Freedom City
   HOME
*





Freedom City
Freedom City is a fictional, city-based campaign setting for the roleplaying game ''Mutants & Masterminds''. It was designed by Steve Kenson. Publication history Steve Kenson was working on ''Silver Age Sentinels'' and pitched Freedom City as a setting for the game, but the game's publishers, Guardians of Order, turned it down. Chris Pramas of Green Ronin Publishing asked Kenson to design a superhero role-playing game using the D20 System, so Kenson developed ''Mutants & Masterminds'' in 2002 in part to get his ''Freedom City'' setting published, which ultimately happened in 2003. Green Ronin published a trio of books to develop Freedom City through three different eras of comic books, ''Golden Age'' (2006), ''Iron Age'' (2007) and ''Silver Age'' (2010). Starting in 2008, a series of ''Freedom City Atlases'' made an expansion to the Freedom City setting. A new third edition of ''Mutants & Masterminds Hero's Handbook'' (2011) established a new setting in the game universe, Emeral ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Guardians Of Order
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired ''Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with '' The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


ENnies Winners
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Campaign Settings
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


ENnies
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GenCon
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. In 2019, Gen Con had nearly 70,000 unique attendees. Established in 1968 as the Lake Geneva Wargames Convention by Gary Gygax, who later co-created ''Dungeons & Dragons'', Gen Con was first held in Lake Geneva, Wisconsin. The convention was moved to various locations in Wisconsin from 1972 to 1984 before becoming fixed in Milwaukee, Wisconsin, in 1985, where it remained until moving to Indianapolis, Indiana, in 2003. Other Gen Con conventions have been held sporadically in various locations around the United States, as well as internationally. In 1976, Gen Con became the prop ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

History Of American Comics
The history of American comics began in the 19th century in mass print media, in the era of sensationalist journalism, where newspaper comics served as further entertainment for mass readership.Williams, Paul and James Lyons (eds.), ''The Rise of the American Comics Artist: Creators and Contexts'', University Press of Mississippi, 2010, p. 106. In the 20th century, comics became an autonomous art medium and an integral part of American culture. Overview The history of American comics started in 1842 with the U.S. publication of Rodolphe Töpffer's work '' The Adventures of Mr. Obadiah Oldbuck,''Jamie Coville"History of Comics: Platinum Age"– TheComicBooks.com. but the medium was initially developed through comic strips in daily newspapers. The seminal years of comic strips established its canonical features (e.g., speech balloons) and initial genres (family strips, adventure tales). Comic-strip characters became national celebrities, and were subject to cross-media adaptation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Chris Pramas
Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the ''Dragon Age'' RPG, ''Warhammer Fantasy Roleplay'' (second edition), and ''Freeport: The City of Adventure''. Career Early career Pramas began his career in the game industry as a freelancer in 1993, contributing to games such as Mayfair Games' ''Underground'', Pariah Press' '' Dangerous Prey'' supplement (1995), and Hogshead Publishing's '' The Dying of the Light'' (1995) ''Warhammer Fantasy Roleplay'' campaign. He also contributed to the game '' Over the Edge''. In early 1996, Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother Jason Pramas and their mutual friend Neal Darcy; Jason Pramas left before long, and Ronin Publishing only successfully published ''The Book of Hunts'' (1997) before the rights to ''The Whispering Vault'' were transferred to another company. In August 1997, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Silver Age Sentinels
''Silver Age Sentinels'' is a superhero role-playing game (RPG) published in 2002 by Guardians of Order, creators of ''Big Eyes, Small Mouth'', an anime-themed RPG. History Guardians of Order moved into the d20 market beginning with their new superhero role-playing game, ''Silver Age Sentinels'' (2002), which was written by Mark C. MacKinnon, Jeff Mackintosh, and Jesse Scoble, with Steve Kenson and was developed by Lucien Soulban. ''Silver Age Sentinels'' was produced in both a Tri-Stat edition in July 2002 and then a d20 edition released at GenCon 35 later that year. James Lowder, who had experience with packaging fiction for Green Knight Publishing, moved to assembling book packages for other game companies, including some ''Silver Age Sentinels'' fiction for Guardians of Order (2003-2004). After Guardians of Order went out of business in 2006, White Wolf bought the IPs for some of the company's games, including ''Silver Age Sentinels''. White Wolf's ArtHaus imprint holds t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Stephen Kenson
Steve Kenson (born June 16, 1969) is a writer and designer of role-playing games (RPGs) and related fiction. Career Steve Kenson began working as an author and game designer in 1995. Kenson co-wrote the super-hero role-playing game ''Silver Age Sentinels'', which was published by Guardians of Order in 2002. While working on ''Silver Age Sentinels'', Kenson had pitched a setting called Freedom City for the game, but Guardians of Order turned it down. When Chris Pramas of Green Ronin Publishing asked Kenson if he would like to design a new d20-based superhero RPG, Kenson developed ''Mutants & Masterminds'' in 2002 and his ''Freedom City'' setting was published in 2003. In 2004, Kenson became the line developer for ''Mutants & Masterminds'', and became a more frequent contributor to Green Ronin's products. Kenson teamed up with John Snead to produce ''Blue Rose'', a romantic fantasy role-playing game published by Green Ronin in 2005. In 2007, Green Ronin published Kenson's ''Pa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Steve Kenson
Steve Kenson (born June 16, 1969) is a writer and designer of role-playing games (RPGs) and related fiction. Career Steve Kenson began working as an author and game designer in 1995. Kenson co-wrote the super-hero role-playing game ''Silver Age Sentinels'', which was published by Guardians of Order in 2002. While working on ''Silver Age Sentinels'', Kenson had pitched a setting called Freedom City for the game, but Guardians of Order turned it down. When Chris Pramas of Green Ronin Publishing asked Kenson if he would like to design a new d20-based superhero RPG, Kenson developed ''Mutants & Masterminds'' in 2002 and his ''Freedom City'' setting was published in 2003. In 2004, Kenson became the line developer for ''Mutants & Masterminds'', and became a more frequent contributor to Green Ronin's products. Kenson teamed up with John Snead to produce ''Blue Rose'', a romantic fantasy role-playing game published by Green Ronin in 2005. In 2007, Green Ronin published Kenson's ''Parag ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]