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Fishing Cactus
''Epistory - Typing Chronicles'' is a 2016 Action-adventure game, action-adventure, Typing game, typing video game developed by Fishing Cactus. The game was released on Steam Early Access in September 2015 and was officially released on March 30, 2016, for Linux, Microsoft Windows, and OS X, and on February 2, 2021 for Google Stadia, Stadia. In the game, a young girl rides a fox with three tails. The game's story follows a writer's writing process, which unfolds like paper on-screen and is narrated from the perspective of the writer's internal thoughts. The game later received a Spiritual successor, spiritual sequel, ''Nanotale - Typing Chronicles''. Development Part of the challenge in making Epistory was to "feel like a game and not just a typing application". To that end, the developers emphasised player choice in gameplay design decisions. The game was developed in Unity (game engine), Unity, using the Tiled map editor. The use of Tiled made the ground tiles look artifi ...
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Fishing Cactus
''Epistory - Typing Chronicles'' is a 2016 Action-adventure game, action-adventure, Typing game, typing video game developed by Fishing Cactus. The game was released on Steam Early Access in September 2015 and was officially released on March 30, 2016, for Linux, Microsoft Windows, and OS X, and on February 2, 2021 for Google Stadia, Stadia. In the game, a young girl rides a fox with three tails. The game's story follows a writer's writing process, which unfolds like paper on-screen and is narrated from the perspective of the writer's internal thoughts. The game later received a Spiritual successor, spiritual sequel, ''Nanotale - Typing Chronicles''. Development Part of the challenge in making Epistory was to "feel like a game and not just a typing application". To that end, the developers emphasised player choice in gameplay design decisions. The game was developed in Unity (game engine), Unity, using the Tiled map editor. The use of Tiled made the ground tiles look artifi ...
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Origami
) is the Japanese paper art, art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a finished sculpture through folding and sculpting techniques. Modern origami practitioners generally discourage the use of cuts, glue, or markings on the paper. Origami folders often use the Japanese word ' to refer to designs which use cuts. On the other hand, in the detailed Japanese classification, origami is divided into stylized ceremonial origami (儀礼折り紙, ''girei origami'') and recreational origami (遊戯折り紙, ''yūgi origami''), and only recreational origami is generally recognized as origami. In Japan, ceremonial origami is generally called "origata" (:ja:折形) to distinguish it from recreational origami. The term "origata" is one of the old terms for origami. The small number of basic Origami techniques, ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Video Games Developed In Belgium
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Typing Video Games
Typing is the process of writing or inputting text by pressing keys on a typewriter, computer keyboard, mobile phone or calculator. It can be distinguished from other means of text input, such as handwriting and speech recognition. Text can be in the form of letters, numbers and other symbols. The world's first typist was Lillian Sholes from Wisconsin in the US, the daughter of Christopher Sholes, who invented the first practical typewriter. User interface features such as spell checker and autocomplete serve to facilitate and speed up typing and to prevent or correct errors the typist may make. Techniques Hunt and peck Hunt and peck (''two-fingered typing'') is a common form of typing in which the typist presses each key individually. Instead of relying on the memorized position of keys, the typist must find each key by sight. Although good accuracy may be achieved, the use of this method may also prevent the typist from being able to see what has been typed without glanc ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Indie Video Games
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming * Independent video game development, video games created without financial backing from large companies * Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game **Indie Fund, an organization created by several independent game developers to help fund budding indie video game development **Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry **Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop **Indie electronic, a music genre ** I ...
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Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and ''XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game ''Doom'' to Linux ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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2016 Video Games
Sixteen or 16 may refer to: *16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * '' Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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