Five Nations (Eberron)
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Five Nations (Eberron)
This is a list of '' Dungeons & Dragons'' products that are based on the '' Eberron'' campaign setting. 3.5 edition Core products * ''Eberron Campaign Setting'' (June 2004, ) is the core campaign setting, providing the campaign specific rules and details on the continent of Khorvaire. It is a basic requirement to use other ''Dungeons & Dragons'' 3.5 Eberron products. It includes the introductory adventure ''The Forgotten Forge'' Accessories * '' Sharn: City of Towers'' (November 2004, ) provides additional campaign setting details for the city of Sharn. * ''Races of Eberron'' (April 2005, ) provides additional campaign setting details for the core races found in Eberron, including more information on the unique races of the setting. * '' Five Nations'' (July 2005, ) details the people and landmarks of the Five Nations that make up the former Kingdom of Galifar: Aundair, Breland, Karrnath, Thrane, and the Mournland (the former nation of Cyre). * ''Explorer's Handbook'' (August ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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An Adventurer's Guide To Eberron
''An Adventurer's Guide to Eberron'' is a supplement to the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. Contents ''An Adventurer's Guide to Eberron'' is an accessory for the Eberron setting that is an illustrated 64-page visual guide to the world of Eberron. Kevin Kulp wrote that "the adventuring races are one of the first things shown. Shifters, changelings, elves, orcs, warforged, kalashtar, and all the other races are richly illustrated and spotlighted. The book ends with the monstrous races: drow, giants, dragons, and power groups such as the Emerald Claw and the Lords of Dust. There's an average of about three full-color illustrations per page, sometimes more, with notes to show sections of a ship or typical adventurer gear". Publication history ''An Adventurer's Guide to Eberron'' was written by Logan Bonner and Chris Sims, and published in March 2008. The book was illustrated by Dave Allsop, Kalman Andrasofszky, John Avon, Steve Belledin, Mitch Cotie, D ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Dragonshard (computer Game)
''Dungeons & Dragons: Dragonshard'' is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in September 2005. It takes place in Eberron, one of the official '' Dungeons & Dragons'' campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units, and questing. ''Dragonshard'' includes two single-player campaigns, single-player skirmish maps, and multiplayer support. The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys. Gameplay ''Dragonshard'' combines aspects of real-time strategy (RTS), and role-playing games (RPGs). Games take place on dual level maps divided into the surface world of Eberron, and the underground realm of Khyber. Units travel between the surface, and the underground through gateways that are fixed on each map. The surface m ...
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Keith Baker (game Designer)
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios. Personal life Baker lives in Portland, Oregon. He has a tattoo of the Greater Mark of Making on his right arm. He is married to product designer Jenn Ellis. Career Prior to working in the role-playing game industry, he worked in the video game industry with Magnet Interactive Studios and a Colorado company, VR1. Keith Baker started as a freelancer known for his work at Atlas Games. His ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the Wizards of the Coast Fantasy Setting Search in 2002. Baker designed the ''Eberron Campaign Setting'' (2004) book with James Wyatt and Bill Slavicsek, the first b ...
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus a ...
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Dungeon Masters Guild
OneBookShelf is a digital marketplace company for both major and indie games, fiction and comics. OneBookShelf was formed by the merger of RPGNow and DriveThruRPG. The company's e-commerce platforms host content from individual sellers, indie creators and major publishing companies such as Chaosium, Fantasy Flight Games, White Wolf, and Wizards of the Coast. In July 2022, it was announced that Roll20 will merge with OneBookShelf to become a new company. History RPGNow RPGNow was established in 2001 by James Mathe. Academics Sebastian Deterding and José Zagal wrote that "in the beginning, the bestselling products on RPGNow were nearly always d20 products. Mathe made attempts to reach out to established publishers of other types of games, but many were hesitant about selling digital versions, worried that would increase piracy or cannibalize existing print sales. Nevertheless, RPGNow recorded better than 10% growth in every year of its operation". DriveThruRPG DriveThruRPG ...
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D&D Adventurers League
The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing games worldwide. In 2014, it was replaced with the D&D Adventurers League''.'' History In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons and Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game Association (RPGA) in order to promote roleplaying of high quality and to allow fans of roleplaying games to meet and play games with each other. Mentzer officially launched the RPGA in November 1980 primarily to run tournaments at gaming conventions using TSR's top s ...
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Rising From The Last War
Rising may refer to: * Rising, a stage in baking - see Proofing (baking technique) *Elevation * Short for Uprising, a rebellion Film and TV * "Rising" (''Stargate Atlantis''), the series premiere of the science fiction television program ''Stargate Atlantis'' * "Rising" (''Dark Angel''), an episode of the television series ''Dark Angel'' * ''Rising'' (news show), a news show hosted by Ryan Grim and Robby Soave of '' The Hill'' Books * ''Rising'' (novel), the last novel of R. C. Hutchinson Places * Rising, Illinois, United States, an unincorporated community * Rising City, Nebraska, United States, a village * Rising River, a river in California * Rising, the flow of water to the surface from underground - see spring (hydrosphere) Surname * Melbourne Rising, an Australian rugby union team * John Rising (1756–1815), English portrait and subject painter * Linda Rising, American author, lecturer and consultant * Nelson Rising, American businessman * Pop Rising (1877-1938), ...
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Free RPG Day
Free RPG Day is an annual promotional event by the Tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day. History Shannon Appelcline discussed Kenzer & Company's comics "''Crisis in Raimiton'' (2004), an "Adventure Guide to D&D" that Wizards gave away on Free Comic Book Day '04. It told the story of gamers playing '' D&D'', and then the story of the characters they created. Wizards' interest in the free giveaway foreshadowed the industry's interest in a free giveaway day of their own: Free RPG Day." Appelcline noted that Impressions Advertising & Marketing's "most successful advertising program is one that continues today: Free RPG Day. Beginning in 2007, Impressions has every year coordinated the give-away of original RPG products in game stores across the country, ...
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Eyes Of The Lich Queen
''Eyes of the Lich Queen'' is an adventure module for the 3.5 edition of the '' Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Eyes of the Lich Queen'' takes place in the Eberron setting. The player characters mount an expedition to explore an ancient jungle temple, which sends them headlong into a search for the Dragon's Eye, an artifact created ages ago by demons to gain power over dragons. Publication history ''Eyes of the Lich Queen'' was written by Stephen Schubert, Nicolas Logue, and Tim Hitchcock, and was published in April 2007. Cover art was by Wayne Reynolds, with interior art by Ron Lemen, Lucio Parrillo, Francis Tsai, Anthony S. Waters Anthony S. Waters is an artist whose work has appeared in role-playing games. Career Anthony S. Waters is best known for his work on ''Magic: The Gathering''. He worked at Wizards of the Coast from 1997 to 1999 as a conceptual designer, graphic .... Reception Tim Janson of mania.com comments: "There's a lot to ...
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Voyage Of The Golden Dragon
''Voyage of the Golden Dragon'' is an adventure module for the 3.5 edition of the '' Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Voyage of the Golden Dragon'' takes place in the Eberron setting. The player characters must protect the ''Golden Dragon'' - once a skyfaring warship, now a symbol of peace among the Five Nations of Khorvaire - on its maiden voyage as pirates, thieves, and saboteurs conspire to defame, steal, or destroy it. Publication history ''Voyage of the Golden Dragon'' was written by Nicolas Logue, and was published in April 2006. Cover art was by Wayne Reynolds, with interior art by Steve Prescott Stephen Prescott (26 December 1973 – 9 November 2013) was a professional rugby league footballer who played as a in the 1990s and 2000s. Prescott made his début for St Helens in 1993, and soon established himself as the club's first choi .... Reception External linksproduct info References {{D&D topics Eberron adventures Role- ...
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