Fragmented Object
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Fragmented Object
{{multiple issues, {{technical, date=June 2014 {{context, date=February 2018 In computing, fragmented objects are truly distributed objects. It is a novel design principle extending the traditional concept of stub based distribution. In contrast to distributed objects, they are physically distributed and encapsulate the distribution in the object itself. Parts of the object - named fragments - may exist on different nodes and provide the object's interface. Each client accessing a fragmented object by its unique object identity presumes a local fragment. Fragmented objects may act like a RPC-based infrastructure or a (caching) smart proxy as well. Therefore, clients cannot distinguish between the access of a local object, a local stub or a local fragment. Full transparency is gained by the following characteristics of fragmented objects. Arbitrary internal communication Arbitrary protocols may be chosen for the internal communication between the fragments. For instance, thi ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Distributed Object
In distributed computing, distributed objects are objects (in the sense of object-oriented programming) that are distributed across different address spaces, either in different processes on the same computer, or even in multiple computers connected via a network, but which work together by sharing data and invoking methods. This often involves location transparency, where remote objects appear the same as local objects. The main method of distributed object communication is with remote method invocation, generally by message-passing: one object sends a message to another object in a remote machine or process to perform some task. The results are sent back to the calling object. Distributed objects were popular in the late 1990s and early 2000s, but have since fallen out of favor. The term may also generally refer to one of the extensions of the basic object concept used in the context of distributed computing, such as ''replicated objects'' or ''live distributed objects''. * ' ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal (local) procedure call, without the programmer explicitly coding the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction (caller is client, executor is server), typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orde ...
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Fragmented Object
{{multiple issues, {{technical, date=June 2014 {{context, date=February 2018 In computing, fragmented objects are truly distributed objects. It is a novel design principle extending the traditional concept of stub based distribution. In contrast to distributed objects, they are physically distributed and encapsulate the distribution in the object itself. Parts of the object - named fragments - may exist on different nodes and provide the object's interface. Each client accessing a fragmented object by its unique object identity presumes a local fragment. Fragmented objects may act like a RPC-based infrastructure or a (caching) smart proxy as well. Therefore, clients cannot distinguish between the access of a local object, a local stub or a local fragment. Full transparency is gained by the following characteristics of fragmented objects. Arbitrary internal communication Arbitrary protocols may be chosen for the internal communication between the fragments. For instance, thi ...
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Common Object Request Broker Architecture
The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between systems on different operating systems, programming languages, and computing hardware. CORBA uses an object-oriented model although the systems that use the CORBA do not have to be object-oriented. CORBA is an example of the distributed object paradigm. Overview CORBA enables communication between software written in different languages and running on different computers. Implementation details from specific operating systems, programming languages, and hardware platforms are all removed from the responsibility of developers who use CORBA. CORBA normalizes the method-call semantics between application objects residing either in the same address-space (application) or in remote address-spaces (same host, or remote host on a network). Version ...
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network. They are said to form a peer-to-peer network of nodes. Peers make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the file sharing system Napster, originally released in 1999. The concept has inspired new structures and philosophies in many areas of human interaction. In such social contexts, peer-to-peer as a meme refers to the egalitarian so ...
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Middleware
Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement communication and input/output, so they can focus on the specific purpose of their application. It gained popularity in the 1980s as a solution to the problem of how to link newer applications to older legacy systems, although the term had been in use since 1968. In distributed applications The term is most commonly used for software that enables communication and management of data in distributed applications. An IETF workshop in 2000 defined middleware as "those services found above the transport (i.e. over TCP/IP) layer set of services but below the application environment" (i.e. below application-level APIs). In this more specific sense ''middleware'' can be described as the dash ("-") in '' client-server'', or the ''-to-'' in ''peer ...
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Fault Tolerance
Fault tolerance is the property that enables a system to continue operating properly in the event of the failure of one or more faults within some of its components. If its operating quality decreases at all, the decrease is proportional to the severity of the failure, as compared to a naively designed system, in which even a small failure can cause total breakdown. Fault tolerance is particularly sought after in high-availability, mission-critical, or even life-critical systems. The ability of maintaining functionality when portions of a system break down is referred to as graceful degradation. A fault-tolerant design enables a system to continue its intended operation, possibly at a reduced level, rather than failing completely, when some part of the system fails. The term is most commonly used to describe computer systems designed to continue more or less fully operational with, perhaps, a reduction in throughput or an increase in response time in the event of some partial fa ...
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Source Code Transformation
A program transformation is any operation that takes a computer program and generates another program. In many cases the transformed program is required to be semantically equivalent to the original, relative to a particular formal semantics and in fewer cases the transformations result in programs that semantically differ from the original in predictable ways. While the transformations can be performed manually, it is often more practical to use a program transformation system that applies specifications of the required transformations. Program transformations may be specified as automated procedures that modify compiler data structures (e.g. abstract syntax trees) representing the program text, or may be specified more conveniently using patterns or templates representing parameterized source code fragments. A practical requirement for source code transformation systems is that they be able to effectively process programs written in a programming language. This usually require ...
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Java RMI
In computing, the Java Remote Method Invocation (Java RMI) is a Java API that performs remote method invocation, the object-oriented equivalent of remote procedure calls (RPC), with support for direct transfer of serialized Java classes and distributed garbage-collection. The original implementation depends on Java Virtual Machine (JVM) class-representation mechanisms and it thus only supports making calls from one JVM to another. The protocol underlying this Java-only implementation is known as Java Remote Method Protocol (JRMP). In order to support code running in a non-JVM context, programmers later developed a CORBA version. Usage of the term RMI may denote solely the programming interface or may signify both the API and JRMP, IIOP, or another implementation, whereas the term RMI-IIOP (read: RMI over IIOP) specifically denotes the RMI interface delegating most of the functionality to the supporting CORBA implementation. The basic idea of Java RMI, the distributed garbage-co ...
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