GameCube Technical Specifications
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GameCube Technical Specifications
Nintendo originally offered a digital video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. The console's technical specifications are as follows. References

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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Superscalar
A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a superscalar processor can execute more than one instruction during a clock cycle by simultaneously dispatching multiple instructions to different execution units on the processor. It therefore allows more throughput (the number of instructions that can be executed in a unit of time) than would otherwise be possible at a given clock rate. Each execution unit is not a separate processor (or a core if the processor is a multi-core processor), but an execution resource within a single CPU such as an arithmetic logic unit. In Flynn's taxonomy, a single-core superscalar processor is classified as an SISD processor (single instruction stream, single data stream), though a single-core superscalar processor that supports short vector operations could ...
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ArtX
ArtX was a company formed in 1997 by a group of twenty former Silicon Graphics, Inc. engineers, who had worked on the Nintendo 64's graphics chip. The company was focused on delivering a PC graphics chip that was both high performance and cost effective, and hoped to be able to instantly compete with then-dominant 3dfx and other fledgling competitors such as nVidia. ArtX was led by Dr. Wei Yen, who had been SGI's head of Nintendo Operations, the department responsible for the Nintendo 64's fundamental design. David Orton, who was head of the advanced graphics division of Silicon Graphics, was appointed President of ArtX. History In late 1997, SGI filed a non-compete lawsuit against ArtX, claiming that the startup's staff of high level SGI alumni would be utilizing SGI's trade secrets. This lawsuit was quietly dropped in 1998. ArtX was contracted in May 1998 to create the system logic and the graphics processor (code named '' Flipper'') for Nintendo's fourth game console (code ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing unit'' ...
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PowerPC 600
The PowerPC 600 family was the first family of PowerPC processors built. They were designed at the Somerset facility in Austin, Texas, jointly funded and staffed by engineers from IBM and Motorola as a part of the AIM alliance. Somerset was opened in 1992 and its goal was to make the first PowerPC processor and then keep designing general purpose PowerPC processors for personal computers. The first incarnation became the PowerPC 601 in 1993, and the second generation soon followed with the PowerPC 603, PowerPC 604 and the 64-bit PowerPC 620. Nuclear family PowerPC 601 The PowerPC 601 was the first generation of microprocessors to support the basic 32-bit PowerPC instruction set. The design effort started in earnest in mid-1991 and the first prototype chips were available in October 1992. The first 601 processors were introduced in an IBM RS/6000 workstation in October 1993 (alongside its more powerful multichip cousin IBM POWER2 line of processors) and the first Apple Power M ...
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Front-side Bus
A front-side bus (FSB) is a computer communication interface (bus) that was often used in Intel-chip-based computers during the 1990s and 2000s. The EV6 bus served the same function for competing AMD CPUs. Both typically carry data between the central processing unit (CPU) and a memory controller hub, known as the northbridge. Depending on the implementation, some computers may also have a back-side bus that connects the CPU to the cache. This bus and the cache connected to it are faster than accessing the system memory (or RAM) via the front-side bus. The speed of the front side bus is often used as an important measure of the performance of a computer. The original front-side bus architecture has been replaced by HyperTransport, Intel QuickPath Interconnect or Direct Media Interface in modern volume CPUs. History The term came into use by Intel Corporation about the time the Pentium Pro and Pentium II products were announced, in the 1990s. "Front side" refers to the extern ...
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CPU Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) w ...
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3D Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics ...
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DMIPS
Dhrystone is a synthetic computing benchmark program developed in 1984 by Reinhold P. Weicker intended to be representative of system (integer) programming. The Dhrystone grew to become representative of general processor (CPU) performance. The name "Dhrystone" is a pun on a different benchmark algorithm called Whetstone (pun explained: w''h''et-stone = wet-stone , d''h''ry-stone = dry-stone), which emphasizes floating point performance. With Dhrystone, Weicker gathered meta-data from a broad range of software, including programs written in FORTRAN, PL/1, SAL, ALGOL 68, and Pascal. He then characterized these programs in terms of various common constructs: procedure calls, pointer indirections, assignments, etc. From this he wrote the Dhrystone benchmark to correspond to a representative mix. Dhrystone was published in Ada, with the C version for Unix developed by Rick Richardson ("version 1.1") greatly contributing to its popularity. Dhrystone vs. Whetstone The Dhrystone ...
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GFLOPS
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate measure than measuring instructions per second. Floating-point arithmetic Floating-point arithmetic is needed for very large or very small real numbers, or computations that require a large dynamic range. Floating-point representation is similar to scientific notation, except everything is carried out in base two, rather than base ten. The encoding scheme stores the sign, the exponent (in base two for Cray and VAX, base two or ten for IEEE floating point formats, and base 16 for IBM Floating Point Architecture) and the significand (number after the radix point). While several similar formats are in use, the most common is ANSI/IEEE Std. 754-1985. This standard defines the format for 32-bit numbers called ''single precision'', as well as 64-b ...
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SIMD
Single instruction, multiple data (SIMD) is a type of parallel processing in Flynn's taxonomy. SIMD can be internal (part of the hardware design) and it can be directly accessible through an instruction set architecture (ISA), but it should not be confused with an ISA. SIMD describes computers with multiple processing elements that perform the same operation on multiple data points simultaneously. Such machines exploit data level parallelism, but not concurrency: there are simultaneous (parallel) computations, but each unit performs the exact same instruction at any given moment (just with different data). SIMD is particularly applicable to common tasks such as adjusting the contrast in a digital image or adjusting the volume of digital audio. Most modern CPU designs include SIMD instructions to improve the performance of multimedia use. SIMD has three different subcategories in Flynn's 1972 Taxonomy, one of which is SIMT. SIMT should not be confused with software thr ...
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Floating Point Unit
Floating may refer to: * a type of dental work performed on horse teeth * use of an isolation tank * the guitar-playing technique where chords are sustained rather than scratched * ''Floating'' (play), by Hugh Hughes * Floating (psychological phenomenon), slipping into altered states * Floating exchange rate, a market-valued currency * Floating voltage, and floating ground, a voltage or ground in an electric circuit that is not connected to the Earth or another reference voltage * Floating point, a representation in computing of rational numbers most commonly associated with the IEEE 754 standard * ''Floating'' (film), a 1997 American drama film Albums and songs * ''Floating'' (Eloy album) (1974) * ''Floating'' (Ketil Bjørnstad album) (2005) * ''Floating'' (EP), a 1991 EP by Bill Callahan * "Floating" (The Moody Blues song) (1969) * "Floating" (Megan Rochell song) (2006) * "Floating" (Jape song) (2004) * "Floating", a song by Jolin Tsai from the 2000 album '' Don't Stop' ...
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