GameMonkey Script
{{Portal, Free and open-source software GameMonkey Script is a small, cross-platform scripting language designed for embedding into games. GameMonkey bears many similarities to Lua, except the syntax is more similar to that of C. History GameMonkey Script was written in 2002 by Matthew Riek and Greg Douglas as part of a closed-source project for Auran Development. However, on 12 June 2003 Auran granted license for the full source code of GameMonkey to be released to the public under the MIT License. It is currently being used in commercial and hobby applications on a wide range of machines, from the Windows PC, Apple Mac, and Microsoft Xbox to Sony's PlayStation 2, PlayStation 3, Nintendo GameCube, Nintendo DS, Nintendo Wii and various distributions of Linux. Features * A cross-platform machine library * C-style syntax * A small memory footprint (~50 KB) * Soft, real-time incremental garbage collection (''no reference counting)'' * Native threading * Full implementation of s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Scripting Language
In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming language that is used for scripting. Originally, scripting was limited to automating an operating system shell and languages were relatively simple. Today, scripting is more pervasive and some languages include modern features that allow them to be used for Application software, application development as well as scripting. Overview A scripting language can be a general purpose language or a domain-specific language for a particular environment. When embedded in an application, it may be called an extension language. A scripting language is sometimes referred to as very high-level programming language if it operates at a high level of abstraction, or as a control language, particularly for job control languages on mainframes. The te ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Lua Programming Language
Lua is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C application programming interface (API) to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo and Waldemar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Auran Development
N3V Games (formerly Auran Development and later n3vrf41l Publishing) is an Australian video game developer and publisher based in Helensvale, Queensland, Australia. Auran is now operated as a holding company, with operations and development ceded to N3V Games, a different closely held company. History Auran was established by Greg Lane and Graham Edelsten in 1995, and released its first game, '' Dark Reign: The Future of War'', in 1997. ''Dark Reign'' sold over 685,000 units and was rated in the top ten real-time strategy games by the US magazine '' Game Developer''. The game received a 9.2 rating on GameSpot and was called "one of the most impressive games released this year in any genre." By the mid-2000s, Tony Hilliam had established a video game company 'N3VrF41L Games' while occasionally participating on the Auran forums as a Trainz fan. When Auran overextended backing the wrong product in early 2007, Hilliam bought in, and initially brought out several republished or r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
MIT License
The MIT License is a permissive software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts very few restrictions on reuse and therefore has high license compatibility. Unlike copyleft software licenses, the MIT License also permits reuse within proprietary software, provided that all copies of the software or its substantial portions include a copy of the terms of the MIT License and also a copyright notice. In 2015, the MIT License was the most popular software license on GitHub, and was still the most popular in 2025. Notable projects that use the MIT License include the X Window System, Ruby on Rails, Node.js, Lua (programming language), Lua, jQuery, .NET, Angular (web framework), Angular, and React (JavaScript library), React. License terms The MIT License has the identifier MIT in the SPDX License List. It is also known as the "#Ambiguity and variants, Expat License". It has the following terms: Co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Memory Footprint
Memory footprint refers to the amount of main memory that a program uses or references while running. The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, the memory footprint of a software application indicates its runtime memory requirements, while the program executes. This includes all sorts of active memory regions like code segment containing (mostly) program instructions (and occasionally constants), data segment (both initialized and uninitialized), heap memory, call stack, plus memory required to hold any additional data structures, such as symbol tables, debugging data structures, open files, shared libraries mapped to the current process, etc., that the program ever needs while executing and will be loaded at least once during the entire run. Larger programs have larger memory footprints. An application's memory footprint is roughly proportionate to the number and sizes of sh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called ''garbage (computer science), garbage''. Garbage collection was invented by American computer scientist John McCarthy (computer scientist), John McCarthy around 1959 to simplify manual memory management in Lisp (programming language), Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack-based memory allocation, stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect computer performance, performance as a result. Resources other than memory, such a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Data Structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the Function (computer programming), functions or Operator (computer programming), operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, Relational database, relational databases commonly use B-tree indexes for data retrieval, while compiler Implementation, implementations usually use hash tables to look up Identifier (computer languages), identifiers. Data s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Scripting Languages
In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming language that is used for scripting. Originally, scripting was limited to automating an operating system shell and languages were relatively simple. Today, scripting is more pervasive and some languages include modern features that allow them to be used for Application software, application development as well as scripting. Overview A scripting language can be a general purpose language or a domain-specific language for a particular environment. When embedded in an application, it may be called an extension language. A scripting language is sometimes referred to as very high-level programming language if it operates at a high level of abstraction, or as a control language, particularly for job control languages on mainframes. The te ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |