Filthy Rich (board Game)
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Filthy Rich (board Game)
''Filthy Rich'' is a card game designed by Richard Garfield and published by Wizards of the Coast in 1998. The game uses a binder with 4 Ultra Pro 9-pocket card sleeves to simulate an advertising space. Players place ads, represented by cards, in the pockets, covering up those underneath. Gameplay The object of the game is to purchase 3 cards from the luxury deck. These represent various status symbols, such as “Trophy Wife" (in later editions, "Trophy Spouse"), “Title of Nobility”, or “Space Shuttle”. Each luxury is progressively more expensive, and thus especially in games with multiple players, harder to obtain. Other than their role in winning the game, luxuries confer no benefit to the player, and cost the player money whenever taxes are collected. On a player’s turn, they must play two cards from their hand. Cards may be Action cards (“IRS Audit,” “Business Scout”) which allow the player to take a one-time action, Asset cards (“Yakuza Loan,” “Prot ...
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Richard Garfield
Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created ''Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and its success spawned many imitations. Garfield oversaw the successful growth of ''Magic'' and followed it with other game designs. Varney, Allen.Richard Garfield" The Escapist. 10 JULY 2007. Retrieved 27 June 2013. Included in these are '' Keyforge'', ''Netrunner'', '' BattleTech(CCG)'', '' Vampire: The Eternal Struggle'', ''Star Wars Trading Card Game'', ''The Great Dalmuti'', '' Artifact'' and the board game ''RoboRally''. He also created a variation of the card game Hearts called Complex Hearts. Garfield first became passionate about games when he played the roleplaying game ''Dungeons & Dragons'', so he designed ''Magic'' decks to be customizable like roleplaying characters. Garfield and ''Magic'' are both in the Adventure Gaming Hall of F ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Resource Management (gaming)
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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1998 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1998. For video games, see 1998 in video gaming. Games released or invented in 1998 Game awards given in 1998 * Spiel des Jahres: '' Elfenland'' - Alan R. Moon, Amigo Spiele * Games: ''Fossil'' Significant games-related events in 1998 *Hasbro purchases the name "Avalon Hill", back inventory of that company, and rights to Avalon Hill titles for US$6 million. *Rio Grande Games founded. See also * 1998 in video gaming 1998 saw many sequels and prequels in video games, such as ''F-Zero X'', '' Marvel vs. Capcom'', '' The Legend of Zelda: Ocarina of Time'', ''Metal Gear Solid'', '' Pocket Monsters: Pikachu'', ''Resident Evil 2'', ''Sonic Adventure'', ''Street F ... {{DEFAULTSORT:1998 In Games Games Games by year ...
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Card Sleeve
Plastic card sleeves are used to protect trading cards, game cards, and collectible card game cards from wear and tear. The sleeves are a sheath of plastic into which a card is inserted. Varieties A wide variety of protective devices have been developed following the introduction of collectible card games, including the bulky "top-loader", a rigid plastic case with one open end (essentially a box for a single card) and the less-expensive simple "card sleeve", a card-sized envelope of clear plastic, with one end open. Development Once collectible card games became popular after the advent of Magic: The Gathering, new technology was needed for two reasons. First, existing devices were not made with shuffling in mind: rigid top-loaders are effectively impossible to shuffle, and traditional card sleeves break easily during shuffling. Card sleeves also became more important because of Magic tournaments: cards that were worn were considered to be marked, and could not be used in tour ...
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). History and profile ''InQuest'' #0, the first issue, was published in April 1995. For issue #46 (February 1999), ''InQuest'' changed its name to ''InQuest Gamer'' (with ''Gamer'' in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the ''InQuest'' title more prominent on the cover again and it had not been changed since then ...
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The Duelist (magazine)
''The Duelist'' (or simply ''Duelist'' as it was renamed) was a trading card game magazine published by Wizards of the Coast. History The first full issue was distributed in Fall 1993 as a quarterly magazine to accompany the increasingly popular ''Magic: The Gathering'' trading card game. Prior the 1st issue, a special one-time Duelist Issue #0 was released and given away at Gen Con 1993. It later became a monthly gaming magazine in March 1995 with simply a focus on the collectible card game and trading card game industry before publication ceased in September 1999. The magazine was based in Renton, Washington. As Magic grew, a companion newsletter (''The Duelist Companion'') was sent out to ''The Duelist'' subscribers in between magazine releases; eventually this was dropped in favor of bimonthly magazine circulation, and still later a monthly magazine. ''The Duelist'' ran for 41 issues (42 if Duelist #0 is counted). The magazine was replaced with ''Topdeck'', which was cance ...
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Card Games Introduced In 1998
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainm ...
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Dedicated Deck Card Games
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