the next few years into arcade games with successful games like '' Scramble'' and '' Super Cobra'', and later into bringing these games into versions for the Nintendo Entertainment System (NES). According to Hashimoto, the company's focus at the time still remained the coin-op machines, with experienced staff assigned to that area of the business. The newer hires were pushed off onto development of the video game side of Konami with little formal train ...
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Konami Code
The Konami Code (, ''Konami Komando'', "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, as well as some non-Konami games. The code has also found a place in popular culture as a reference to the third generation of video game consoles, and is present as an Easter egg on a number of websites. Sequence In the original code, the player has to press the following sequence of buttons on the game controller to enable a cheat or other effects: ; sometimes and/or is added to the sequence. History The Konami Code was first used in the release of ''Gradius'' (1986), a scrolling shooter for the NES and was popularized among North American players in the NES version of '' Contra.'' The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 lives in ''Contra.'' The code has been used to help novice players progress through the game. Th ...
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Heretic (computer Game)
''Heretic'' is a dark fantasy first-person shooter video game released in December 1994. It was developed by Raven Software and published by id Software through GT Interactive. Using a modified version of the ''Doom'' engine, ''Heretic'' was one of the first first-person games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects that spawned when a character suffered a death by extreme force or heat. Previously, the character would simply crumple into a heap. The game used randomised ambient sounds and noises, such as evil laughter, chains rattling, distantly ringing bells, and water dripping in addition to the background music to further enhance the atmosphere. The music in the game was composed by Kevin Schilder. An indirect sequel, '' Hexen: Beyond Heretic'', was released the following year. '' Heretic II'' was released in 1998, which served as a direct sequel continuing the story. Plot Three brothers (D'Sparil, Kora ...
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Doom (1993 Video Game)
''Doom'' is a 1993 first-person shooter, first-person shooter game developed and published by id Software for MS-DOS. It is the first installment in the Doom (franchise), ''Doom'' franchise. The player player character, assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its Final boss (video games), final boss. It is an early example of 3D computer graphics, 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. ''Doom'' was the third major independent release by id Software, after ''Commander Keen'' (1990–1991) and ''Wolfenstein 3D'' (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 ''James Bond'' film ''GoldenEye'', with the player controlling the secret agent James Bond (literary character), James Bond to prevent a criminal syndicate from using a Space weapon, satellite weapon. They navigate a series of Level (video gaming), levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a Multiplayer video game, multiplayer mode, up to four players compete in several Deathmatch (video games), deathmatch scenarios via Split screen (video games), split-screen. Development began in January 1995. An inexperienced team led by Martin Hollis (video game designer), Martin Hollis developed ''GoldenEye 007'' over two and a half years. The game was conceived initially as a rail shooter in the style of SEGA's ''Virtua Cop'' (1994), later developing into a first-person ...
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Debug
In engineering, debugging is the process of finding the root cause, workarounds, and possible fixes for bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as debuggers. Etymology The term ''bug'', in the sense of defect, dates back at least to 1878 when Thomas Edison wrote "little faults and difficulties" in his inventions as "Bugs". A popular story from the 1940s is from Admiral Grace Hopper. While she was working on a Mark II computer at Harvard University, her associates discovered a moth stuck in a relay that impeded operation and wrote in a log book "First actual case of a bug being found". Although probably a joke, conflating the two meanings of bug (biological and defect), the story indicates that the term was used in t ...
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Source (game Engine)
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of '' Half-Life: Source'', '' Counter-Strike: Source'', and '' Half-Life 2''. Valve used Source in many of their games in the following years, including '' Team Fortress 2'', '' Counter-Strike: Global Offensive'', ''Dota 2'', and the '' Portal'' and '' Left 4 Dead'' franchises. Other notable third-party games using Source include most games in the '' Titanfall'' franchise, '' Vampire: The Masquerade – Bloodlines'', '' Dear Esther'', '' The Stanley Parable'' and '' Garry’s Mod''. Valve released incremental updates to Source before it was succeeded by Source 2 in 2015. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Er ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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