Flutter (software)
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Flutter (software)
Flutter is an open-source UI software development kit created by Google. It is used to develop cross-platform applications for Android, iOS, Linux, macOS, Windows, Google Fuchsia, and the web from a single codebase. First described in 2015, Flutter was released in May 2017. History The first version of Flutter was known as "Sky" and ran on the Android operating system. It was unveiled at the 2015 Dart developer summit with the stated intent of being able to render consistently at 120 frames per second. During the keynote of Google Developer Days in Shanghai in September 2018, Google announced Flutter Release Preview 2, the last major release before Flutter 1.0. On December 4th of that year, Flutter 1.0 was released at the Flutter Live event, denoting the first stable version of the framework. On December 11, 2019, Flutter 1.12 was released at the Flutter Interactive event. On May 6, 2020, the Dart software development kit ( SDK) version 2.8 and Flutter 1.17.0 were release ...
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Google
Google LLC () is an American multinational technology company focusing on search engine technology, online advertising, cloud computing, computer software, quantum computing, e-commerce, artificial intelligence, and consumer electronics. It has been referred to as "the most powerful company in the world" and one of the world's most valuable brands due to its market dominance, data collection, and technological advantages in the area of artificial intelligence. Its parent company Alphabet is considered one of the Big Five American information technology companies, alongside Amazon, Apple, Meta, and Microsoft. Google was founded on September 4, 1998, by Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock. The company went public via an initial public offering (IPO) in 2004. In 2015, Google was reor ...
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Codebase
In software development, a codebase (or code base) is a collection of source code used to build a particular software system, application, or software component. Typically, a codebase includes only human-written source code files; thus, a codebase usually does not include source code files generated by tools (generated files) or binary library files (object files), as they can be built from the human-written source code. However, it generally does include configuration and property files, as they are the data necessary for the build. A codebase is typically stored in a source control repository in a version control system. A source code repository is a place where large amounts of source code are kept, either publicly or privately. Source code repositories are used most basically for backups and versioning, and on multi-developer projects to handle various source code versions and to provide aid in resolving conflicts that arise from developers submitting overlapping modificatio ...
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Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GCC or LLVM/Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/interface' files have extensions, the same as C header files. Objective-C++ files are denoted with a file extension. ...
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Apple Silicon
Apple silicon is a series of system on a chip (SoC) and system in a package (SiP) processors designed by Apple Inc., mainly using the ARM architecture. It is the basis of most new Mac computers as well as iPhone, iPad, iPod Touch, Apple TV, and Apple Watch, and of products such as AirPods, HomePod, HomePod Mini, and AirTag. Apple announced its plan to switch Mac computers from Intel processors to Apple silicon at WWDC 2020 on June 22, 2020. The first Macs built with the Apple M1 processor were unveiled on November 10, 2020. In 2022, the newest Mac models were built with Apple silicon; only older models of the Mac Mini and the Mac Pro still use Intel Core and Xeon processors respectively. Apple fully controls the integration of Apple silicon chips with the company's hardware and software products. Johny Srouji is in charge of Apple's silicon design. Manufacturing of the chips is outsourced to semiconductor contract manufacturers such as Samsung and TSMC. A series ...
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Lint (software)
Lint, or a linter, is a static code analysis tool used to flag programming errors, bugs, stylistic errors and suspicious constructs. The term originates from a Unix utility that examined C language source code. History Stephen C. Johnson, a computer scientist at Bell Labs, came up with lint in 1978 while debugging the yacc grammar he was writing for C and dealing with portability issues stemming from porting Unix to a 32-bit machine. The term "lint" was derived from lint, the name for the tiny bits of fiber and fluff shed by clothing, as the command should act like the lint trap in a clothes dryer, detecting small errors to great effect. In 1979, lint was used outside of Bell Labs for the first time, in the seventh version ( V7) of Unix. Over the years, different versions of lint have been developed for many C and C++ compilers, and while modern-day compilers have lint-like functions, lint-like tools have also advanced their capabilities. For example, Gimpel's PC-Lint, intr ...
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Material Design
Material Design (codenamed Quantum Paper) is a design language developed by Google in 2014. Expanding on the "cards" that debuted in Google Now, Material Design uses more grid-based layouts, responsive animations and transitions, padding, and depth effects such as lighting and shadows. Google announced Material Design on June 25, 2014, at the 2014 Google I/O conference. The main purpose of Material Design is the creation of a new visual language that combines principles of good design with technical and scientific innovation. Designer Matías Duarte explained that, "unlike real paper, our digital material can expand and reform intelligently. Material has physical surfaces and edges. Seams and shadows provide meaning about what you can touch." Google states that their new design language is based on paper and ink but implementation takes place in an advanced manner. In 2018, Google detailed a revamp of the language, with a focus on providing more flexibility for designers to cre ...
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Void Safety
Void safety (also known as null safety) is a guarantee within an object-oriented programming language that no object references will have ''null'' or ''void'' values. In object-oriented languages, access to objects is achieved through references (or, equivalently, pointers). A typical call is of the form: x.f(a, ...) where ''f'' denotes an operation and ''x'' denotes a reference to some object. At execution time, however, a reference can be ''void'' (or ''null''). In such cases, the call above will be a void call, leading to a run-time exception, often resulting in abnormal termination of the program. Void safety is a static (compile-time) guarantee that a void call will never arise. History In a 2009 talk, Tony Hoare traced the invention of the null pointer to his design of the ALGOL W language and called it a "mistake": Bertrand Meyer introduced the term "void safety". In programming languages An early attempt to guarantee void safety was the design of the Self program ...
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Metal (API)
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. It debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12. Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++17 programming languages. Full-blown GPU execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL '' etal Shading Language' is a single, unified language that allows tighter integration between the graphics and compute programs. Since MSL is C++-based, you will find it familiar and easy to use." Features Metal aims to provide low-overhead access to the GPU. Commands are encoded beforehand and then submitted to the GPU for asynchronous executi ...
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Software Development Kit
A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to a hardware platform and operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ... combination. To create applications with advanced functionalities such as advertisements, push notifications, etc; most application software developers use specific software development kits. Some SDKs are required for developing a platform-specific app. For example, the development of an Android app on the Java (programming language), Java platform requires a Java Development Kit. For iOS applications (apps) the iOS SDK is required. For Universal ...
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Google Developer Day
Google Developer Day events were one-day web developer-focused gatherings around the world held annually by Google. They include seminars and codelabs focused on building of web, mobile, and enterprise applications with Google and open web technologies such as Android, HTML5, Chrome, App Engine, Google Web Toolkit and give participants an excellent chance to learn about Google developer products as well as meet the engineers who work on them. Occurrences * 2007: May - June in Mountain View, California, USA, Sao Paulo, Brazil, London, United Kingdom, Paris, France, Madrid, Spain, Hamburg, Germany, Moscow, Russia, Tokyo, Japan, Sydney, Australia, and Beijing, China. * 2008: Jun 10 in Yokohama, Japan, Jun 12 in Beijing, China, Jun 14 in Taipei, Taiwan, Jun 18 in Sydney, Australia, Jun 23 in Mexico City, Mexico, Jun 27 in Sao Paulo, Brazil, Sep 16 in London, England, Sep 18 in Paris, France, Sep 23 in Munich, Germany, Sep 25 in Madrid, Spain, Oct 18 in Bangalore, India, O ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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