Francis Tsai
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Francis Tsai
Francis Tsai (April 14, 1967 – April 23, 2015) was an American comic book artist, illustrator, author and conceptual artist. He was of Taiwanese and Japanese ancestry. Early life Tsai was born in Honolulu, Hawaii, and raised in Lubbock, Texas. He initially studied chemistry, before receiving a graduate degree in architecture. Career In 1998, Francis Tsai joined Presto Studios as Conceptual Designer where he provided visual development and game design for the video games '' Myst 3'', and '' Star Trek: Hidden Evil''. In 2003, Tsai joined High Moon Studios where he was principal concept artist for the video games ''The Bourne Conspiracy'' and ''Darkwatch''. Tsai had illustrated cards for the ''Magic: The Gathering'' collectible card game. In 2009, Tsai worked on a five-issue graphic novel miniseries called ''Tracker'' for Top Cow Productions. A preview was released at that year's ComicCon. Marvel Comics Tsai also contributed covers and interior art for Marvel Comics ...
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Comic Book Artist
A cartoonist is a visual artist who specializes in both drawing and writing cartoons (individual images) or comics (sequential images). Cartoonists differ from comics writers or comic book illustrators in that they produce both the literary and graphic components of the work as part of their practice. Cartoonists may work in a variety of formats, including booklets, comic strips, comic books, editorial cartoons, graphic novels, manuals, gag cartoons, storyboards, posters, shirts, books, advertisements, greeting cards, magazines, newspapers, webcomics, and video game packaging. Terminology Cartoonists may also be denoted by terms such as comics artist, comic book artist, graphic novel artist or graphic novelist. Ambiguity may arise because "comic book artist" may also refer to the person who only illustrates the comic, and "graphic novelist" may also refer to the person who only writes the script. History The English satirist and editorial cartoonist William Hogar ...
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Homecoming
Homecoming is the tradition of welcoming back former students and members and celebrating an organization's existence. It is a tradition in many high schools, colleges, and churches in the United States and Canada. United States Homecoming is an annual tradition in the United States. People, towns, high schools and colleges come together, usually in late September or early October, to welcome back former members of the community. It is built around a central event, such as a banquet or dance and, most often, a game of American football, or on occasions, basketball, ice hockey or soccer. When celebrated by schools, the activities vary widely. However, they usually consist of a football game played on a school's home football field, activities for students and alumni, a parade featuring the school's choir, marching band and sports teams, and the coronation of a homecoming queen (and at many schools, a homecoming king). A dance commonly follows the game or the day following the ...
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Drow Of The Underdark
''Drow of the Underdark'' is the name of two supplemental rules books for the ''Dungeons & Dragons'' fantasy role-playing game, providing supplementary game rules focusing on drow culture, equipment and folklore for both players and Dungeon Masters. ''Advanced Dungeons & Dragons'' 2nd edition ''The Drow of the Underdark'' was written by Ed Greenwood for use with ''AD&D'' (2nd Ed.), and focuses primarily on the drow of the Forgotten Realms campaign setting. The book features cover art by Jeff Easley, and interior art by Tim Bradstreet and Rick Harris. This book details the nature of dark elves, dark elven society, drow religion (including Eilistraee, Ghuanadar/The Elder Elemental God, Lolth, and Vhaeraun), the high history of the drow, drow spells, drow magical items, drow craftwork, drow languages, drow nomenclature, and dark elven runes. This book also details the Underdark of the Forgotten Realms, as well as several monsters of the Underdark (including the myrlochar ...
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Power Of Faerûn
''Power of Faerûn'' is a supplement to the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. Contents ''Power of Faerûn'' is an accessory for the Forgotten Realms which gives players suggested tactics, and descriptions.of possible pitfalls and opportunities, for guiding their player characters into dominance in a campaign set in Faerûn. The book includes adventure ideas and guidelines for detailing ruling courts and other institutions and power groups as well as handling political struggles, crises, and daily situations in play. Publication history ''Power of Faerûn'' was written by Ed Greenwood and Eric L. Boyd, and published in March 2006. Cover art was by Lucio Parrillo, with interior art by Daarken, Eric Deschamps, Rick Drennan, Ron Lemen, Warren Mahy, William O'Connor, Lucio Parrillo, Francis Tsai, and Franz Vohwinkel Franz Vohwinkel (born 1964 in Munich, West Germany) is a German artist and illustrator whose work has appeared in role-playing games. Works ...
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Explorer's Handbook
The ''Explorer's Handbook'' is a game manual for the Eberron campaign setting of the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents The ''Explorer's Handbook'' is a book for exploration for both DMs and players. Publication history The book was designed by Frank Brunner, Rich Burlew (author of ''The Order of the Stick'' webcomic), and David Noonan, and was published in August 2005. Cover art was by Wayne Reynolds, with interior art by Anne Stokes, Draxhall Jump Entertainment, Eric Deschamps, Francis Tsai, Howard Lyon, Igor-Alban Chevalier, Mark Tedin, and Steve Prescott. Reception The reviewer from ''Pyramid'' commented: "When Wizards picked up the Eberron line, you knew there'd be a slew of what to see, where to go, who to kill supplements. We've seen a few, but for general interest, the Explorer's Handbook is a good reference." The reviewer also noted that "This book begins with one of the best introductions ever and ends with the treasures y ...
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Lost Empires Of Faerûn (accessory)
''Lost Empires of Faerûn'' is a campaign supplement for the fictional Forgotten Realms campaign setting for the 3.5 edition of the '' Dungeons & Dragons'' fantasy role-playing game. Contents This 192-page hardcover book begins with a two-page introduction explaining that this book covers the various ruined kingdoms of the ancient world of Faerûn, in other words the Lost Empires of Faerûn. Chapter 1: ''Ancient Secrets'', on pages 6–35, details prestige classes, feats, and spells common for characters that keep alive the ancient secrets and traditions of the past. Chapter 2: ''Dreams of the Past'', on pages 36–50, examines how the ancient past plays a role in the modern Realms. Chapter 3: ''The Crown Wars'', on pages 51–59, described the elven realms of the Crown Wars, which were waged upon each other and resulted in the descent of the drow and the establishment of Evereska and Evermeet. Chapter 4: ''God-Kings of the East'', on pages 60–82, details the Old Empires ...
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Races Of Eberron
''Races of Eberron'' is a supplement to the 3.5 edition of the '' Dungeons & Dragons'' role-playing game. Contents ''Races of Eberron'' is an accessory for the Eberron setting that provides information on the races originally presented in the ''Eberron Campaign Setting'': the warforged, shifters, changelings, and kalashtar. The includes the psychology, society, culture, behavior, religion, folklore, and other aspects of the races. ''Races of Eberron'' also provides new substitution levels, prestige classes, feats, spells, magic items, equipment, and other options for creating characters for any campaign world. Publication history ''Races of Eberron'' was written by Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, and Keith Baker, and published in April 2005. Cover art was by Wayne Reynolds, with interior art by Daarken, Eric Deschamps, Tomas Giorello, Doug Gregory, Joshua the James, Howard Lyon, Joe Madureira, Nick Percival, Steve Prescott, Ryan Sook, Anne Sto ...
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D20 Future
''d20 Future'' is an accessory for the '' d20 Modern'' role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology. ''d20 Future'' is one of the most extensive of science-fiction d20 games and has its own SRD, which is a source for many other sci-fi d20 games. New rules ''d20 Future'' introduced a number of new elements to ''d20 Modern'', including: * New classes, occupations, feats, and skill applications * New equipment, include cybernetics and mecha * Rules for robot player characters * Rules for mutations * Rules for scientific engineering, spaceships, and constructs * Hazards and environments, including vacuum and radiation * Progress levels, describing global levels of technological development Campaigns The book presented a number of campaign models, which provided a framework fo ...
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Monster Manual III
''Monster Manual III'' is a manual published in September 2004 by Wizards of the Coast, for use with the ''Dungeons & Dragons'' role-playing game. It is the first of the monster specific books published by Wizards of the Coast to be made for the 3.5 edition of the game. It cites sources from '' Dragon'' magazine, ''Manual of the Planes'', the '' Planes of Law'' Campaign Expansion, and the first edition of ''Fiend Folio''. The book is notable for being published for use with the two main endorsed campaign settings of Forgotten Realms and Eberron with many creatures containing sections explaining where they might be found in the campaign setting. Contents The book contained more monsters and was originally published in the v3.5 format. It is notable for its descriptions of where the monsters might be found in the Eberron and Forgotten Realms campaign settings. Chris Perkins explained: "Almost all of the monsters in the ''Monster Manual III'' are new. We didn't want to give gamer ...
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City Of Towers
A city is a human settlement of notable size.Goodall, B. (1987) ''The Penguin Dictionary of Human Geography''. London: Penguin.Kuper, A. and Kuper, J., eds (1996) ''The Social Science Encyclopedia''. 2nd edition. London: Routledge. It can be defined as a permanent and densely settled place with administratively defined boundaries whose members work primarily on non-agricultural tasks. Cities generally have extensive systems for housing, transportation, sanitation, utilities, land use, production of goods, and communication. Their density facilitates interaction between people, government organisations and businesses, sometimes benefiting different parties in the process, such as improving efficiency of goods and service distribution. Historically, city-dwellers have been a small proportion of humanity overall, but following two centuries of unprecedented and rapid urbanization, more than half of the world population now lives in cities, which has had profound consequences for g ...
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