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GameRanger
GameRanger is a software for Macintosh and Windows created by Australian developer Scott Kevill, which allows multiplayer games to be played online and provides social features such as chat rooms and voice chat. It was first released for Macintosh in July 1999 and was given the "Best Internet Gaming Achievement" by Macworld Magazine. Windows support was added in 2008 and it currently supports over 700 titles. Overview The software is maintained and managed by Scott Kevill. In addition to hosting and playing games the service also acts as a chat room platform. Apple and Bungie ran a competitor platform known as NetSprockets, which later became OpenPlay. After GameSpy went offline, GameRanger announced that it would support games previously supported by GameSpy. List of supported games See also GameSpy LogMeIn Hamachi LogMeIn Hamachi is a virtual private network (VPN) application developed and released in 2004 by Alex Pankratov. It is capable of establishing direct lin ...
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Mac OS
Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "Mac OS" in 1997, was preinstalled on every Macintosh until 2002 and offered on Macintosh clones for a short time in the 1990s. Noted for its ease of use, it was also criticized for its lack of modern technologies compared to its competitors. The current Mac operating system is macOS, originally named "Mac OS X" until 2012 and then "OS X" until 2016. Developed between 1997 and 2001 after Apple's purchase of NeXT, Mac OS X brought an entirely new architecture based on NeXTSTEP, a Unix system, that eliminated many of the technical challenges that the classic Mac OS faced. The current macOS is preinstalled with every Mac and receives a major update annually. It is the basis of Apple's current system software for its other devices – iOS, ...
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Chat Room
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums) to fully immersive graphical social environments. The primary use of a chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams. History The first chat system was used by the U.S. government in 197 ...
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1999 Software
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as the Interna ...
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LogMeIn Hamachi
LogMeIn Hamachi is a virtual private network (VPN) application developed and released in 2004 by Alex Pankratov. It is capable of establishing direct links between computers that are behind network address translation ("NAT") firewalls without requiring reconfiguration (when the user's PC can be accessed directly without relays from the Internet/WAN side); in other words, it establishes a connection over the Internet that emulates the connection that would exist if the computers were connected over a local area network ("LAN"). Hamachi was acquired from Pankratov by LogMeIn in 2009. It is currently available as a production version for Microsoft Windows and macOS, as a beta version for Linux, and as a system-VPN-based client compatible with Android and iOS. For paid subscribers Hamachi runs in the background on idle computers. The feature was previously available to all users but became restricted to paid subscribers only. Operational summary Hamachi is a proprietary centra ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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OpenPlay
OpenPlay is the name of an open-source cross-platform networking library created by Apple Inc. OpenPlay compiles and runs on the Classic Mac OS, macOS, Windows and Linux operating systems. OpenPlay is a high-level networking solution for game applications. It is known for its abstraction of ''game'' and ''player'' on top of an automatically managed networking core. As of version 2.0, it includes the NetSprockets API from Mac OS 9. NetSprockets, a subset of Apple's now obsolete Game Sprockets Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS. It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled ..., was created by Apple and Bungie. NetSprockets was ported to OpenPlay by Freeverse Software . See also * Grapple (network layer) * RakNet References External linksOpenPlay project pageon SourceForgeOpenPlay project pageon GitHub ...
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NetSprockets
OpenPlay is the name of an open-source cross-platform networking library created by Apple Inc. OpenPlay compiles and runs on the Classic Mac OS, macOS, Windows and Linux operating systems. OpenPlay is a high-level networking solution for game applications. It is known for its abstraction of ''game'' and ''player'' on top of an automatically managed networking core. As of version 2.0, it includes the NetSprockets API from Mac OS 9. NetSprockets, a subset of Apple's now obsolete Game Sprockets Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS. It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled ..., was created by Apple and Bungie. NetSprockets was ported to OpenPlay by Freeverse Software . See also * Grapple (network layer) * RakNet References External linksOpenPlay project pageon SourceForgeOpenPlay project pageon GitHub ...
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Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programmer), Jason Jones after publishing Jones' game ''Minotaur: The Labyrinths of Crete''. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called ''Marathon Trilogy, Marathon'' and ''Myth (video game series), Myth''. An offshoot studio, Bungie West, produced ''Oni (video game), Oni'', published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time. Microsoft acquired Bungie in 2000, and its project ''Halo: Combat Evolved'' was repurposed as a Glossary of video game terms#Launch title, launch title for Microsoft's Xbox (console), Xbox console. ''Halo'' became the Xbox's "Killer application, killer app", ...
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Apple Inc
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company by market capitalization, the fourth-largest personal computer vendor by unit sales and second-largest mobile phone manufacturer. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Meta, and Microsoft. Apple was founded as Apple Computer Company on April 1, 1976, by Steve Wozniak, Steve Jobs and Ronald Wayne to develop and sell Wozniak's Apple I personal computer. It was incorporated by Jobs and Wozniak as Apple Computer, Inc. in 1977 and the company's next computer, the Apple II, became a best seller and one of the first mass-produced microcomputers. Apple went public in 1980 to instant financial success. The company developed computers featuring innovative graphical user inter ...
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Macworld
''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, ''MacLife'' (formerly ''MacAddict''). ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It was the oldest Macintosh magazine still in publication, until September 10, 2014, when IDG, its parent company, announced it was discontinuing the print edition and laid off most of the staff, while continuing an online version. History of Macworld In 1997, the publication was renamed ''Macworld, incorporating MacUser'' (a name reflected subtly on the magazine's Table of Contents page) to reflect the consolidation of the Ziff-Davis-owned ''MacUser'' magazine into the International Data Group-owned ''Macworld'' wit ...
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Voice Chat
Voice chat is telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games. Users might use either a VoIP engine system that is built into the game, or a separate program. Video game consoles In 2000, SegaNet released the first voice-chat-compatible browser for the Dreamcast. Internet services such as YahooChat! worked on the Java-compatible web browsers with the ability of voice chat with the microphone, although it was already available for use in its HTML servers. This browser web integration became a standard in future game consoles. Long-distance telephone programs such as Dream call were already integrated within the browser. Other games such as Seaman and Alien Front Online included voice chat via the microphone. In 2001, Sony released the Network adapter for their PlayStation 2 video game console, which allowed voice chatting with a headset. In 2002, Microsoft launched the Xbox Live servic ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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