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Fat Princess
''Fat Princess'' is an action real-time strategy video game developed by Titan Studios and published by Sony Computer Entertainment for the PlayStation 3. It was released in North America, Europe and Australia on July 30, 2009, and in Japan on December 25 the same year, as . It was included on the ''Best of PlayStation Network Vol. 1'' compilation disc, released on June 18, 2013. A PlayStation Portable version, titled ''Fat Princess: Fistful of Cake'', was released in 2010. ''Fat Princess'' is a multiplayer game for up to 32 players, with the basic goal of rescuing the Princess and bringing her back to the team's base, a twist on capture the flag. The players pick up and carry cakes to feed the Princess, which makes her heavier and harder for the enemy to carry back to their own castle. The game contains six character classes (Villager, Worker, Priest, Ranger, Mage and Warrior) and three downloadable classes (Pirate, Ninja and Giant), each of which contributes to the team's task ...
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Titan Studios
Titan Studios, Inc. was an American video game developer based in Seattle. Formed by Epic Games China in November 2008, it comprised the team of the former ''Fat Princess'' developer Darkstar Industries. Titan Studios was disestablished in June 2011 and was succeeded by Carbon Games and Fun Bits. History Titan Studios was formed in Seattle as a subsidiary of Epic Games China on November 11, 2008. The studio's core team comprised the former Darkstar Industries team, which had been working on ''Fat Princess''. The stated intent of the opening was to develop original games using Unreal Engine 3, as well as a massively multiplayer online game. Following the release of ''Fat Princess'', Titan Studios acted in a supporting role for Epic Games China and ceased the production of original games. Titan Studios was disestablished in June 2011. Six core team members—Dawna Baltins, Weng Chen, Matt Endsley, James Green (Titan Studios' founder), Branimir Karadzic, and Ken Klopp—establi ...
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Feeding Fat Princess
Eating (also known as consuming) is the ingestion of food, typically to provide a heterotrophic organism with energy and to allow for growth. Animals and other heterotrophs must eat in order to survive — carnivores eat other animals, herbivores eat plants, omnivores consume a mixture of both plant and animal matter, and detritivores eat detritus. Fungi digest organic matter outside their bodies as opposed to animals that digest their food inside their bodies. For humans, eating is an activity of daily living. Some individuals may limit their amount of nutritional intake. This may be a result of a lifestyle choice, due to hunger or famine, as part of a diet or as religious fasting. Eating practices among humans Many homes have a large kitchen area devoted to preparation of meals and food, and may have a dining room, dining hall, or another designated area for eating. Most societies also have restaurants, food courts, and food vendors so that people may eat when away f ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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SuperVillain Studios
SuperVillain Studios is an American video game development company that develops for the Wii, Nintendo DS, Xbox, Xbox 360, PlayStation 2, PlayStation 3, PlayStation 4, and PlayStation Portable. Company profile SuperVillain Studios (SVS) was founded in January 2004 by Tim Campbell, Steve Ganem and Chris Rausch in Costa Mesa, CA. The original team consisted of 6 members, whose first duties were levels and online programming for Tony Hawk's Underground 2, which was primarily developed by Neversoft. The team grew steadily through steady contracts with Activision, eventually developing the original title, Dungeon Siege: Throne of Agony, on the PSP for 2K Games. The title was built using the company's internally developed cross-platform engine, Automaton, which is known for its versatility. Automaton was also used to develop Fat Princess: Fistful of Cake and flOw PSP for Sony Computer Entertainment and Order Up! (Wii) for Zoo Games. According to the company website, "...SuperVilla ...
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Tag (game)
Tag (also called touch and go AG'', tig, it, tiggy, tips, tick, tip) is a playground game involving two or more players chasing other players in an attempt to "tag" and mark them out of play, usually by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually, when a person is tagged, the tagger says, "Tag, you're 'it'!" The last one tagged during tag is "it" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East. Basic rules Players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe. The player selected to be "it" then chases the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged. A tag makes the tagged player "it". In some variations, the previous "it" is no longer "it" and the game can continue indefini ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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Xi (alternate Reality Game)
''Xi'' ( or ) was the world's first console-based and virtual world-based alternate reality game. It was a one-time-only play, unfolding in real time, and only available on the PlayStation 3 through the social gaming network, PlayStation Home. The game was an adventure to help find "Jess" and the meaning of '' Xi'' by collecting fragments and butterflies found in a series of secret areas in Home that changed frequently. The game also challenged the users to search for clues in the real world. The game was created by nDreams who released several spaces for ''Xi''. The game was promoted through a teaser campaign of clues and hints during the month prior to its release on March 23, 2009. The clues were hidden in the Menu Pad and videos in the central meeting point. The game lasted a total of 12 weeks from its release. ''Xi'' and all of the corresponding spaces were exclusive to the European and North American versions of PlayStation Home, though there were also websites, videos, pr ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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NDreams
nDreams, Ltd. is a company that develops and publishes video games. It is located in Farnborough, Hampshire in the United Kingdom. The company was formed in August 2006 by former SCi and Eidos creative director, Patrick O'Luanaigh. Since formation, the developer has worked on numerous projects for different video game platforms, initially PlayStation Home, the virtual world on Sony's PlayStation 3 console, where they grew to become one of the leading publishers. From late 2013 nDreams began working on content for virtual reality (VR) headsets, such as Sony's PlayStation VR, Oculus Rift and Samsung Gear VR. nDreams has stated that they are now entirely focused on developing content for virtual reality. Virtual reality Since 2013, nDreams has focused on developing content for virtual reality headsets. The first game released by nDreams for virtual reality was the tech demo SkyDIEving, which launched in 2013. This saw players freefalling through the sky until they inevi ...
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PlayStation Home
PlayStation Home was a virtual 3D social networking, social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk drive, hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open Beta version#Beta, beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015. Home allowed users to create a custom Avatar (computing), avatar, which could be groomed realistically. Each avatar was given a personal apartment that users could decorate with free, bought, or won items. Users could travel throughout the Home world, which was frequently updated by Sony and its partners. Public spaces were made for display, entertainment, advertising, and networking. Home's ...
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