Farbrausch
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Farbrausch
Farbrausch, or Farb-rausch, is a German group of demogroup, demomakers who became well known in the demoscene in December 2000 with a 64k intro called "fr-08: .the .product". The demo achieved its small size through the use of procedural textures, a custom MIDI-based software synthesizer V2 (controlled through a sequencer called Logic Audio), and a modified version of UPX executable compressor, ".the .product" is an 11-minute 3D computer graphics, 3-D show featuring complex scenes of computer generated imagery. The name "Farbrausch" translates literally to "color rush", where rush means variously "intoxication, drunkenness, high, ecstasy, and state of euphoria.". Their work has won numerous awards. In 2004, a subdivision of farbrausch called ".theprodukkt" released a 96 kB first-person shooter game named ".kkrieger", and an earlier version of the tool they currently use to produce some of their demos, named ".werkkzeug", or "Tool". Farbrausch give their releases a "product code", i ...
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Breakpoint (demo Party)
Breakpoint was a German demoscene party. From 2003 to 2010, it took place annually at Easter in Bingen. Breakpoint was the successor to the legendary Mekka & Symposium. With over 1000 visitors, it was the world's biggest pure demoscene-party, attracting demosceners from not only Germany, but also from other European countries (e.g. Sweden, Finland, Poland, Spain), or even from overseas (for example Australia, Canada). The party was also the traditional host of the Scene.org Awards ceremony. History The concept of Breakpoint was born in late 2002 when internal tensions within the Mekka & Symposium organizing team made another M&S party impossible. Part of the remaining organizing team teamed up with organizers of other German demo parties like Dialogos, Evoke and the Ultimate Meeting, and decided to create a new demoscene party for Easter. The location was changed, from the northern city of Fallingbostel to Bingen, a small town near Frankfurt. The party place was decided to ...
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64k Intro
A 64K intro is a Demo (computer programming), demo where the size of the executable file is limited to 64 kibibytes, or 65,536 bytes. At demo parties, there is a category for this kind of demo, where the one that gives the best impression wins. 64K intros generally apply many techniques to be able to fit in the given size, usually including procedural generation, sound synthesis, and executable compression. The size of 64 kibibytes is a traditional limit which was inherited from the maximum size of a COM file. History Demos traditionally were limited by the system memory size, or later on the storage that was available (although demos on multiple discs weren't unheard of). By the early 1990s, especially after machines started to get large hard discs and internet connections, demo sizes grew, and as a reaction limited size categories that forced devs to not simply stream data from storage started to become common at demo parties. As the scene evolved, the size of limited PC d ...
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Kkrieger
''.kkrieger'' (from ''Krieger'', German for warrior) is a German first-person shooter video game created by German demogroup .theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004. The game remains a beta version , rendering it a perpetual beta. Development history .theprodukkt have developed ''.kkrieger'' since mid-2002, using their tool .werkkzeug (from ''Werkzeug'', German for tool). They used an unreleased version of .werkkzeug called .werkkzeug3. The source code of ''.werkkzeug3'' engine was made available by the group in 2014, either under the BSD license or as public domain. Procedural content ''.kkrieger'' makes extensive use of procedural generation methods. Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data and the generator code to be compiled into the executable, producing a relatively small file size. Meshes are created from basic ...
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The Party (demo Party)
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demoscene productions can be made with the latest consumer techn ...
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Demoscene
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demoscene productions can be made with the latest consumer techno ...
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Demogroup
Demogroups are teams of demosceners, who make computer based audio-visual works of art known as demos. Demogroups form a subculture collectively known as the demoscene. Groups frequently consist of students, young computer enthusiasts who spend days coding their demos. They often have a pseudonym (called a "handle" or "nick"), usually chained together with the name of their group (in formats like "Scener of Demo Group" or "Scener/DG"). Demosceners rarely use their real names in demoscene contexts. This is a tradition originating from the demoscene's roots, where small demos were distributed along with cracked software, usually computer games. Many demogroups have been founded by friends who already knew each other in real life. However, there have also been groups that have taken their form online via Bulletin Board Systems or the Internet. Perhaps the most important way for demogroups to communicate is IRC. Demosceners from different groups also meet each other in real life at ...
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Github
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are peer-reviewed und ...
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Scene
Scene (from Ancient Greek, Greek σκηνή ''skēnḗ'') may refer to: Arts, entertainment, and media Music *Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style. Groups and performers * The Scene (Canadian band), The Scene who recorded the song "Scenes (from Another World)" * Scene, the stage name used by Japanese Punk guitarist Minoru Kojima * Selena Gomez & the Scene, an American band * The Scene (Canadian band), a late 1960s psychedelic Canadian band * The Scene (Dutch band), a Dutch band formed by Thé Lau Albums * ''Scene'', a 2005 noise Masami Akita discography, album by Merzbow * Scenes (album), ''Scenes'' (album), a 1992 music album by Marty Friedman * The Scene (Eskimo Callboy album), ''The Scene'' (Eskimo Callboy album), an Eskimo Callboy album * ''The Scene'', the debut album of The Scene (Dutch band), The Scene Other uses in music * S.C.E.N.E. Music Festival, an annual festival held in downtown St. Catharines, Ont ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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