Full Screen Bloom
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Full Screen Bloom
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of '' Tron 2.0'' in 2004. Theory The physical basis of bloom is that, in the real world, lenses can never focus perfectly. Even a perfect lens will convolve the incoming image with an Airy disk (the diffraction pattern produced by passing a point light source through a circular aperture). Under normal circumstances, these imperfections are not noticeable, but an intensely bright light source will cause the imperfections to become visible. As a result, the image o ...
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Elephants Dream - Emo And Proog
Elephants are the largest existing land animals. Three living species are currently recognised: the African bush elephant, the African forest elephant, and the Asian elephant. They are the only surviving members of the family Elephantidae and the order Proboscidea. The order was formerly much more diverse during the Pleistocene, but most species became extinct during the Late Pleistocene epoch. Distinctive features of elephants include a long proboscis called a trunk, tusks, large ear flaps, pillar-like legs, and tough but sensitive skin. The trunk is used for breathing, bringing food and water to the mouth, and grasping objects. Tusks, which are derived from the incisor teeth, serve both as weapons and as tools for moving objects and digging. The large ear flaps assist in maintaining a constant body temperature as well as in communication. African elephants have larger ears and concave backs, whereas Asian elephants have smaller ears, and convex or level backs. Elephants are ...
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RGB Color Spaces
An RGB color space is any additive color space based on the RGB color model. An RGB color space is defined by chromaticity coordinates of the red, green, and blue additive primaries, the white point which is usually a standard illuminant, and the transfer function which is also known as the tone response curve (TRC) or gamma. Applying Grassmann's law of light additivity, a colorspace so defined can produce colors which are enclosed within the 2D triangle on the chromaticity diagram defined by those primary coordinates. The TRC and white point further define the possible colors, creating a volume in a 3D shape that never exceeds the triangular bounds. The primary colors are often specified in terms of their xyY chromaticity coordinates, though the uʹ,vʹ coordinates from the UCS chromaticity diagram may be used. Both xyY and uʹ,vʹ are derived from the CIE 1931 color space, a device independent space also known as XYZ which uses the 2° standard observer, an averaging of expe ...
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Spring (game Engine)
The Spring Engine (also termed SpringRTS and formerly TA Spring), is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software, subject to the terms of the GNU General Public License v2.0 or later. History The development was initiated by Stefan Johansson, Tomaz Kunaver, and Jelmer Cnossen, members of the Swedish Yankspankers game clan under the name TA Spring. Since 2005 it is being developed by the community. The project aimed originally to bring the gameplay experience of Total Annihilation into three dimensions and to have the game run the mods and third-party units from Total Annihilation. The first release was on July 7, 2007, achieving its initial goals. Since then, the project evolved from a mere TA clone to a general RTS game engine including more flexible features like built-in high-level extensibility through a Lua scripting interface. Most of the games running on the engine (as of December 2010) are focused on multi ...
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Sauerbraten
Sauerbraten is a traditional German roast of heavily marinated meat. It is regarded as a national dish of Germany, and is frequently served in German-style restaurants internationally. It can be prepared from a variety of meats, most often from beef, but also from venison, lamb and mutton, pork and horse.Sheraton 1965, p. 147.Kummer 2007, p. 553. Before cooking, the raw meat is marinated for three to ten days in a mixture of vinegar or wine, water, herbs, spices, and seasonings. Usually, tougher cuts of meat such as rump roast or bottom round of beef are used, and the long marinating tenderizes the meat. A Sauerbraten dinner is almost always accompanied by a hearty gravy resulting from its roasting and is most often served with potato pancakes (''Kartoffelpuffer''), potato dumplings ('' Kartoffelklöße''), or ''Spätzle'' .Saekel 2005, F-5. Ingredients used in the marinade, and accompaniments served with sauerbraten, vary across regions. Regional variants of the dish i ...
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Quake Live
''Quake Live'' is a first-person arena shooter video game by id Software. It is an updated version of ''Quake III Arena'' that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam. ''Quake Live'' was previously a free to play game, with subscription options offering additional arenas, game types and game server options. The game is no longer free to play after October 27, 2015 and subscription options were removed. Gameplay The gameplay of ''Quake Live'' consists of players attempting to kill more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment and shooting other players with a variety of weapons, while collecting health, armor, weapons, ammo and various power-ups. As players get more advanced, they use other tricks and techniques such as rocket and strafe jumping. ''Quake Live'' was released as a fre ...
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Tron 2
''Tron 2.0'' is a first-person shooter video game developed by Monolith Productions. The Microsoft Windows version of the game was released by Buena Vista Interactive on August 26, 2003. The macOS, Mac OS X version was released by MacPlay on April 21, 2004. The game is a sequel to ''Tron'', a 1982 science-fiction film, although it's set in an alternate continuity since its events were decanonized by ''Tron: Legacy''. Jason Cottle voices the player character Jethro "Jet" Bradley, the son of ENCOM programmer Alan Bradley (voiced by Bruce Boxleitner, who reprises his role from the original film). Cindy Morgan, who also starred in ''Tron'', voices the artificial intelligence "Ma3a". Rebecca Romijn provides the voice of Mercury. The game features a new "light cycle" design by Syd Mead, and provides explanations for the Tron (video game), ''Tron'' arcade game (which makes an appearance in this game) and Kevin Flynn's experiences inside the ENCOM mainframe as shown in the original film. ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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The Bouncer (video Game)
is a 2000 beat 'em up video game for the PlayStation 2 co-developed by Squaresoft and DreamFactory. It was published in Japan by Squaresoft in December 2000, in North America by Square Electronic Arts in March 2001, and in Europe by Sony Computer Entertainment Europe in June 2001. The game was produced by Shinji Hashimoto, co-directed by Takashi Tokita and Seiichi Ishii, and features character designs by Tetsuya Nomura, and music by Noriko Matsueda and Takahito Eguchi. The game tells the story of three bouncers in the fictional city of Edge on a rescue mission to save their young friend from the Mikado Group, a solar technology megacorporation owned by the megalomaniacal Dauragon C. Mikado. The game is structured like a "playable action movie," with the plot unfolding differently depending on which character the player chooses for specific gameplay sequences. ''The Bouncer'' was Square's first game released internationally on the PlayStation 2, and although it received cons ...
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