Fulldome Art (e.g., For Planetarium Domes)
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Fulldome Art (e.g., For Planetarium Domes)
Fulldome refers to immersive dome-based video display environments. The dome, horizontal or tilted, is filled with real-time (interactive) or pre-rendered (linear) computer animations, live capture images, or composited environments. Although the current technology emerged in the early-to-mid 1990s, fulldome environments have evolved from numerous influences, including immersive art and storytelling, with technological roots in domed architecture, planetariums, multi-projector film environments, flight simulation, and virtual reality. Initial approaches to moving fulldome imagery used wide-angle lenses, both 35 and 70 mm film, but the expense and ungainly nature of the film medium prevented much progress; furthermore, film formats such as Omnimax did not cover the full two pi steradians of the dome surface, leaving a section of the dome blank (though, due to seating arrangements, that part of the dome was not seen by most viewers). Later approaches to fulldome utilized m ...
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Computer Animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a ra ...
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MSG Sphere At The Venetian
MSG Sphere at The Venetian is a sphere-shaped music and entertainment arena being built in Paradise, Nevada, near the Las Vegas Strip and east of the Venetian resort. The 17,500-seat auditorium was initially scheduled to open in 2021, but construction was suspended in April 2020 due to a disruption in the project's supply chain, caused by the COVID-19 pandemic. Construction resumed later that year, and the opening is scheduled for the second half of 2023. History Background The MSG Sphere arena was announced in February 2018, and is being built in partnership between The Madison Square Garden Company (MSG) and Las Vegas Sands Corporation. The MSG Sphere is located east of Las Vegas Sands' Venetian resort and just off the Las Vegas Strip. The sphere-shaped venue will have a capacity of 17,500 and feature the world's largest LED screen. Las Vegas Sands contributed the site for the project. The sphere was designed by Populous. The property will include 304 parking spaces, while ...
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Color Space
A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers infor examplethe Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB). A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised. A "color model" is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e.g. tr ...
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Contrast Ratio
The contrast ratio (CR) is a property of a display system, defined as the ratio of the luminance of the brightest shade (white) to that of the darkest shade (black) that the system is capable of producing. A high contrast ratio is a desired aspect of any display. It has similarities with dynamic range. There is no official, standardized way to measure contrast ratio for a system or its parts, nor is there a standard for defining "Contrast Ratio" that is accepted by any standards organization so ratings provided by different manufacturers of display devices are not necessarily comparable to each other due to differences in method of measurement, operation, and unstated variables. Manufacturers have traditionally favored measurement methods that isolate the device from the system, whereas other designers have more often taken the effect of the room into account. An ideal room would absorb all the light reflecting from a projection screen or emitted by a cathode ray tube, and the o ...
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Black Level
Video black level is defined as the level of brightness at the darkest (black) part of a visual image or the level of brightness at which no light is emitted from a screen, resulting in a pure black screen. Video displays generally need to be calibrated so that the displayed black is true to the black information in the video signal. If the black level is not correctly adjusted, visual information in a video signal could be displayed as black, or black information could be displayed as above black information (gray). The voltage of the black level varies across different television standards. PAL sets the black level the same as the blanking level, while NTSC sets the black level approximately 54 mV above the blanking level. User misadjustment of black level on monitors is common. It results in darker colors having their hue changed, it affects contrast, and in many cases causes some of the image detail to be lost. Black level is set by displaying a testcard image and ad ...
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Laser Video Projector
Laser color television (laser TV), or laser color video display, is a type of television that utilizes two or more individually modulated optical (laser) rays of different colors to produce a combined spot that is scanned and projected across the image plane by a polygon-mirror system or less effectively by optoelectronic means to produce a color-television display. The systems work either by scanning the entire picture a dot at a time and modulating the laser directly at high frequency, much like the electron beams in a cathode ray tube, or by optically spreading and then modulating the laser and scanning a line at a time, the line itself being modulated in much the same way as with digital light processing (DLP). The special case of one ray reduces the system to a monochrome display as, for example, in black and white television. This principle applies to a direct view display as well as to a (front or rear) laser projector system. Laser TV technology began to appear in the 1 ...
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Liquid Crystal On Silicon
Liquid crystal on silicon (LCoS or LCOS) is a miniaturized reflective active-matrix liquid-crystal display or "microdisplay" using a liquid crystal layer on top of a silicon backplane. It is also referred to as a spatial light modulator. LCoS was initially developed for projection televisions but is now used for wavelength selective switching, structured illumination, near-eye displays and optical pulse shaping. By way of comparison, some LCD projectors use transmissive LCD, allowing light to pass through the liquid crystal. In an LCoS display, a CMOS chip controls the voltage on square reflective aluminium electrodes buried just below the chip surface, each controlling one pixel. For example, a chip with XGA resolution will have 1024x768 plates, each with an independently addressable voltage. Typical cells are about 1–3 centimeters square and about 2 mm thick, with pixel pitch as small as 2.79 μm. A common voltage for all the pixels is supplied by a transparent co ...
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Liquid Crystal Display
A liquid-crystal display (LCD) is a flat panel display, flat-panel display or other Electro-optic modulator, electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but instead use a backlight or reflector (photography), reflector to produce images in color or monochrome monitor, monochrome. LCDs are available to display arbitrary images (as in a general-purpose computer display) or fixed images with low information content, which can be displayed or hidden. For instance: preset words, digits, and seven-segment displays, as in a digital clock, are all good examples of devices with these displays. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements. LCDs can either be normally on (positive) or off (negative), depending on the polarizer arrangement. For example, a character ...
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Digital Light Processing
Digital Light Processing (DLP) is a set of chipsets based on optical micro-electro-mechanical technology that uses a digital micromirror device. It was originally developed in 1987 by Larry Hornbeck of Texas Instruments. While the DLP imaging device was invented by Texas Instruments, the first DLP-based projector was introduced by Digital Projection Ltd in 1997. Digital Projection and Texas Instruments were both awarded Emmy Awards in 1998 for the DLP projector technology. DLP is used in a variety of display applications from traditional static displays to interactive displays and also non-traditional embedded applications including medical, security, and industrial uses. DLP technology is used in DLP front projectors (standalone projection units for classrooms and business primarily), DLP rear projection television sets, and digital signs. It is also used in about 85% of digital cinema projection, and in additive manufacturing as a light source in some printers to cure resins ...
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