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G-Nome
''G-Nome'' is a mech simulation video game developed by 7th Level. Publisher difficulties led to it having a protracted development cycle. Originally intended to be published by Merit as a DOS-based title, it was ultimately released on February 28, 1997, as 7th Level's first 3D game. Reviews upon release were unenthusiastic, as critics found that while the main selling point (that characters could leave their mechs and commandeer others) was innovative, the overall execution of the game was weak. ''G-Nome'' was followed up by a real-time strategy spin-off called '' Dominion: Storm Over Gift 3'', developed by 7th Level, but acquired and released by Ion Storm. Gameplay The entirety of ''G-Nomes gameplay is based around close-surface combat, by the means of direct foot movement or the occupancy of vehicles. The majority of the vehicles are bipedal assault machines called "HAWCs", (Heavy Armored Weapons Chassis), that usually carry between two and four weapon mounts, which vary be ...
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G-Nome Game
''G-Nome'' is a mech simulation video game developed by 7th Level. Publisher difficulties led to it having a protracted development cycle. Originally intended to be published by Merit as a DOS-based title, it was ultimately released on February 28, 1997, as 7th Level's first 3D game. Reviews upon release were unenthusiastic, as critics found that while the main selling point (that characters could leave their mechs and commandeer others) was innovative, the overall execution of the game was weak. ''G-Nome'' was followed up by a real-time strategy spin-off called '' Dominion: Storm Over Gift 3'', developed by 7th Level, but acquired and released by Ion Storm. Gameplay The entirety of ''G-Nomes gameplay is based around close-surface combat, by the means of direct foot movement or the occupancy of vehicles. The majority of the vehicles are bipedal assault machines called "HAWCs", (Heavy Armored Weapons Chassis), that usually carry between two and four weapon mounts, which vary be ...
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7th Level
7th Level was a video game development company based in Dallas, Texas and founded in 1993. Notable game titles by the company include: the three Monty Python games (with the aid of Python member Eric Idle); '' G-Nome'' (1997), a '' MechWarrior''-style game; '' Helicops'' (1997), an anime-inspired game that featured arcade-style aerial combat; and '' Tracer,'' a game where the player hacked computer systems distributed for cash by using a virtual avatar in the design of ''Neuromancer'', ''Shadowrun'', or '' Snowcrash-''styled virtual worlds. On November 17, 1997, 7th Level announced their intention to merge with Pulse Entertainment, in order to create P7 Solutions, an integrated solutions company. The following day, the distribution rights for the three Monty Python games were acquired by Panasonic Interactive Media, which ended 7th Level's involvement with the game's development and publishing. The merger announced between 7th Level and Pulse Entertainment was later cancelled in ...
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Raygun
A raygun is a science-fiction directed-energy weapon that releases energy, usually with destructive effect.Jeff Prucher, '' Brave New Words: The Oxford Dictionary of Science Fiction,'' Oxford University Press, 2007, page 162 They have various alternate names: ray gun, death ray, beam gun, blaster, laser gun, laser pistol, phaser, zap gun, etc. In most stories, when activated, a raygun emits a ray, typically visible, usually lethal if it hits a human target, often destructive if it hits mechanical objects, with properties and other effects unspecified or varying. Real-world analogues are directed-energy weapons or electrolasers: electroshock weapons which send current along an electrically conductive laser-induced plasma channel. History A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel ''The War of the Worlds'' (1898).Van Riper, op. cit., p. 46. Science fiction during the 1920s described death rays. Early science fiction often described or depic ...
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Polygonal Modeling
In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers. Geometric theory and polygons The basic object used in mesh modeling is a vertex, a point in three-dimensional space. Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space. More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices. Four sided polygons (generally referred to as quads) and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Real-time Computer Graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion. Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics. Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and advan ...
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Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995, almost three months after the release of Windows NT 3.51. Windows 95 merged Microsoft's formerly separate MS-DOS and Microsoft Windows products, and featured significant improvements over its predecessor, most notably in the graphical user interface (GUI) and in its simplified "plug-and-play" features. There were also major changes made to the core components of the operating system, such as moving from a mainly cooperatively multitasked 16-bit architecture to a 32-bit preemptive multitasking architecture, at least when running only 32-bit protected mode applications. Accompanied by an extensive marketing campaign, Windows 95 introduced numerous functions and features that w ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Petri Dish
A Petri dish (alternatively known as a Petri plate or cell-culture dish) is a shallow transparent lidded dish that biologists use to hold growth medium in which cells can be cultured,R. C. Dubey (2014): ''A Textbook Of Biotechnology For Class-XI'', 4th edition, p. 469. originally, cells of bacteria, fungi and small mosses. The container is named after its inventor, German bacteriologist Julius Richard Petri. It is the most common type of culture plate. The Petri dish is one of the most common items in biology laboratories and has entered popular culture. The term is sometimes written in lower case, especially in non-technical literature. What was later called Petri dish was originally developed by German physician Robert Koch in his private laboratory in 1881, as a precursor method. Petri, as assistant to Koch, at Berlin University made the final modifications in 1887 as used today. Penicillin, the first antibiotic, was discovered in 1929 when Alexander Fleming noticed that m ...
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Ending Credits
Closing credits or end credits are a list of the cast and crew of a particular motion picture, television program, or video game. Where opening credits appear at the beginning of a work, closing credits appear close to, or at the very end of a work. A full set of credits can include the cast and crew, but also production sponsors, distribution companies, works of music licensed or written for the work, various legal disclaimers, such as copyright and more. Typically, the closing credits appear in white lettering on a solid black background, often with a musical background. Credits are either a series of static frames, or a single list that scrolls from the bottom of the screen to the top. Occasionally closing credits will divert from this standard form to scroll in another direction, include illustrations, extra scenes, bloopers, joke credits, or post-credits scenes. The use of closing credits in film to list complete production crew and the cast was not firmly established i ...
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