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From Sun Tzu To Xbox
''From Sun Tzu to Xbox: War and Video Games'' is a book of video game history written by the journalist and film critic Ed Halter, published in 2006. Description From Sun Tzu to Xbox: War and Video Games describes the evolution of video games from military-related technologies and contemporary video game related projects by the American military such as America's Army and Full Spectrum Warrior. The book also relates pre-video game relationship between war and games, such as the evolution of chess into kriegspiel. Reviews David Fear of the magazine '' Time Out'' found that Ed Halter provided a thorough analysis of the topic, but also attached some personal point of views to the story, which sometimes makes it off-topic. Quotes The technologies that shape our culture have always been pushed forward by war. Video games were not created directly for military purposes, heyarose out of an intellectual environment whose existence was entirely predicated on defense research. A ...
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Ed Halter
Ed Halter is a film programmer, writer, and founder of Light Industry, a microcinema in Brooklyn, New York. He currently teaches at Bard College, where he is Critic in Residence. Criticism His writing has been featured in ''Artforum'', '' The Believer'', ''Bookforum'', ''Cinema Scope'', ''frieze'', ''Little Joe'', ''Mousse'', Rhizome, Triple Canopy, and ''Village Voice.'' Halter is interested in the intersection of video games, digital media, and American experimental film. Books His first book '' From Sun Tzu to Xbox'' was released in 2006. He has edited the compilation ''Mass Effect: Art and the Internet in the Twenty First Century'' (2015), with Lauren Cornell. His edited volume ''From The Third Eye: The Evergreen Review Film Reader'' was published by Seven Stories Press in 2018; it is a compilation of essays from '' Evergreen Review'' which were published from 1950-1970. Film programming Halter has programmed and worked on various film festivals, particularly the ...
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Kriegspiel (chess)
Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel (German for ''war game'') developed by Georg von Reiswitz in 1812. In this game, each player can see their own pieces but not those of their opponent. For this reason, it is necessary to have a third person (or computer) act as an umpire, with full information about the progress of the game. Players attempt to move on their turns, and the umpire declares their attempts 'legal' or 'illegal'. If the move is illegal, the player tries again; if it is legal, that move stands. Each player is given information about checks and . They may also ask the umpire if there are any legal captures with a pawn. Since the position of the opponent's pieces is unknown, Kriegspiel is a game of imperfect information. On the Internet Chess Club, Kriegspiel is called ''Wild 16''. Rules There are several different for Kriegspiel. The rules offered on the ''Chess Variant Pages'' are as fo ...
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Wargaming Books
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Video Game Culture
Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks. Playing video games can both be entertainment as well as competition, as the trend known as electronic sports has become more widely accepted. Definition Video game culture is broadly considered a description of the subculture of those who play video games. This not only includes gamers, players that frequently dedicate time and effort to playing video games, but also those players that participate less frequently ...
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2006 Non-fiction Books
6 (six) is the natural number following 5 and preceding 7. It is a composite number and the smallest perfect number. In mathematics Six is the smallest positive integer which is neither a square number nor a prime number; it is the second smallest composite number, behind 4; its proper divisors are , and . Since 6 equals the sum of its proper divisors, it is a perfect number; 6 is the smallest of the perfect numbers. It is also the smallest Granville number, or \mathcal-perfect number. As a perfect number: *6 is related to the Mersenne prime 3, since . (The next perfect number is 28.) *6 is the only even perfect number that is not the sum of successive odd cubes. *6 is the root of the 6-aliquot tree, and is itself the aliquot sum of only one other number; the square number, . Six is the only number that is both the sum and the product of three consecutive positive numbers. Unrelated to 6's being a perfect number, a Golomb ruler of length 6 is a "perfect ruler". Six is a con ...
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List Of Books On Computer And Video Games
The following is a list of books about video games, which range from development, theory, history, to game art design books. Business ; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by Jason Schreier ; ''Business & Legal Primer for Game Development'': () by Brian Green and S. Gregory Boyd ; ''Changing the Game: How Video Games Are Transforming the Future of Business'': () by David Edery and Ethan Mollick ; ''Gamers at Work: Stories Behind the Games People Play'': () by Morgan Ramsay ; ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'': () by David Wesley and Gloria Barczak ; ''Online Game Pioneers at Work'': () by Morgan Ramsay ; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': () by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert. ; ''Not All Fairy Tales H ...
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Time Out (magazine)
''Time Out'' is a global magazine published by Time Out Group. ''Time Out'' started as a London-only publication in 1968 and has expanded its editorial recommendations to 328 cities in 58 countries worldwide. In 2012, the London edition became a free publication, with a weekly readership of over 307,000. ''Time Out''s global market presence includes partnerships with Nokia and mobile apps for iOS and Android (operating system), Android operating systems. It was the recipient of the International Consumer Magazine of the Year award in both 2010 and 2011 and the renamed International Consumer Media Brand of the Year in 2013 and 2014. History ''Time Out'' was first published in 1968 as a London listings magazine by Tony Elliott (publisher), Tony Elliott, who used his birthday money to produce a one-sheet pamphlet, with Bob Harris (radio presenter), Bob Harris as co-editor. The first product was titled ''Where It's At'', before being inspired by Dave Brubeck's album ''Time Out ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Full Spectrum Warrior
''Full Spectrum Warrior'' is a real-time tactics video game developed by Pandemic Studios and published by THQ for Xbox, Microsoft Windows and PlayStation 2. A sequel titled '' Full Spectrum Warrior: Ten Hammers'' was later released. Gameplay ''Full Spectrum Warrior'' is a squad-based game in which the player issues commands to two fireteams, Alpha and Bravo. Each fireteam has a Team Leader equipped with an M4 carbine. The Team Leaders also carry a GPS receiver, which can be used to locate mission objectives and enemy locations, and a radio for communication with headquarters. The second team member is the Automatic Rifleman, equipped with an M249 Squad Automatic Weapon, used to lay suppressive fire on the enemy and assigned to take command if the team leader is shot. The third team member is the Grenadier, equipped with an M4 with an M203 grenade launcher attachment. The last team member is the Rifleman, equipped with an M4 carbine. If a member of the team is wounded, another m ...
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America's Army
''America's Army'' is a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their interests and abilities. ''America's Army'' represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting. The Windows version 1.0, subtitled ''Recon'', was the first released version on July 4, 2002. As of January 2014, there have been over 41 versions and updates released including updates to ''America's Army: Proving Grounds'', which was released in August 2013. All versions have been developed on the Unreal Engine. The game is financed by th ...
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