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Fate Of Istus
''Fate of Istus'' is a multipart adventure for the ''Dungeons & Dragons'' roleplaying game, taking place in the ''World of Greyhawk'' campaign setting. The module is designed for characters of any class or level, and was published as an in-game vehicle to explain the transition from the game's first to second edition. This is accomplished by goddess Istus's re-evaluation of the inhabitants of Oerth and making changes to the abilities of each character class. Plot synopsis ''Fate of Istus'' is a collection containing a series of 10 adventure scenarios, each of them designed for player characters of a different character class, and all of them dealing with a plague created by the goddess Istus affecting a different city in the world of Greyhawk. A deadly plague has stricken civilization; the players suspect this is a sinister test of some sort and venture out to stop it. Table of Contents Notable nonplayer characters * Cymbelline: Half-elf 9th Level thief / 10th level bard * ...
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Half-elf (Dungeons & Dragons)
The half-elf is a player character race featured in ''Dungeons & Dragons'' and related material. Publication history ''Advanced Dungeons & Dragons'' 1st edition The half-elf appeared as a player character race in the original ''Player's Handbook'' (1978). The half-elf also appeared in the original ''Monster Manual'' (1977). The half-elves of the Dragonlance setting were detailed in '' Dragonlance Adventures'' (1987). ''Advanced Dungeons & Dragons'' 2nd edition The half-elf appeared as a character race in the second edition ''Player's Handbook'' (1989). The half-elf also appeared in the ''Monstrous Compendium Volume One'' (1989), and ''Monstrous Manual'' (1993). Options for the half-elf character race were presented in '' Player's Option: Skills & Powers'' (1995). The planar half-elf for the Planescape setting was detailed in ''The Planewalker's Handbook'' (1996). The half-breed aquatic elf for the Forgotten Realms setting appeared in ''Sea of Fallen Stars'' (1999). ''Dungeon ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the tra ...
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David S
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the Kings of Israel and Judah, third king of the Kingdom of Israel (united monarchy), United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and Lyre, harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges David and Jonathan, a notably close friendship with Jonathan (1 Samuel), Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistin ...
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Kim Mohan
Kim Rudolph Mohan (May 4, 1949 – December 12, 2022) was an American author, editor and game designer best known for works related to the ''Dungeons & Dragons'' role-playing game. Early life and education Kim Mohan was born in Chicago, Illinois, on May 4, 1949. His family moved to Williams Bay, Wisconsin, when he was five. In high school, he became an avid science-fiction and fantasy reader, and also played wargames. He graduated third in his class and enrolled at Beloit College. However, he couldn't find a focus, switching majors several times from philosophy to mathematics and other subjects. Career Reporter Not finding what he needed at college, Mohan dropped out and decided to be a writer, finding a job as a reporter for Lake Geneva Regional News. After a few months, he joined the staff of the Beloit Daily News. Over nine years, Mohan worked as everything from a sports writer, an editorial writer, the state editor, and the wire service editor. After nine years, he left th ...
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Bruce Heard
Bruce Heard (born March 9, 1957, in Nice, France) is a game designer, and an author of several products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life Heard was born in Nice, France, on March 9, 1957, to his French mother and U.S. Navy officer father. "I grew up in France, England, Morocco, Washington, DC, and Dallas, all before I started school. I speak French, English, Spanish, Portuguese, and a little German," he said. Returning to Nice for his education, he graduated from the lycée (high school) in 1977; "I got passionately interested in wargames when I was attending the Lycée ... primarily in Avalon Hill games like '' Kriegspiel'', ''Luftwaffe'', ''Third Reich'', and '' Panzer Leader''—the classics. There were, of course, no French editions of these games at the time, so we all had to learn the American versions." Heard loved to travel, so he studied hotel management and worked as a concierge in both France and San Francisco. Career While ...
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Karl Waller
Karl Waller is an American artist whose work has appeared in comic books and roleplaying and collectible card games. Early life and education He graduated from the Pennsylvania School of Art in 1987, with a diploma in communication arts. Career Karl Waller produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine from 1988 to 1998. He has also produced artwork for other role-playing games including ''Shadowrun'' and ''Earthdawn'' (FASA), ''Shatterzone'', ''Torg'', and '' Bloodshadows'' (West End Games), '' Aria: Canticle of the Monomyth'' ( Last Unicorn Games), and ''In Nomine'' and ''GURPS'' (Steve Jackson Games), '' Vampire: The Masquerade'' and '' Wraith: The Oblivion'' ( White Wolf), and '' Mutants & Masterminds'' (Green Ronin Publishing). Waller has also illustrated cards for Last Unicorn Games' collectible card game '' Heresy: Kingdom Come''. Waller has also worked in the comic book industry, including illustrating the prequel comic b ...
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Daniel Horne
Daniel Horne is an artist whose work has appeared in role-playing games. Early life Daniel R. Horne was born in Pittsburgh, Pennsylvania in 1960. Works Daniel Horne has produced interior and cover illustrations for role-playing game books since 1986. In addition to several covers for ''Dragon'' and ''Dungeon'' magazine, Horne illustrated the covers of several ''Dungeons & Dragons'' books, including '' Talons of Night'' (1987), ''The Shattered Statue'' (1987), ''Fate of Istus'' (1989), '' Dark and Hidden Ways'' (1990), and the '' World Builder's Guidebook'' (1996). Horne also did role-playing game work for Iron Crown Enterprises, West End Games, Alderac Entertainment Group, and Troll Lord Games. Horne also illustrated cards for the '' Magic: The Gathering'' collectible card game. His work is included in the book '' Masters of Dragonlance Art''. He is also an illustrator of children's books, including ''Young Merlin'' by Robert D. San Souci Robert Daniel San Souci (October ...
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Boccob
This is a list of deities of ''Dungeons & Dragons'', including all of the 3.5 edition gods and powers of the "Core Setting" for the ''Dungeons & Dragons'' (''D&D'') roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. ''Dungeons and Dragons'' may be useful in teaching classical mythology. ''D&D'' draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more. Publication history The first official publication to detail god-like beings for use in the ''Dungeons & Dragons'' gam ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Nigel Findley
Nigel D. Findley (July 22, 1959 – February 19, 1995) was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Biography Nigel Findley was born in Venezuela in 1959 to Canadian parents, and lived in Spain, Nigeria, the United States, and England before moving with his family to Vancouver in 1969. He got his start as a role-playing game author in the mid 1980s during his business career. By 1990 he had become a full-time writer, and had authored or coauthored over one hundred books, and twelve novels. He wrote for many game companies, including TSR, and for FASA's ''Shadowrun'' supplements and fiction. Findley's adventure '' The Universal Brotherhood'' (1990) for ''Shadowrun'' was well received. He got his start writing for ''Dungeons & Dragons'', and won a 1992 Origins Award for '' GURPS Illuminati''. In 1994 he was inducted into the Origins Awards Hall of Fame. His body of work also included supplements for Mayf ...
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Character Class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the ''Dungeons & Dragons'' role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a ''Dungeons & Dragons'' player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. ''Dungeons & Dragons'' was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. ''Dungeons & Dragons'' classes have generally been defined in the '' Player's Handbook'', one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks. Classes by type Principal base ...
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