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Futhark (programming Language)
Futhark is a multi-paradigm, high-level, functional, data parallel, array programming language. It is a dialect of the language ML, originally developed at UCPH Department of Computer Science (DIKU) as part of the HIPERFIT project. It focuses on enabling data parallel programs written in a functional style to be executed with high performance on massively parallel hardware, especially graphics processing units (GPUs). Futhark is strongly inspired by NESL, and its implementation uses a variant of the flattening transformation, but imposes constraints on how parallelism can be expressed in order to enable more aggressive compiler optimisations. In particular, irregular nested data parallelism is not supported. It is free and open-source software released under an ISC license. Overview Futhark is a language in the ML family, with an indentation-insensitive syntax derived from OCaml, Standard ML, and Haskell. The type system is based on a Hindley–Milner type system with ...
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Array Programming
In computer science, array programming refers to solutions that allow the application of operations to an entire set of values at once. Such solutions are commonly used in computational science, scientific and engineering settings. Modern programming languages that support array programming (also known as vector (data structure), vector or multidimensional analysis, multidimensional languages) have been engineered specifically to generalize operations on scalar (computing), scalars to apply transparently to vector (geometric), vectors, matrix (mathematics), matrices, and higher-dimensional arrays. These include APL (programming language), APL, J (programming language), J, Fortran, MATLAB, Analytica (software), Analytica, GNU Octave, Octave, R (programming language), R, Cilk Plus, Julia (programming language), Julia, Perl Data Language, Perl Data Language (PDL), Raku (programming language). In these languages, an operation that operates on entire arrays can be called a ''vectorized' ...
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Comparison Of Multi-paradigm Programming Languages
Programming languages can be grouped by the number and types of paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or futures ** Actor programming – concurrent computation with ''actors'' that make local decisions in response to the environment (capable of selfish or competitive behaviour) * Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm) * Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets) * Declarative programming – describes what computation should perform, without specifying detailed state changes cf. imperative pro ...
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General-purpose Programming Language
In computer software, a general-purpose programming language (GPL) is a programming language for building software in a wide variety of application Domain (software engineering), domains. Conversely, a Domain-specific language, domain-specific programming language (DSL) is used within a specific area. For example, Python (programming language), Python is a GPL, while SQL is a DSL for Query language, querying relational databases. History Early programming languages were designed for scientific computing (numerical calculations) or commercial data processing, as was computer hardware. Scientific languages such as Fortran and ALGOL, Algol supported floating-point calculations and multidimensional arrays, while business languages such as COBOL supported fixed-field file formats and record (computer science), data records. Much less widely used were specialized languages such as IPL-V and LISP for List (abstract data type), symbolic list processing; COMIT for string manipulation; APT ...
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Dependent Type
In computer science and logic, a dependent type is a type whose definition depends on a value. It is an overlapping feature of type theory and type systems. In intuitionistic type theory, dependent types are used to encode logic's quantifiers like "for all" and "there exists". In functional programming languages like Agda, ATS, Rocq (previously known as ''Coq''), F*, Epigram, Idris (programming language), Idris, and Lean (proof assistant), Lean, dependent types help reduce bugs by enabling the programmer to assign types that further restrain the set of possible implementations. Two common examples of dependent types are ''dependent functions'' and ''dependent pairs''. The return type of a dependent function may depend on the ''value'' (not just type) of one of its arguments. For instance, a function that takes a positive integer n may return an array of length n, where the array length is part of the type of the array. (Note that this is different from polymorphism and generi ...
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Uniqueness Type
In computing, a unique type guarantees that an object is used in a single-threaded way, with at most a single reference to it. If a value has a unique type, a function applied to it can be optimized to update the value in-place in the object code. Such in-place updates improve the efficiency of functional languages while maintaining referential transparency. Unique types can also be used to integrate functional and imperative programming. Introduction Uniqueness typing is best explained using an example. Consider a function readLine that reads the next line of text from a given file: function readLine(File f) returns String return line where String line = doImperativeReadLineSystemCall(f) end end Now doImperativeReadLineSystemCall reads the next line from the file using an OS-level system call which has the side effect of changing the current position in the file. But this violates referential transparency because calling it multiple times with the same argu ...
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every '' term'' (a word, phrase, or other set of symbols). Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean". Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type synta ...
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OCaml
OCaml ( , formerly Objective Caml) is a General-purpose programming language, general-purpose, High-level programming language, high-level, Comparison of multi-paradigm programming languages, multi-paradigm programming language which extends the Caml dialect of ML (programming language), ML with Object-oriented programming, object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Didier Rémy, Ascánder Suárez, and others. The OCaml toolchain includes an interactive top-level Interpreter (computing), interpreter, a bytecode compiler, an optimizing native code compiler, a reversible debugger, and a package managerOPAM together with a composable build system for OCamlDune. OCaml was initially developed in the context of automated theorem proving, and is used in static program analysis, static analysis and formal methods software. Beyond these areas, it has found use in systems programming, web development, and specific financial utili ...
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Free And Open-source Software
Free and open-source software (FOSS) is software available under a license that grants users the right to use, modify, and distribute the software modified or not to everyone free of charge. FOSS is an inclusive umbrella term encompassing free software and open-source software. The rights guaranteed by FOSS originate from the "Four Essential Freedoms" of '' The Free Software Definition'' and the criteria of '' The Open Source Definition''. All FOSS can have publicly available source code, but not all source-available software is FOSS. FOSS is the opposite of proprietary software, which is licensed restrictively or has undisclosed source code. The historical precursor to FOSS was the hobbyist and academic public domain software ecosystem of the 1960s to 1980s. Free and open-source operating systems such as Linux distributions and descendants of BSD are widely used, powering millions of servers, desktops, smartphones, and other devices. Free-software licenses and open-so ...
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Flattening Transformation
The flattening transformation is an algorithm that transforms nested data parallelism into flat data parallelism. It was pioneered by Guy Blelloch as part of the NESL programming language. The flattening transformation is also sometimes called vectorization, but is completely unrelated to automatic vectorization. The original flattening algorithm was concerned solely with first-order multidimensional arrays containing primitive types, but was extended to handle higher-order and recursive data types in the work on Data Parallel Haskell. Overview Flattening works by ''lifting'' functions to operate on arrays instead of on single values. For example, a function f : A \rightarrow B is lifted to a function f' : \rightarrow /math>. This means an expression map~f~x can be replaced with an application of the lifted function: f'~x. Intuitively, flattening thus works by replacing all function applications with applications of the corresponding lifted function. After flattening, a ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs were later found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. The ability of GPUs to rapidly perform vast numbers of calculations has led to their adoption in diverse fields including artificial intelligence (AI) where they excel at handling data-intensive and computationally demanding tasks. Other non-graphical uses include the training of neural networks and cryptocurrency mining. History 1970s Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scann ...
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Massively Parallel
Massively parallel is the term for using a large number of computer processors (or separate computers) to simultaneously perform a set of coordinated computations in parallel. GPUs are massively parallel architecture with tens of thousands of threads. One approach is grid computing, where the processing power of many computers in distributed, diverse administrative domains is opportunistically used whenever a computer is available.''Grid computing: experiment management, tool integration, and scientific workflows'' by Radu Prodan, Thomas Fahringer 2007 pages 1–4 An example is BOINC, a volunteer-based, opportunistic grid system, whereby the grid provides power only on a best effort basis.''Parallel and Distributed Computational Intelligence'' by Francisco Fernández de Vega 2010 pages 65–68 Another approach is grouping many processors in close proximity to each other, as in a computer cluster. In such a centralized system the speed and flexibility of the interconnect ...
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Dialect (computing)
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, variables, and mechanisms for error handling. An implementation of a programming language is required in order to execute programs, namely an interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type ( imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. While early programming languages were closely tied to the hardware, over time they have developed more abstraction to hide implementation details for greater simplicity. Thousands of programming lang ...
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