Fixed-radius Near Neighbors
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Fixed-radius Near Neighbors
In computational geometry, the fixed-radius near neighbor problem is a variant of the nearest neighbor search problem. In the fixed-radius near neighbor problem, one is given as input a set of points in ''d''-dimensional Euclidean space and a fixed distance Δ. One must design a data structure that, given a query point ''q'', efficiently reports the points of the data structure that are within distance Δ of ''q''. The problem has long been studied; cites a 1966 paper by Levinthal that uses this technique as part of a system for visualizing molecular structures, and it has many other applications. Solution by rounding and hashing One method for solving the problem is to round the points to an integer lattice, scaled so that the distance between grid points is the desired distance Δ. A hash table can be used to find, for each input point, the other inputs that are mapped to nearby grid points, which can then be tested for whether their unrounded positions are actually within di ...
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Computational Geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Analysis of algorithms, Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O(''n''2) and O(''n'' log ''n'') may be the difference between days and seconds of computation. The main impetus for the development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing (Computer-aided design, CAD/Compu ...
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Nearest Neighbor Search
Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values. Formally, the nearest-neighbor (NN) search problem is defined as follows: given a set ''S'' of points in a space ''M'' and a query point ''q'' ∈ ''M'', find the closest point in ''S'' to ''q''. Donald Knuth in vol. 3 of ''The Art of Computer Programming'' (1973) called it the post-office problem, referring to an application of assigning to a residence the nearest post office. A direct generalization of this problem is a ''k''-NN search, where we need to find the ''k'' closest points. Most commonly ''M'' is a metric space and dissimilarity is expressed as a distance metric, which is symmetric and satisfies the triangle inequality. Even more common, ''M'' is taken ...
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Euclidean Space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, that is, in Euclid's Elements, Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any positive integer dimension (mathematics), dimension, including the three-dimensional space and the ''Euclidean plane'' (dimension two). The qualifier "Euclidean" is used to distinguish Euclidean spaces from other spaces that were later considered in physics and modern mathematics. Ancient History of geometry#Greek geometry, Greek geometers introduced Euclidean space for modeling the physical space. Their work was collected by the Greek mathematics, ancient Greek mathematician Euclid in his ''Elements'', with the great innovation of ''mathematical proof, proving'' all properties of the space as theorems, by starting from a few fundamental properties, called ''postulates'', which either were considered as eviden ...
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Integer Lattice
In mathematics, the -dimensional integer lattice (or cubic lattice), denoted , is the lattice in the Euclidean space whose lattice points are -tuples of integers. The two-dimensional integer lattice is also called the square lattice, or grid lattice. is the simplest example of a root lattice. The integer lattice is an odd unimodular lattice. Automorphism group The automorphism group (or group of congruences) of the integer lattice consists of all permutations and sign changes of the coordinates, and is of order 2''n'' ''n''!. As a matrix group it is given by the set of all ''n''×''n'' signed permutation matrices. This group is isomorphic to the semidirect product :(\mathbb Z_2)^n \rtimes S_n where the symmetric group ''S''''n'' acts on (Z2)''n'' by permutation (this is a classic example of a wreath product). For the square lattice, this is the group of the square, or the dihedral group of order 8; for the three-dimensional cubic lattice, we get the group of the cube, o ...
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Hash Table
In computing, a hash table, also known as hash map, is a data structure that implements an associative array or dictionary. It is an abstract data type that maps keys to values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. Ideally, the hash function will assign each key to a unique bucket, but most hash table designs employ an imperfect hash function, which might cause hash ''collisions'' where the hash function generates the same index for more than one key. Such collisions are typically accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, ...
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Constant Of Proportionality
In mathematics, two sequences of numbers, often experimental data, are proportional or directly proportional if their corresponding elements have a constant ratio, which is called the coefficient of proportionality or proportionality constant. Two sequences are inversely proportional if corresponding elements have a constant product, also called the coefficient of proportionality. This definition is commonly extended to related varying quantities, which are often called ''variables''. This meaning of ''variable'' is not the common meaning of the term in mathematics (see variable (mathematics)); these two different concepts share the same name for historical reasons. Two functions f(x) and g(x) are ''proportional'' if their ratio \frac is a constant function. If several pairs of variables share the same direct proportionality constant, the equation expressing the equality of these ratios is called a proportion, e.g., (for details see Ratio). Proportionality is closely rela ...
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Exponential Growth
Exponential growth is a process that increases quantity over time. It occurs when the instantaneous rate of change (that is, the derivative) of a quantity with respect to time is proportional to the quantity itself. Described as a function, a quantity undergoing exponential growth is an exponential function of time, that is, the variable representing time is the exponent (in contrast to other types of growth, such as quadratic growth). If the constant of proportionality is negative, then the quantity decreases over time, and is said to be undergoing exponential decay instead. In the case of a discrete domain of definition with equal intervals, it is also called geometric growth or geometric decay since the function values form a geometric progression. The formula for exponential growth of a variable at the growth rate , as time goes on in discrete intervals (that is, at integer times 0, 1, 2, 3, ...), is x_t = x_0(1+r)^t where is the value of at ...
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Information Processing Letters
''Information Processing Letters'' is a peer reviewed scientific journal in the field of computer science, published by Elsevier Elsevier () is a Dutch academic publishing company specializing in scientific, technical, and medical content. Its products include journals such as ''The Lancet'', ''Cell'', the ScienceDirect collection of electronic journals, '' Trends'', th .... The aim of the journal is to enable fast dissemination of results in the field of information processing in the form of short papers. Submissions are limited to nine double-spaced pages. Both theoretical and experimental research is covered. External links * Computer science journals Publications established in 1971 Semi-monthly journals Elsevier academic journals {{compu-journal-stub ...
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Indifference Graph
In graph theory, a branch of mathematics, an indifference graph is an undirected graph constructed by assigning a real number to each vertex and connecting two vertices by an edge when their numbers are within one unit of each other.. Indifference graphs are also the intersection graphs of sets of unit intervals, or of properly nested intervals (intervals none of which contains any other one). Based on these two types of interval representations, these graphs are also called unit interval graphs or proper interval graphs; they form a subclass of the interval graphs. Equivalent characterizations The finite indifference graphs may be equivalently characterized as *The intersection graphs of unit intervals, *The intersection graphs of sets of intervals no two of which are nested (one containing the other),. *The claw-free interval graphs, *The graphs that do not have an induced subgraph isomorphic to a claw ''K''1,3, net (a triangle with a degree-one vertex adjacent to each of the tr ...
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Unit Disk Graph
In geometric graph theory, a unit disk graph is the intersection graph of a family of unit disks in the Euclidean plane. That is, it is a graph with one vertex for each disk in the family, and with an edge between two vertices whenever the corresponding vertices lie within a unit distance of each other. They are commonly formed from a Poisson point process, making them a simple example of a random structure. Definitions There are several possible definitions of the unit disk graph, equivalent to each other up to a choice of scale factor: * Unit disk graphs are the graph formed from a collection of points in the Euclidean plane, with a vertex for each point and an edge connecting each pair of points whose distance is below a fixed threshold. * Unit disk graphs are the intersection graphs of equal-radius circles, or of equal-radius disks. These graphs have a vertex for each circle or disk, and an edge connecting each pair of circles or disks that have a nonempty intersection. * U ...
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GPU Technology Conference
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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Cell Lists
Cell lists (also sometimes referred to as cell linked-lists) is a data structure in molecular dynamics simulations to find all atom pairs within a given cut-off distance of each other. These pairs are needed to compute the short-range non-bonded interactions in a system, such as Van der Waals forces or the short-range part of the electrostatic interaction when using Ewald summation. Algorithm Cell lists work by subdividing the simulation domain into cells with an edge length greater than or equal to the cut-off radius of the interaction to be computed. The particles are sorted into these cells and the interactions are computed between particles in the same or neighbouring cells. In its most basic form, the non-bonded interactions for a cut-off distance r_c are computed as follows: :for all neighbouring cell pairs (C_\alpha, C_\beta) do ::for all p_\alpha \in C_\alpha do :::for all p_\beta \in C_\beta do ::::r^2 = \, \mathbf x _\alpha- \mathbf x _\beta\, _2^2 ::::if r^2 \le r_c^2 ...
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