G.E.V. (board Game)
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G.E.V. (board Game)
''G.E.V.'' ("Ground Effect Vehicle", also known as a hovercraft) is a science fiction board wargame that simulates combat in the near future between supertanks and other futuristic weaponry. The game was designed by American game designer Steve Jackson as a sequel to his ''Ogre'' board game when he was working for Metagaming Concepts. When Jackson left Metagaming to form his own company, he took the rights to both ''G.E.V.'' and ''Ogre'' with him, and all subsequent editions have been produced by Steve Jackson Games. Description ''G.E.V.'' is a two-player wargame set in the late 21st century that features GEVs as well as Ogres (large intelligent tanks), conventional tanks, infantry, and artillery. Components The game components of the original 1977 edition published by Metagames Concepts are: * a map, printed on glossy paper * 135 counters representing military units and machines * a 22-page rulebook Scenarios Four scenarios are included with the game. All have a basic vers ...
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Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and ''The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and '' WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, Me ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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Steve Jackson (American Game Designer) Games
Steve Jackson may refer to: *Steve Jackson (running back) (born 1983), American football running back *Steve Jackson (mathematician), American set theorist at University of North Texas *Steve Jackson (British game designer) (born 1951), co-founder, with Ian Livingstone, of Games Workshop and ''Fighting Fantasy'' *Steve Jackson (American game designer) (born 1953), founder of Steve Jackson Games in the early 1980s *Stevie Jackson (born 1969), Scottish musician and member of the band Belle & Sebastian *Steve Jackson (rugby league) (born 1965), Australian rugby league footballer *Steve Jackson (thriller writer) (born 1969), created MI6 spy, Paul Aston *Steve Jackson (linebacker) (born 1942), American football linebacker *Steve Jackson (defensive back) (born 1969), American football defensive back *Steve Jackson (rugby union) Steve Jackson (born 22 March 1973) is a New Zealand professional rugby union coach, who during his playing career played lock across multiple teams in the N ...
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Science Fiction Board Wargames
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek man ...
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Metagaming Concepts Games
Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. ''Metagaming'' might also refer to a game which functions to create or modify the rules of a sub-game. Thus, we might play a metagame selecting which rules will apply during the play of the game itself. Etymology The origin of the idea of metagames originally came from the game theory field, with ideas first published in the groundbreaking '' Theory of Games and Economic Behavior'' by John von Neumann and Oskar Morgenstern in 1944, though the term itself was not originally used in that work. The word can be found being used in the context of playing zero-sum games in a publication by the Mental Health Research Institute in 1956. It is claimed that the first known use of the term was in Nigel Howard's book ''Paradoxes of Rational ...
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Fictional Armoured Fighting Vehicles
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Board Game Sequels
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Galileo (magazine)
''Galileo Magazine of Science & Fiction'' was an American science and science fiction magazine published out of Boston, Massachusetts. Publication history The first issue was released in September 1976. Issue #5 was published in October 1977. It then changed to a bimonthly publishing schedule beginning with issue #6 published in January 1978. The last issue published was issue #16 in January 1980. Issue #17 was planned, but the magazine folded and only the covers for #17 were printed. Contributors Larry Niven's '' The Ringworld Engineers'' was serialized in #13–#16. Other contributors include: rian Aldiss *Ray Bradbury *Damien Broderick * Arthur C. Clarke *Harlan Ellison *Joe Haldeman * Frank Herbert *Robert Silverberg *Joan D. Vinge *Jack Williamson *Larry Blamire - Illustrator Issues *Issue #1 1976 (quarterly) *Issue #2 1976 (quarterly) *Issue #3 1977 (quarterly) *Issue #4 July 1977 (quarterly) *Issue #5 October 1977 (quarterly) *Issue #6 January 1978 (bimonthly) *Issu ...
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PanzerBlitz
''PanzerBlitz'' is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. Description ''PanzerBlitz'' was designed to simulate a clash between two opposing regiments or battalions, at the level of company-sized infantry for Russian units, and platoon-sized infantry for German units, as well as individual mechanized or motorized vehicles. Although not envisioned for division-sized battles, with units that represented either Soviet companies or German platoons, because of unique game design, multiple players combining se ...
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