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Freedom™
''Freedom™'', the sequel to '' Daemon'', is the second of a two-part novel, by American writer Daniel Suarez, about a distributed, persistent computer application, known as The Daemon, that begins to change the real world after the original programmer's death. Plot The sequel picks up shortly after the end of ''Daemon''. Sobol's distributed AI has already infiltrated the computer systems of numerous companies and governments. Many companies have surrendered, either out of fear of annihilation or because they have been converted to the fairer and more efficient system using a kind of government by algorithm. While the Daemon is a technological creation, much of the work is carried out by human beings, compelled by the Daemon to change the world, according to the vision of Matthew Sobol. Connected by the "Darknet", the human followers, using Sobol's game engine (for his award-winning game "The Gate") as a base, have created their own ranking system and economy. Online identitie ...
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Daemon (book Series)
''Daemon'' and ''Freedom™'' comprise a two-part novel by the author Daniel Suarez about a distributed, persistent computer application, the Daemon, that begins to change the real world after the original programmer's death. * ''Daemon'' (2006) paperback; (2009) hardcover re-release * ''Freedom™'' (2010) Plot Upon publication of the obituary for Matthew A. Sobol, a brilliant computer programmer and CTO of Cyberstorm Entertainment, a daemon is activated. Sobol, dying of brain cancer, was fearful for humanity and began to envision a new world order. The Daemon becomes his tool to achieve that vision. The Daemon's first mission is to kill two programmers Joseph Pavlos & Chopra Singh who worked for CyberStorm Entertainment and unknowingly helped in the creation of the Daemon. The program secretly takes over hundreds of companies and provides financial and computing resources for recruiting real world agents and creating AutoM8s ( computer controlled driverless cars, used as ...
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Daemon (novel Series)
''Daemon'' and '' Freedom™'' comprise a two-part novel by the author Daniel Suarez about a distributed, persistent computer application, the Daemon, that begins to change the real world after the original programmer's death. * ''Daemon'' (2006) paperback; (2009) hardcover re-release * '' Freedom™'' (2010) Plot Upon publication of the obituary for Matthew A. Sobol, a brilliant computer programmer and CTO of Cyberstorm Entertainment, a daemon is activated. Sobol, dying of brain cancer, was fearful for humanity and began to envision a new world order. The Daemon becomes his tool to achieve that vision. The Daemon's first mission is to kill two programmers Joseph Pavlos & Chopra Singh who worked for CyberStorm Entertainment and unknowingly helped in the creation of the Daemon. The program secretly takes over hundreds of companies and provides financial and computing resources for recruiting real world agents and creating AutoM8s ( computer controlled driverless cars, used as ...
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Daniel Suarez (author)
Daniel Suarez (born December 21, 1964) is a former American information technology consultant turned author. He initially published under the pseudonym Leinad Zeraus (his name spelled backwards). Career His career as an author began with a pair of techno-thriller novels. The first novel, ''Daemon'', was self-published under his own company, Verdugo Press, in late 2006. It was later picked up by the major publishing house Dutton and re-released on January 8, 2009. His follow-up book '' Freedom™'' was released on January 7, 2010. ''The Wall Street Journal'' has reported that Walter F. Parkes, who produced the 1983 film ''WarGames'', had optioned the film rights to ''Daemon'' with Paramount Pictures in 2009, but the rights likely reverted to Suarez on 8 December 2012. Suarez announced in November 2011 that he was writing his third novel, "which deals with autonomous drones and next-gen, anonymous warfare" (via his Google Plus Account). That novel, '' Kill Decision'', was release ...
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Social Science Fiction
Social science fiction is a subgenre of science fiction, usually (but not necessarily) soft science fiction, concerned less with technology/space opera and more with speculation about society. In other words, it "absorbs and discusses anthropology" and speculates about human behavior and interactions.Archaeology in Fiction, Stories, and Novels
. . May 28, 2008
Exploration of fictional societies is a significant aspect of science fiction, allowing it to perform predictive ('''', 1895; ''< ...
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Government By Algorithm
Government by algorithm (also known as algorithmic regulation, regulation by algorithms, algorithmic governance, algocratic governance, algorithmic legal order or algocracy) is an alternative form of government or social ordering, where the usage of computer algorithms, especially of artificial intelligence and blockchain, is applied to regulations, law enforcement, and generally any aspect of everyday life such as transportation or land registration.. The term 'government by algorithm' appeared in academic literature as an alternative for 'algorithmic governance' in 2013. A related term, algorithmic regulation is defined as setting the standard, monitoring and modifying behaviour by means of computational algorithms — automation of judiciary is in its scope. In the context of blockchain, it is also known as blockchain governance. Government by algorithm raises new challenges that are not captured in the e-government literature and the practice of public administration. Some ...
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Mixed Reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synonymous with augmented reality. Mixed reality that incorporates haptics has sometimes been referred to as Visuo-haptic mixed reality. In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated, and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may ...
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Technological Utopianism
Technological utopianism (often called techno-utopianism or technoutopianism) is any ideology based on the premise that advances in science and technology could and should bring about a utopia, or at least help to fulfill one or another utopian ideal. A techno-utopia is therefore an ideal society, in which laws, government, and social conditions are solely operating for the benefit and well-being of all its citizens, set in the near- or far-future, as advanced science and technology will allow these ideal living standards to exist; for example, post-scarcity, transformations in human nature, the avoidance or prevention of suffering and even the end of death. Technological utopianism is often connected with other discourses presenting technologies as agents of social and cultural change, such as technological determinism or media imaginaries. A tech-utopia does not disregard any problems that technology may cause, but strongly believes that technology allows mankind to make so ...
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Propaganda In Fiction
Propaganda is communication that is primarily used to influence or persuade an audience to further an agenda, which may not be objective and may be selectively presenting facts to encourage a particular synthesis or perception, or using loaded language to produce an emotional rather than a rational response to the information that is being presented. Propaganda can be found in news and journalism, government, advertising, entertainment, education, and activism and is often associated with material which is prepared by governments as part of war efforts, political campaigns, health campaigns, revolutionaries, big businesses, ultra-religious organizations, the media, and certain individuals such as soapboxers. In the 20th century, the English term ''propaganda'' was often associated with a manipulative approach, but historically, propaganda has been a neutral descriptive term of any material that promotes certain opinions or ideologies. Equivalent non-English terms have also la ...
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Detective Novels
Detective fiction is a subgenre of crime fiction and mystery fiction in which an investigator or a detective—whether professional, amateur or retired—investigates a crime, often murder. The detective genre began around the same time as speculative fiction and other genre fiction in the mid-nineteenth century and has remained extremely popular, particularly in novels. Some of the most famous heroes of detective fiction include C. Auguste Dupin, Sherlock Holmes, and Hercule Poirot. Juvenile stories featuring The Hardy Boys, Nancy Drew, and The Boxcar Children have also remained in print for several decades. History Ancient Some scholars, such as R. H. Pfeiffer, have suggested that certain ancient and religious texts bear similarities to what would later be called detective fiction. In the Old Testament story of Susanna and the Elders (the Protestant Bible locates this story within the apocrypha), the account told by two witnesses broke down when Daniel cross-examines them. In ...
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Novels About Death
A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itself from the la, novella, a singular noun use of the neuter plural of ''novellus'', diminutive of ''novus'', meaning "new". Some novelists, including Nathaniel Hawthorne, Herman Melville, Ann Radcliffe, John Cowper Powys, preferred the term "romance" to describe their novels. According to Margaret Doody, the novel has "a continuous and comprehensive history of about two thousand years", with its origins in the Ancient Greek and Roman novel, in Chivalric romance, and in the tradition of the Italian renaissance novella.Margaret Anne Doody''The True Story of the Novel'' New Brunswick, NJ: Rutgers University Press, 1996, rept. 1997, p. 1. Retrieved 25 April 2014. The ancient romance form was revived by Romanticism, especially the histor ...
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Massively Multiplayer Online Role-playing Games In Fiction
Massively may refer to: *Mass *Massively (blog) ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''W ...
, a blog about MMOs {{disambiguation ...
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Hive Minds In Fiction
A hive may refer to a beehive, an enclosed structure in which some honey bee species live and raise their young. Hive or hives may also refer to: Arts * ''Hive'' (game), an abstract-strategy board game published in 2001 * "Hive" (song), a 2013 song by Earl Sweatshirt featuring Vince Staples and Casey Veggies * ''Hive'' (album), a 2022 album by alternative singer, producer, songwriter Sub Urban * "Hives", a song by IBOPA and later covered by Xiu Xiu as "Hives Hives" on the album ''Knife Play'' * H.I.V.E. ("Hierarchy of International Vengeance and Extermination"), a DC Comics villain organization * ''H.I.V.E.'' (series) ("Higher Institute of Villainous Education"), a series of young-adult novels * ''Hive Propolis'', stylized as ''hive , Propolis'', a science fiction transmedia series * Hive (comics), a Marvel Comics villain and character on ''Agents of S.H.I.E.L.D.'' * The Hives, a Swedish rock band Business * Hive (company), artificial intelligence services for businesses, ...
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