Fergus McNeill
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Fergus McNeill
Fergus McNeill is a Scottish author and award-winning interactive entertainment developer. He has designed and created games since the early 1980s, working with companies such as CRL, Silversoft, Macmillan Group, Activision, SCi Eidos and EA. He was a founder member of TIGA and is a member of the Crime Writers' Association and BAFTA. He is the author of a series of contemporary crime thrillers published by Hodder & Stoughton. Background McNeill grew up in Scotland, living in Helensburgh and later in Fintry. When he was 11, his family moved to Hampshire, England, where he attended Swanmore Secondary School. Whilst there, he wrote his first games, which attracted coverage in the specialist computer press, and this led to him abandoning college plans in order to pursue a full-time career in the games industry. Career McNeill started developing adventure games using The Quill software. Initially, these were sold by mail-order under the Delta 4 brand, before publishing deals with ...
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Fergus McNeill 2017 Author Photo
Fergus may refer to: Given name or surname *Fergus (name), including lists of people and fictional and mythological characters Places *Fergus, Ontario, Canada *River Fergus, County Clare, Ireland *Lake Fergus, South Island, New Zealand *Loch Fergus, South Ayrshire, Scotland *Fergus, California, United States, an unincorporated community *Fergus County, Montana, United States Other uses *Cyclone Fergus, in the 1996–97 South Pacific cyclone season *, a US Navy attack transport ship of World War II *, a Royal Canadian Navy Second World War corvette * ''Fergus'' (novel), by Brian Moore See also *''Roman de Fergus'', an Arthurian romance probably written at the beginning of the 13th century * * Fergie (other) * Ferguson (other) * Fergusson (other) Fergusson may refer to: Places *County of Fergusson, South Australia, Australia *Fergusson Island, off the coast of New Guinea *Fergusson Glacier, Wilson Hills, Antarctica *Nacimiento-Fergusson Road, t ...
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Carmageddon
''Carmageddon'' is a vehicular combat video game released for personal computers in 1997. It was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive. It was later ported to other platforms, and spawned a series. In 2011, Stainless Games obtained the rights to ''Carmageddon'' from Square Enix Europe. iOS and Android ports were released in 2012 and 2013, respectively. THQ Nordic acquired the rights to the ''Carmageddon'' series from Stainless Games in December 2018. Gameplay The player races a vehicle against several other computer controlled competitors in various settings, including city, mine, and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. Unusually for a racing game, checkpoints do not extend the time limit. Races are completed by either completing the course as one would a norm ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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Golden Joystick Award
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via ''GamesRadar+''. , the ceremony was in its 39th year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on PC games, but were later extended to include console games as well, owing to the success of video game consoles such as the Sega Master System and the Sega Mega Drive in the United Kingdom. The ceremony is not directly related to the golden joystick prize given away to successful contestants on ''GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the public to vote for t ...
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Mindfighter
''Mindfighter'' is a text adventure game developed by British studio Abstract Concepts and published by Activision in 1988 for the Amiga, Commodore 64, Amstrad CPC, Amstrad PCW, Atari ST, MS-DOS, and the ZX Spectrum computers. Plot The premise of the game is a prophecy by Nostradamus that at the end of the 20th century there would be a major world war, beginning somewhere in the Middle East. The game was produced at a time of escalating violence in the Persian Gulf due to the Iran–Iraq War. The year is 1988 and Robin, an 11-year-old boy with unusual psychic powers, has awoken from a long sleep among the ruins of his former home in Southampton, which has been devastated by a nuclear war. The last thing he remembers is falling asleep as normal in his room. His family and friends are missing and Britain has become an ultra-rightist state. In reality, Robin is living in 1987 and this is a vision of the future. Robin has fallen into a trance from which he cannot wake. He must someho ...
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Murder Off Miami
''Murder off Miami'' is a 1987 whodunnit adventure video game based on the book of the same name by British thriller novelist Dennis Wheatley. Players take the role of Detective Officer Kettering, who is inspecting the supposed suicide of a British financier on a cruise ship in the waters near Miami. His job is to unravel the mystery. Gameplay Players progress by collecting clues, interrogating people, and interacting with the environment. The interface is largely text-based, with occasional images to set the scene. Commands are given to complete actions. Gameplay is split into three parts which represent the three days of investigation. Development The game was co-written by Fergus McNeill, who had previous authored ''The Hobbit'' and ''Lord of the Rings'' parody games ''The Boggit'' and ''Bored of the Rings''. It is based on a novel of the same name by Dennis Wheatley; this text already had some interactivity through the use of physical clues provided with the book such a ...
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The Boggit
''The Boggit: Bored Too'' is a text adventure game by Delta 4 released in 1986 for the Commodore 64, Amstrad CPC, and ZX Spectrum home computers. The game is a parody of the J. R. R. Tolkien novel ''The Hobbit'' and of the earlier game based upon it also called ''The Hobbit''. It is the prequel to ''Bored of the Rings''. Plot Bimbo Faggins and Grandalf must find treasure, solve puzzles, and appear on a gameshow. Gameplay The game is in 3 separate parts which are each loaded separately. Commands are entered in either full sentences or using a verb / noun format. Conversations with other characters in the game are possible. The player can also save and load a game position in computer memory.https://worldofspectrum.org//pub/sinclair/games-info/b/BoggitThe.txt Reviews ''Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially publ ...
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Piranha Software
Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output from well known developers such as Don Priestley, Design Design and Delta 4. The majority of their games featured licensed properties including the first video game based on the ''Discworld'' novels and two games based on the animated television series ''The Trap Door''. History Education Software Macmillan first entered the computer software market in 1983 when it jointly produced a range of educational software with Sinclair Research for use with the ZX Spectrum home computer. The venture was launched by Clive Sinclair and Harold Macmillan who proclaimed the software to be a "technological advance". The ''Learn To Read'' (based on Macmillan's ''Gay Way'' primary school reading scheme) and ''Science Horizons'' titles developed by Five Ways Software were followed in 1984 with four ...
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The Colour Of Magic (video Game)
''The Colour of Magic'' is a text adventure game developed by Delta 4 and published by Piranha Software, released in 1986. It was released for the ZX Spectrum, Amstrad CPC, and Commodore 64 computers. It is the first Discworld computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ... and so far the only one adapted directly from one of the novels, and follows the plot of The Colour of Magic, the book closely. In 2006, another video game based on ''The Colour of Magic'' was released on mobile phones titled ''Discworld: The Colour of Magic''. It is an Isometric projection, isometric action game. References External links

* * 1980s interactive fiction Interactive fiction based on works 1986 video games Adventure games Amstrad CPC games Commodore 64 games Video games ...
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