Facing Worlds
   HOME
*





Facing Worlds
Facing Worlds, also known by its filename CTF-Face, is a multiplayer map for the first-person shooter video games ''Unreal Tournament'' (1999), ''Unreal Tournament 2003'', ''Unreal Tournament 2004'', '' Unreal Tournament 3'', and ''Unreal Tournament'' (2014). Consisting of two identical towers separated by a bridge, each team must fight their way into the opposing team's tower and capture their flag. The original ''Unreal Tournament'' version of Facing Worlds received critical acclaim, and is widely regarded as one of the greatest first-person shooter maps of all time. Design Facing Worlds originally appeared in ''Unreal Tournament'' (1999). The map is set in space on a small asteroid in orbit over Earth. As a Capture the Flag map, players are divided into two teams, with each team spawning near a tower containing their team's flag. The towers are connected by a two-lane bridge, with a large gap separating the lanes. The goal of the map is for each team to retrieve the opposing te ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Unreal Tournament
''Unreal Tournament'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the ''Unreal'' series, it was first published by GT Interactive in 1999 for Microsoft Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: ''Unreal Tournament: Game of the Year Edition''. Powered by the Unreal Engine, ''Unreal Tournament'' received universal acclaim, often being considered one of the greatest video games ever made, with reviewers praising the graphics, level design, and gameplay, though the console ports were noted for having limitations. The design of the game shifted the series' focus to competit ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Michiel Van Den Bos
Michiel "M.C.A." van den Bos (born 23 May 1975) is a Dutch musician who composes primarily for Epic Games and Triumph Studios. He began composing on the Commodore 64 and Amiga before making the transition to composing professional soundtracks for video games such as '' Unreal'', ''Unreal Tournament'', ''Deus Ex'', and the ''Overlord'' series. His most recent project is the soundtrack of '' Age of Wonders: Planetfall''. According to an interview, his influences are LTJ Bukem, John Williams, Jerry Goldsmith, Martin Galway, Underworld, Rob Hubbard, Jeroen Tel, Ben Daglish, Carcass, At the Gates, Insomnium, PFM and Artemis. Van den Bos is also an active indie/alternative DJ. Video game credits * 1998 – '' Unreal'' (and the mission pack, '' Return to Na Pali'') * 1999 – '' Age of Wonders'' * 1999 – ''Unreal Tournament'' * 2000 – ''Deus Ex'' * 2007 – ''Overlord'' * 2007 – '' Overlord: Raising Hell'' * 2009 – '' Overlord: Dark Legend'' * 2009 – ''Overlord II'' * 2 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Multiplayer Maps
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), early ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


One Must Fall 2097
''One Must Fall: 2097'' is a fighting video game for all IBM-compatible computers on DOS, programmed by Diversions Entertainment, published by Epic MegaGames and released in October 1994. The game was later patched to include multiplayer support. In February 1999, the game was declared freeware by the developers. A sequel titled '' One Must Fall: Battlegrounds'' was released in 2003. Gameplay ''One Must Fall: 2097'' replaces the human combatants typical of contemporary fighter video games with large Human Assisted Robots (HAR). These HARs are piloted through a physical and mental link to the human pilots, but this is merely a plot concept and is never shown on-screen. Eleven HARs and ten selectable pilots are available for play, along with five arenas and four tournaments. The pilots vary in strength, speed and endurance, thus the many HAR/pilot combinations allow for large replay value. Unlike in most fighting games of its time, the arenas (except one, the Stadium) contain ha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE