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Feelplus
Feelplus Inc. (株式会社フィールプラス Kabushiki gaisha Fiirupurasu) was a Japanese video game developer and a subsidiary of AQ Interactive. The studio was conceived by Microsoft Game Studios specifically to aid Mistwalker in video game development. It was founded by former UPL employees including Tsutomu Fujisawa as on May 1, 1992. Former employees of Nautilus and Square Enix later joined in. By September 2002, '' Cavia'' (later to become ''AQ Interactive'') bought the company. In May 2005, it became a fully owned subsidiary and ''Scarab'' changed its name to ''Feelplus Inc.'' On August 2010, Feelplus Inc., Artoon and Cavia were absorbed into AQ Interactive. Games ;As Scarab *'' Survival Arts'' (1993) *'' Dyna Gear'' (1994) *'' Battle Monsters'' (1995) *''Killing Zone'' (1996) *''Zen-Nihon Pro Wrestling Featuring Virtua'' (1997) *'' Macross: Do You Remember Love?'' (1997) *''Fighting Vipers 2'' (2001, Dreamcast port) ;As Feelplus *''Lost Odyssey'' (2007) co-devel ...
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Nautilus (video Game Developer)
renamed in 2002, was a Japanese video game developer based in Tokyo. The company was founded in April 1997 by Hiroki Kikuta with funding from SNK; its staff, including Kikuta, were veterans of Square. While their first releases were the ''Dive Alert'' games for the Neo Geo Pocket Color (NGPC), the company was founded to produce ''Koudelka'', a role-playing video game for the PlayStation. The development of ''Koudelka'' was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game ''Faselei!''. Following ''Koudelka'', the company went on to develop the first game in the ''Shadow Hearts'' series. In 2002, Aruze acquired Sacnoth and renamed it to Nautilus. Under that name, the company developed two more ''Shadow Hearts'' games. As part of a larger reorganization within Aruze, Nautilus was renamed and exited the video game bus ...
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Lost Odyssey
is a Japanese role-playing video game developed by Feelplus and planned by Mistwalker for the Xbox 360. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of " immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system. First discussions surrounding ''Lost Odyssey'' began in 2003, with development beginning the following year as an internal Microsoft project. After running into difficulties, Feelplus was established as a dedicated studio to work on the game. The story was written by Hironobu Sakaguchi and Japanese author Kiyoshi Shigematsu: Sakaguchi wanted to create a story focusing on evoking human emotions, and kept the ...
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Mistwalker
is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as '' Blue Dragon'' and '' Terra Battle'', and standalone titles including '' Lost Odyssey'' (2007) and '' The Last Story'' (2011). With the financial problems caused by '' Final Fantasy: The Spirits Within'', and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; ''Blue Dragon'' (2006) and ''Lost Odyssey''. Following ''The Last Story'' for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original ''Terra Battle'' saw widespread success and acclaim, leading to further mobile projects. Mistwalker has been described by Sakaguchi as a collective of artists that oversee projects, with its independent small-scale s ...
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Moon Diver
, formerly known as ''Necromachina'', is a side-scrolling platforming video game developed by feelplus and published by Square Enix. It was released for the PSN on March 29, 2011, and the Xbox Live Arcade on May 4, 2011. Plot It is the dawn of the 22nd century on the third planet from the sun. Humanity, broken free from its eschatological thralls, now watches as a lone boy stands before it. Within his hands, he controls the power of Mephistopheles – a force which can breathe life into that which has none. Animated machines devour the helpless; buildings shower the streets with storms of glass; cups, trains, bridges, whole towns – the remnants of civilization are transformed into bloodthirsty beasts whose only purpose is to wield the hammer of judgment. The boy's name is Faust, and he will not stop until he has cleansed the planet of humankind and claimed it as his own. Centuries have passed since his advent, and the world now holds its breath as the End of Days draws ever ...
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Artoon
Artoon Co., Ltd. (株式会社アートゥーン Kabushiki-Gaisha Ātūn) was a Japanese video game developer established in 1999. It became a subsidiary of AQ Interactive in May 2004 and became a wholly owned subsidiary in June 2005. The team was primarily affiliated in the United States with Microsoft Xbox and Xbox 360 projects, although they had also worked with Hudson Soft and Nintendo on other platforms. Key Artoon personnel include Yoji Ishii, Manabu Kusunoki, Hidetoshi Takeshita, Yutaka Sugano, Masamichi Harada, Takuya Matsumoto and Naoto Ohshima. When the company formed, it drew personnel and talent from several of Sega's development teams, particularly those which worked on ''Sonic the Hedgehog'' (created by Ōshima), and ''Panzer Dragoon''. The developer had approximately 85 employees. The company's focus was to create original game content for various consoles. Artoon became defunct when the parent company, AQ Interactive, filed for bankruptcy. Artoon was situated i ...
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The Grudge (video Game)
''Ju-On: The Grudge'', known in Japan as , is a survival horror video game developed for the Wii. It was produced in honor of the ''Ju-On'' series' 10th anniversary. The game was directed by Takashi Shimizu, who also helmed the films. The game was developed by feelplus and published in Japan by AQ Interactive on July 30, 2009, and in North America and Europe in October of the same year by Xseed Games and Rising Star Games, respectively. The game is centered on a family that moved into a cursed house. Several family members are playable characters and each story is viewed from the perspective of the character being played in scenarios called ''episodes''. The game was panned by critics. Gameplay The Wii Remote is used to direct the player character's flashlight; however, rather than using the controller's infrared functionality, the games uses the Wii remote's accelerometer to guide the onscreen tool. Movement is executed by the Wii Remote's control pad and B Button, and the ch ...
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AQ Interactive
AQ Interactive, Inc. was a Japanese video game developer and publisher. AQ stands for Artistic Quality. It was the parent company of the developers Artoon, Cavia and feelplus, and most recently the U.S. publisher Xseed Games. AQ Interactive and its subsidiaries produced games both under the AQ Interactive name, as well as developing for other publishers such as Microsoft Game Studios and Nintendo. History AQ Interactive was founded on October 1, 2005, when Cavia, established on March 1, 2000, changed its name and became a holding company responsible for the management of subsidiary companies as well as sales and promotion of video game software. The old company's game planning & development business became Cavia Inc. which remained a subsidiary of AQI, until July 2010, when Cavia was re-absorbed as a part of AQI. It published its first game in November 2005, the Xbox 360 launch title '' Tetris: The Grand Master ACE''. On March 12, 2009, AQ Interactive, Inc. announced ...
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Ninety-Nine Nights II
, stylized as ''N3II: Ninety-Nine Nights'', is a role-playing video game with hack and slash game mechanics set in a high fantasy game universe, where a demon army is rising with one million troops. It is a sequel to ''Ninety-Nine Nights'' and was published by Konami. The game was announced at the TGS 2008 conference - a demo for the game was released on the Xbox Live marketplace on May 27, 2010, and the game release between June and September in North America, Japan, and European regions. Gameplay Development The game was unveiled at Microsoft Game Studios's TGS 2008 press conference, for Xbox 360. Developed by feelplus, the game's art style is noticeably darker than its predecessor. At the Konami E3 (2010) press conference, the lead producer of the series, Tak Fujii noted that the sequel has been vastly improved technically, allowing hundreds of enemies to be present on screen in one shot. Some of the main changes the sequel introduces include an online co-op mode, leader ...
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MindJack
is a third-person shooter video game developed by feelplus and published by Square Enix. The game was released for PlayStation 3 and Xbox 360 on January 18, 2011 in North America, January 21, 2011 in Europe, January 27, 2011 in Japan and February 10, 2011 in Australia. The game was originally planned to be released in October 2010 for North America and Europe but it was pushed back to January 2011. ''MindJack'' takes place in 2031, when the world's governments are in decline and new corrupt organizations are arising. The player can "hack" into and control enemies, vehicles, robots, or civilians. In the campaign story mode, the game is single-player but "transitions seamlessly" into co-op. The game received negative reviews from critics. Gameplay ''MindJack'' is a third-person shooter incorporating a cover system. The player character can carry two weapons and grenades. The player can mind hack civilians and weakened enemies, controlling them as the player character while the main ...
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Fighting Vipers 2
''Fighting Vipers 2'' is a fighting game developed and published by Sega. The game is the sequel to 1995's ''Fighting Vipers'' and was released for the Sega Model 3 arcade system in 1998 before being ported to the Dreamcast in 2001. Gameplay Along with the original cast of the first game, Fighting Vipers 2 introduced Emi, a computer geek who fights with a self-developed mecha armor, and Charlie, a BMX rider. New unlockable characters included Del Sol (a Mexican wrestler with a Sun mask), and Kuhn (a copycat character with various movesets from all the other original characters similar to ''Virtua Fighter''s Dural). Development AM2's Hiroshi Kataoka told ''Sega Saturn Magazine'' that development began in early 1997 after work on ''Fighters Megamix'' for the Saturn had concluded, and lasted for ten months. Members of the development team visited Alcatraz early on in the project for inspiration for the caged stages and the character designs were inspired by the "fashionable sports ...
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Q Entertainment
was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of Sega (where he was best known for producing the Dreamcast games ''Space Channel 5'' and '' Rez''), and Shuji Utsumi, former founding member of Sony Computer Entertainment America, Senior VP of Sega Enterprises, Ltd., and head of Disney (Buena Vista Games) Asia. It was best known for their music and luminary action puzzle game series '' Lumines'', which was released worldwide in 2004/2005 for the PlayStation Portable system and has now developed into mobile ('' Lumines Mobile''), Xbox Live Arcade ('' Lumines Live!'') and PlayStation 2 ('' Lumines Plus'') platforms. Q Entertainment's line-up also includes the action puzzle title '' Meteos'' for the Nintendo DS and fantasy action title ''Ninety-Nine Nights'' for the Xbox 360. Their latest titl ...
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