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GObject Introspection
The GLib Object System, or GObject, is a free software library providing a portable object system and transparent cross-language interoperability. GObject is designed for use both directly in C programs to provide object-oriented C-based APIs and through bindings to other languages to provide transparent cross-language interoperability, e.g. PyGObject. GObject Introspection GObject introspection(abbreviated GIR) is a middleware layer between C libraries (using GObject) and language bindings, cf. List of language bindings for GTK. History Depending only on GLib and libc, GObject is a cornerstone of GNOME and is used throughout GTK, Pango, ATK, and most higher-level GNOME libraries like GStreamer and applications. Prior to GTK+ 2.0, code similar to GObject was part of the GTK codebase. (The name “GObject” was not yet in use — the common baseclass was called GtkObject.) At the release of GTK+ 2.0, the object system was extracted into a separate library due to its gene ...
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The GNOME Project
GNOME Project is a community behind the GNOME desktop environment and the software platform upon which it is based. It consists of all the software developers, artists, writers, translators, other contributors, and active users of GNOME. It is no longer part of the GNU Project. GNOME Foundation In August 2000, the GNOME Foundation was set up to deal with administrative tasks and press interest, and to act as a contact point for companies interested in developing GNOME software. While not directly involved in technical decisions, the Foundation does coordinate releases and decide which projects will be part of GNOME. Membership is open to anyone who has made a non-trivial contribution to the project. Members of the Foundation elect a board of directors every November, and candidates for the positions must be members themselves. Programs and events The GNOME Project holds several community programs and events, usually tailored to local users and developers. The main gathering of ...
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Accessibility Toolkit
Accessibility Toolkit (ATK) is an open source software library, part of the GNOME project, which provides application programming interfaces (APIs) for implementing accessibility support in software. One common nomenclature to explain an accessibility framework is a usual client-server architecture. In that way, assistive technologies (ATs) such as screen readers, would be the clients of that framework, and computer applications would be the server. In this architecture the client and server need to communicate with each other, usually using the IPC technology of the platform. Ideally the accessibility framework expose this to the client and server in a transparent way. Usually the API for both client-side and server-side applications are the same, and the accessibility framework provides a client-side and a server-side implementation of that API. In the case of GNOME, there are two different APIs, one for the client-side (Assistive Technology Service Provider Interface (AT ...
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Reference Counting
In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed. Advantages and disadvantages The main advantage of the reference counting over tracing garbage collection is that objects are reclaimed ''as soon as'' they can no longer be referenced, and in an incremental fashion, without long pauses for collection cycles and with clearly defined lifetime of every object. In real-time applications or systems with limited memory, this is important to maintain responsiveness. Reference counting is also among the simplest forms of memory management to implement. It also allows for effective management of non-memory resources such as operating system objects, which are often much scarcer than memory (tracing garbage collection systems us ...
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Floating Point Number
In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can be represented as a base-ten floating-point number: 12.345 = \underbrace_\text \times \underbrace_\text\!\!\!\!\!\!^ In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. The term ''floating point'' refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation. A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point ...
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Integer
An integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign (−1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the language of mathematics, the set of integers is often denoted by the boldface or blackboard bold \mathbb. The set of natural numbers \mathbb is a subset of \mathbb, which in turn is a subset of the set of all rational numbers \mathbb, itself a subset of the real numbers \mathbb. Like the natural numbers, \mathbb is countably infinite. An integer may be regarded as a real number that can be written without a fractional component. For example, 21, 4, 0, and −2048 are integers, while 9.75, , and  are not. The integers form the smallest group and the smallest ring containing the natural numbers. In algebraic number theory, the integers are sometimes qualified as rational integers to distinguish them from the more general algebraic integers ...
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String (computer Science)
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. ''String'' may also denote more general arrays or other sequence (or list) data types and structures. Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears literally in source code, it is known as a string literal or an anonymous string. In formal languages, which are used in mathematical ...
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Opaque Pointer
In computer programming, an opaque pointer is a special case of an opaque data type, a data type declared to be a pointer to a record or data structure of some unspecified type. Opaque pointers are present in several programming languages including Ada, C, C++, D and Modula-2. If the language is strongly typed, programs and procedures that have no other information about an opaque pointer type ''T'' can still declare variables, arrays, and record fields of type ''T'', assign values of that type, and compare those values for equality. However, they will not be able to de-reference such a pointer, and can only change the object's content by calling some procedure that has the missing information. Opaque pointers are a way to hide the implementation details of an interface from ordinary clients, so that the implementation may be changed without the need to recompile the modules using it. This benefits the programmer as well since a simple interface can be created, and most det ...
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Single Inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature. This can be addressed in various ways, including using virtual inheritance. Alternate methods of object composition not based on inheritance such as mixins and traits have also been proposed to address the ambiguity. Details In object-oriented programming (OOP), ''inheritance'' describes a relationship between two classes in which one class (the ''child'' class ...
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Glue Code
Adhesive, also known as glue, cement, mucilage, or paste, is any non-metallic substance applied to one or both surfaces of two separate items that binds them together and resists their separation. The use of adhesives offers certain advantages over other binding techniques such as sewing, mechanical fastenings, or welding. These include the ability to bind different materials together, the more efficient distribution of stress across a joint, the cost-effectiveness of an easily mechanized process, and greater flexibility in design. Disadvantages of adhesive use include decreased stability at high temperatures, relative weakness in bonding large objects with a small bonding surface area, and greater difficulty in separating objects during testing. Adhesives are typically organized by the method of adhesion followed by ''reactive'' or ''non-reactive'', a term which refers to whether the adhesive chemically reacts in order to harden. Alternatively, they can be organized eithe ...
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components (e.g. "string", "array of float", "function returning boolean"). Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax and grammar. The main purpose of a type system in a programming language ...
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Debian
Debian (), also known as Debian GNU/Linux, is a Linux distribution composed of free and open-source software, developed by the community-supported Debian Project, which was established by Ian Murdock on August 16, 1993. The first version of Debian (0.01) was released on September 15, 1993, and its first stable version (1.1) was released on June 17, 1996. The Debian Stable branch is the most popular edition for personal computers and servers. Debian is also the basis for many other distributions, most notably Ubuntu. Debian is one of the oldest operating systems based on the Linux kernel. The project is coordinated over the Internet by a team of volunteers guided by the Debian Project Leader and three foundational documents: the Debian Social Contract, the Debian Constitution, and the Debian Free Software Guidelines. New distributions are updated continually, and the next candidate is released after a time-based freeze. Since its founding, Debian has been developed openly ...
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Shared Library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function- ...
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