Front End Processor (program)
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Front End Processor (program)
An input method (or input method editor, commonly abbreviated IME) is an operating system component or program that enables users to generate characters not natively available on their input devices by using sequences of characters (or mouse operations) that are natively available on their input devices. Using an input method is usually necessary for languages that have more graphemes than there are keys on the keyboard. For instance, on the computer, this allows the user of Latin keyboards to input Chinese, Japanese, Korean and Indic characters. On hand-held devices, it enables the user to type on the numeric keypad to enter Latin alphabet characters (or any other alphabet characters) or touch a screen display to input text. On some operating systems, an input method is also used to define the behaviour of the dead keys. Implementations Although originally coined for CJK (Chinese, Japanese and Korean) computing, the term is now sometimes used generically to refer to a prog ...
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Windows XP
Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and business users and Windows Me for home users, available for any devices running Windows NT 4.0, Windows 98, Windows 2000 and Windows Me that meet the new Windows XP system requirements. Development of Windows XP began in the late 1990s under the codename "Neptune", built on the Windows NT kernel explicitly intended for mainstream consumer use. An updated version of Windows 2000 was also initially planned for the business market. However, in January 2000, both projects were scrapped in favor of a single OS codenamed "Whistler", which would serve as a single platform for both consumer and business markets. As a result, Windows XP is the first consumer edition of Windows not based on the Windows 95 kernel and MS-DOS. Windows XP removed suppo ...
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Japanese Language And Computers
In relation to the Japanese language and computers many adaptation issues arise, some unique to Japanese and others common to languages which have a very large number of characters. The number of characters needed in order to write in English is quite small, and thus it is possible to use only one byte (28=256 possible values) to encode each English character. However, the number of characters in Japanese is many more than 256 and thus cannot be encoded using a single byte - Japanese is thus encoded using two or more bytes, in a so-called "double byte" or "multi-byte" encoding. Problems that arise relate to transliteration and romanization, character encoding, and input of Japanese text. Character encodings There are several standard methods to encode Japanese characters for use on a computer, including JIS, Shift-JIS, EUC, and Unicode. While mapping the set of kana is a simple matter, kanji has proven more difficult. Despite efforts, none of the encoding schemes have become t ...
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Chinese Input Methods For Computers
Chinese input methods are methods that allow a computer user to input Chinese characters. Most, if not all, Chinese input methods fall into one of two categories: phonetic readings or root shapes. Methods under the phonetic category usually are easier to learn but are less efficient, thus resulting in slower typing speeds because they typically require users to choose from a list of phonetically similar characters for input, whereas methods under the root shape category allow very precise and speedy input but have a steep learning curve because they often require a thorough understanding of a character's strokes and composition. Other methods allow users to write characters directly onto touchscreens, such as those found on mobile phones and tablet computers. History Chinese input methods predate the computer. One of the early attempts was an electro-mechanical Chinese typewriter Ming kwai () which was invented by Lin Yutang, a prominent Chinese writer, in the 1940s. It assigne ...
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Alt Codes
On personal computers with numeric keypads that use Microsoft operating systems, such as Windows, many characters that do not have a dedicated key combination on the keyboard may nevertheless be entered using the Alt code (the Alt numpad input method). This is done by pressing and holding the key, then typing a number on the keyboard's numeric keypad that identifies the character and then releasing . History and description MS DOS On IBM PC compatible personal computers from the 1980s, the BIOS allowed the user to hold down the key and type a decimal number on the keypad. It would place the corresponding code into the keyboard buffer so that it would look (almost) as if the code had been entered by a single keystroke. Applications reading keystrokes from the BIOS would behave according to what action they associate with that code. Some would interpret the code as a command, but often it would be interpreted as a code to be placed on the screen at the location of the cursor, thu ...
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CJK Characters
In internationalization, CJK characters is a collective term for the Chinese, Japanese, and Korean languages, all of which include Chinese characters and derivatives in their writing systems, sometimes paired with other scripts. Collectively, the CJK characters often include ''Hànzì'' in Chinese, ''Kanji'' and ''Kana'' in Japanese, ''Hanja'' and ''Hangul'' in Korean. Vietnamese can be included, making the abbreviation CJKV, as Vietnamese historically used Chinese characters in which they were known as ''Chữ Hán'' and ''Chữ Nôm'' in Vietnamese ('' Hán-Nôm'' altogether). Character repertoire Standard Mandarin Chinese and Standard Cantonese are written almost exclusively in Chinese characters. Over 3,000 characters are required for general literacy, with up to 40,000 characters for reasonably complete coverage. Japanese uses fewer characters—general literacy in Japanese can be expected with 2,136 characters. The use of Chinese characters in Korea is increasingly rare, a ...
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Internationalization And Localization
In computing, internationalization and localization (American) or internationalisation and localisation (British English), often abbreviated i18n and L10n, are means of adapting computer software to different languages, regional peculiarities and technical requirements of a target locale. Internationalization is the process of designing a software application so that it can be adapted to various languages and regions without engineering changes. Localization is the process of adapting internationalized software for a specific region or language by translating text and adding locale-specific components. Localization (which is potentially performed multiple times, for different locales) uses the infrastructure or flexibility provided by internationalization (which is ideally performed only once before localization, or as an integral part of ongoing development). Naming The terms are frequently abbreviated to the numeronyms ''i18n'' (where ''18'' stands for the number of letters ...
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Smart Common Input Method
The Smart Common Input Method (SCIM) is a platform for inputting more than thirty languages on computers, including Chinese-Japanese-Korean style character languages ( CJK), and many European languages. It is used for POSIX-style operating systems including Linux and BSD. Its purposes are to provide a simple and powerful common interface for users from any country, and to provide a clear architecture for programming, so as to reduce time required to develop individual input methods. Goals The main goals of the SCIM project include: * To act as a unified frontend for current available input method libraries. Bindings to uim and m17nbr>library are available (as of August 2007). * To act as a language engine of IIIMF (an input method framework). * To support as many input method protocols/interfaces as existing and in common use. * To support multiple operating systems. (Currently, only POSIX-style operating systems are available.) Architecture SCIM was originally written in ...
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Predictive Input Method
A prediction (Latin ''præ-'', "before," and ''dicere'', "to say"), or forecast, is a statement about a future event or data. They are often, but not always, based upon experience or knowledge. There is no universal agreement about the exact difference from "estimation"; different authors and disciplines ascribe different connotations. Future events are necessarily uncertain, so guaranteed accurate information about the future is impossible. Prediction can be useful to assist in making plans about possible developments. Opinion In a non-statistical sense, the term "prediction" is often used to refer to an informed guess or opinion. A prediction of this kind might be informed by a predicting person's abductive reasoning, inductive reasoning, deductive reasoning, and experience; and may be useful—if the predicting person is a knowledgeable person in the field. The Delphi method is a technique for eliciting such expert-judgement-based predictions in a controlled way. T ...
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Pinyin Method
The pinyin method () refers to a family of input methods based on the pinyin method of romanization. In the most basic form, the pinyin method allows a user to input Chinese characters by entering the pinyin of a Chinese character and then presenting the user with a list of possible characters with that pronunciation. However, there are a number of slightly different such systems in use, and modern pinyin methods provide a number of convenient features. Advantages and disadvantages The obvious advantage of pinyin-based input methods the ease of learning for Standard Chinese speakers. Those who are familiar with pinyin and are able to recognize the resulting characters would be able to input them with almost no training, compared to other input methods. It does not require the user to be able to construct the character from scratch, as one would do in written Chinese. Since all children in Mainland China are required to learn pinyin in school, pinyin is among the most popular inp ...
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Cangjie Method
The Cangjie input method (Tsang-chieh input method, sometimes called Changjie, Cang Jie, Changjei or Chongkit) is a system for entering Chinese characters into a computer using a standard computer keyboard. In filenames and elsewhere, the name Cangjie is sometimes abbreviated as cj. The input method was invented in 1976 by Chu Bong-Foo, and named after Cangjie (Tsang-chieh), the mythological inventor of the Chinese writing system, at the suggestion of Chiang Wei-kuo, the former Defense Minister of Taiwan. Chu Bong-Foo released the patent for Cangjie in 1982, as he thought that the method should belong to Chinese cultural heritage. Therefore, Cangjie has become open-source software and is on every computer system that supports traditional Chinese characters, and it has been extended so that Cangjie is compatible with the simplified Chinese character set. Cangjie is the first Chinese input method to use the QWERTY keyboard. Chu saw that the QWERTY keyboard had become an internat ...
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Interface (computer Science)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allo ...
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