Forgotten Realms Campaign Setting
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Forgotten Realms Campaign Setting
The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years. 1st edition Contents The 1987 ''Forgotten Realms Campaign Set'' was sold as a box set containing two 96-page books, four maps, and two clear plastic hex-gridded overlays. The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the regions featured in the campaign pack. The ''Dungeon Master's Sourcebook of the Realms'' describes how to set up and run a campaign in the Forgotten Realms. A pair of short scenarios is included, ...
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Hardcover Book
A hardcover, hard cover, or hardback (also known as hardbound, and sometimes as case-bound) book is one bound with rigid protective covers (typically of binder's board or heavy paperboard covered with buckram or other cloth, heavy paper, or occasionally leather). It has a flexible, sewn spine which allows the book to lie flat on a surface when opened. Modern hardcovers may have the pages glued onto the spine in much the same way as paperbacks. Following the ISBN sequence numbers, books of this type may be identified by the abbreviation Hbk. Hardcover books are often printed on acid-free paper, and they are much more durable than paperbacks, which have flexible, easily damaged paper covers. Hardcover books are marginally more costly to manufacture. Hardcovers are frequently protected by artistic dust jackets, but a "jacketless" alternative has increased in popularity: these "paper-over-board" or "jacketless" hardcover bindings forgo the dust jacket in favor of printing the cove ...
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Character Class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the ''Dungeons & Dragons'' role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a ''Dungeons & Dragons'' player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. ''Dungeons & Dragons'' was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. ''Dungeons & Dragons'' classes have generally been defined in the ''Player's Handbook'', one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks. Classes by type Principal base c ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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List Of Forgotten Realms Deities
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Drow
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of Elf (Dungeons & Dragons), elves connected to the Subterranea (geography), subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned Alignment (Dungeons & Dragons), alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" is from the Orcadian dialect, Orcadian and Shetland dialect, Shetland dialects of Scots language, Scots, an alternative form of "Trow (folklore), trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything a ...
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Enclave And Exclave
An enclave is a territory (or a small territory apart of a larger one) that is entirely surrounded by the territory of one other state or entity. Enclaves may also exist within territorial waters. ''Enclave'' is sometimes used improperly to denote a territory that is only partly surrounded by another state. The Vatican City and San Marino, both enclaved by Italy, and Lesotho, enclaved by South Africa, are completely enclaved sovereign states. An exclave is a portion of a state or district geographically separated from the main part by surrounding alien territory (of one or more states or districts etc). Many exclaves are also enclaves, but not all: an exclave can be surrounded by the territory of more than one state. The Azerbaijani exclave of Nakhchivan is an example of an exclave that is not an enclave, as it borders Armenia, Turkey and Iran. Semi-enclaves and semi-exclaves are areas that, except for possessing an unsurrounded sea border (a coastline contiguous with internat ...
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Stephanie Pui-Mun Law
Stephanie Pui-Mun Law (born 1976) is an American painter and illustrator who works predominantly in watercolor and whose art is inspired by, and depicts scenes of fantasy, the Other World, and the surreal. She has also been influenced by the art of the Impressionists, Pre-Raphaelites, and Surrealists, as well as other contemporary popular fantasy artists. She studied at University of California, Berkeley with a double BA degree in Fine Arts and Computer Science. She currently resides in Oakland, California. Career Wizards of the Coast has used Law's work in products for their ''Forgotten Realms'' campaign setting, as well as their ''Magic: the Gathering'' collectible card game. Her work features prominently throughout the ''Blue Rose'' RPG product line by Green Ronin Publishing. Her work has appeared in three books by David Riche (''The Art of Faery, World of Faery'' and ''Watercolor Fairies'') and she has done cover art for several books by Catherine Asaro, published by Lu ...
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Matt Wilson (artist)
Matthew D. "Matt" Wilson is an artist whose work has appeared in role-playing games. He is one of the founders, the owner, and the CEO of Privateer Press. Career Matt Wilson started as an artist with Alderac Entertainment Group around 1995, and worked there as an art director before also doing art direction for companies Wizards of the Coast and FASA. Wilson and his friend Brian Snoddy formed Privateer Press with writer Matt Staroscik to publish their own d20 supplements. Wilson and Snoddy produced the covers and interior art for Privateer's first adventures published in 2001. His artwork for ''D&D'' has been featured in ''A Darkness Gathering'' (1998), ''Forgotten Realms Campaign Setting'' (2001), ''Faiths and Pantheons ''Faiths and Pantheons'' is a campaign accessory for the 3rd edition of the ''Dungeons & Dragons'', for the Forgotten Realms campaign setting. Contents It details the mechanics of the system established at the end of the Time of Troubles, in whi ...'' (200 ...
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Sam Wood (artist)
Sam Wood is an artist whose work has appeared in role-playing games. Works Sam Wood did his first work for Wizards of the Coast in 1995, and later became a staff illustrator. Wood's earliest work in the game industry was for the ''BattleTech'' TCG, and he went on to work on games like ''Dungeons & Dragons'', ''Magic: The Gathering'', ''Alternity'', ''Doomtown'', ''Legend of the Five Rings'', and ''Chainmail''. He collaborated with Todd Lockwood on ''D&D'' and concept work on many of the ''Chainmail'' miniatures. Wood has continued to produce interior illustrations and cartography for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1997, as well as cover art for ''Deities and Demigods'' (2002), ''Underdark'' (2003), ''Frostburn'' (2004), and '' Fiendish Codex I: Hordes of the Abyss'' (2006). He has also produced artwork for many other games including ''Star*Drive'' ( TSR), ''Deadlands'' (Pinnacle Entertainment Group), and ''Wheel of Time'' (Wizards of the Coast), and ...
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Todd Lockwood
Todd Wills Lockwood, (born July 9, 1957 in Boulder, Colorado, United States) is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game ''Dungeons & Dragons'', and for his covers for the books of R.A. Salvatore. His art has also appeared in books from Tor Books, DAW Books, and on magazine covers, including Satellite Orbit magazine in 1984-1985, ''Asimov's Science Fiction'', ''Analog Science Fiction and Science Fact'', ''Realms of Fantasy'', ''Dragon Magazine'', and '' Dungeon Magazine''. Biography Todd Lockwood was born in Boulder, Colorado. Lockwood received his education at The Art Institute of Colorado, in Denver, Colorado, and went to work immediately in the design and advertising world. Lockwood worked for a design agency for a year and a half, and won numerous awards in the Art Directors Club of New York's annual show. He then focused his career on illustration, doing freelance illustration for ab ...
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