Nigel Findley
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Nigel Findley
Nigel D. Findley (July 22, 1959 – February 19, 1995) was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Biography Nigel Findley was born in Venezuela in 1959 to Canadian parents, and lived in Spain, Nigeria, the United States, and England before moving with his family to Vancouver in 1969. He got his start as a role-playing game author in the mid 1980s during his business career. By 1990 he had become a full-time writer, and had authored or coauthored over one hundred books, and twelve novels. He wrote for many game companies, including TSR, and for FASA's ''Shadowrun'' supplements and fiction. Findley's adventure '' The Universal Brotherhood'' (1990) for ''Shadowrun'' was well received. He got his start writing for ''Dungeons & Dragons'', and won a 1992 Origins Award for ''GURPS Illuminati''. In 1994 he was inducted into the Origins Awards Hall of Fame. His body of work also included supplements for Mayfa ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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The Lord Of The Rings Trading Card Game
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Castle Falkenstein (role-playing Game)
''Castle Falkenstein'' is a steampunk-themed fantasy role-playing game (RPG) designed by Mike Pondsmith and originally published by R. Talsorian Games in 1994. The game is named for a legendary unbuilt castle in the Bavarian Alps. Players play the roles of gallant adventurers who take on quests of intrigue and derring-do in the spirit of Victorian adventures such as ''The Prisoner of Zenda''. Setting The game is set on an alternate earth, in the steampunk era of Victorian "New Europa" circa 1870. In addition to humans, New Europa is populated by creatures from fantasy such as dragons and faeries. Fictional characters such as Van Helsing can also be encountered. Original edition The game was designed by Mike Pondsmith and published in 1994 by R. Talsorian Games as a 224-page softcover book. Cover art was by William Eaken and Mark Schumann. System The game does not use statistics or dice to define a character. Instead, players must choose a general template of a hero (Hero ...
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Greyspace
''Greyspace'' (product code SJR6) is an accessory for the ''Spelljammer'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 96-page booklet describes the area of space near the planet Oerth of the Greyhawk setting. The book describes the planets and sites of Oerth, Kule, Raenei, Liga, The Grinder, Edill, Gnibile, Conatha, Ginsel, Borka, Greela, and The Spectre. The book also details new magical items and new monsters. Publication history The book was written by Nigel Findley, and was published in 1992. Cover art is by Tom Baxa Thomas M. Baxa is an artist whose work has appeared in role-playing games. Biography Tom Baxa grew up in the suburbs of Chicago. He enrolled at Northern Illinois University, where he studied under comic and fantasy artist Mark Nelson. Works T ..., with interior illustrations by David O. Miller, and cartography by John Knecht. Reception References Role-playing game supplements introduced in 1992 Spellj ...
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Fate Of Istus
''Fate of Istus'' is a multipart adventure for the ''Dungeons & Dragons'' roleplaying game, taking place in the ''World of Greyhawk'' campaign setting. The module is designed for characters of any class or level, and was published as an in-game vehicle to explain the transition from the game's first to second edition. This is accomplished by goddess Istus's re-evaluation of the inhabitants of Oerth and making changes to the abilities of each character class. Plot synopsis ''Fate of Istus'' is a collection containing a series of 10 adventure scenarios, each of them designed for player characters of a different character class, and all of them dealing with a plague created by the goddess Istus affecting a different city in the world of Greyhawk. A deadly plague has stricken civilization; the players suspect this is a sinister test of some sort and venture out to stop it. Table of Contents Notable nonplayer characters * Cymbelline: Half-elf 9th Level thief / 10th level bard * ...
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Greyhawk Adventures
''Greyhawk Adventures'' is an accessory for the ''Advanced Dungeons & Dragons'' (''AD&D'') ''World of Greyhawk'' campaign setting. Contents ''Greyhawk Adventures'' contains information about Greyhawk deities, clerics, major non-player characters, monsters, geography, spells of the setting's notable magic-users, magic items of the setting, rules for playing zero-level characters, and six short role-playing adventures. The supplement is intended to be compatible with both the 1st and 2nd Edition ''Advanced Dungeons & Dragons'' rule systems. The contents of ''Greyhawk Adventures'' represent a transitional state between the 1st and 2nd edition AD&D rules; the NPCs in the Hall of Heroes include monks, a 1st Edition character class not included in the 2nd Edition rules, while the "Monsters of Greyhawk" chapter uses the 2nd Edition's system of rolling two ten-sided dice ( 2d10) for monster morale, rather than the 1st Edition's d100-based morale system. ''Greyhawk Adventures'' elabor ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and Steve Wieck and of the latter. White Wolf Publis ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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The Primal Order
''The Primal Order'', or "TPO", is a religion-based fantasy roleplaying game supplement. Of particular note, TPO was the first work published by Wizards of the Coast and its president, Peter Adkison. Through ''TPO'', Wizards of the Coast introduced the "Capsystem" concept, enabling gamemasters to seamlessly integrate TPO and future Capsystem titles into other role-playing games. The supplement covers high-powered gaming and the gods. TPO provides guidelines for gamemasters to develop individual gods of various power levels, to include entire pantheons, as well as the vast support network, both divine and mortal, required to maintain and increase godly status. These guidelines stem from the foundational concept of primal energy, its sources and impact, as well as its resource management. As part of the sale of Wizards of the Coast to Hasbro in 2001, Adkison retained the rights to ''The Primal Order'', his own original work. Published supplements Wizards quickly followed up th ...
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