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Fragile Base Class Problem
The fragile base class problem is a fundamental architectural problem of object-oriented programming systems where base classes ( superclasses) are considered "fragile" because seemingly safe modifications to a base class, when inherited by the derived classes, may cause the derived classes to malfunction. The programmer cannot determine whether a base class change is safe simply by examining in isolation the methods of the base class. One possible solution is to make instance variables private to their defining class and force subclasses to use accessors to modify superclass states. A language could also make it so that subclasses can control which inherited methods are exposed publicly. These changes prevent subclasses from relying on implementation details of superclasses and allow subclasses to expose only those superclass methods that are applicable to themselves. Another alternative solution could be to have an interface instead of superclass. The fragile base class probl ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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C Sharp (programming Language)
C# (pronounced ) is a general-purpose, high-level multi-paradigm programming language. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The C# programming language was designed by Anders Hejlsberg from Microsoft in 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/IEC (ISO/IEC 23270) in 2003. Microsoft introduced C# along with .NET Framework and Visual Studio, both of which were closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decade later, Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the unified .NET platform (software framework), all of which support C# and are free, open ...
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Lecture Notes In Computer Science
''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorials, state-of-the-art surveys, and "hot topics" are increasingly being included. The series is indexed by DBLP. See also *''Monographiae Biologicae'', another monograph series published by Springer Science+Business Media *''Lecture Notes in Physics'' *''Lecture Notes in Mathematics'' *''Electronic Workshops in Computing ''Electronic Workshops in Computing'' (eWiC) is a publication series by the British Computer Society. The series provides free online access for conferences and workshops in the area of computing. For example, the EVA London Conference proceeding ...'', published by the British Computer Society References External links * Publications established in 1973 Computer science books Series of non-fiction books Springer ...
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Virtual Inheritance
Virtual inheritance is a C++ technique that ensures only one copy of a base classs member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A, and a class D inherits from both B and C, then D will contain two copies of As member variables: one via B, and one via C. These will be accessible independently, using scope resolution. Instead, if classes B and C inherit virtually from class A, then objects of class D will contain only one set of the member variables from class A. This feature is most useful for multiple inheritance, as it makes the virtual base a common subobject for the deriving class and all classes that are derived from it. This can be used to avoid the diamond problem by clarifying ambiguity over which ancestor class to use, as from the perspective of the deriving class (D in the example above) the virtual base (A) acts as though it were the direct base class of D, not a class derived ind ...
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Software Brittleness
In computer programming and software engineering, software brittleness is the increased difficulty in fixing older software that may appear reliable, but actually fails badly when presented with unusual data or altered in a seemingly minor way. The phrase is derived from analogies to brittleness in metalworking. Causes When software is new, it is very malleable; it can be formed to be whatever is wanted by the implementers. But as the software in a given project grows larger and larger, and develops a larger base of users with long experience with the software, it becomes less and less malleable. Like a metal that has been work-hardened, the software becomes a legacy system, brittle and unable to be easily maintained without fracturing the entire system. Brittleness in software can be caused by algorithms that do not work well for the full range of input data. A good example is an algorithm that allows a divide by zero to occur, or a curve-fitting equation that is used to extrap ...
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Inheritance Semantics
In object-oriented programming, behavioral subtyping is the principle that subclasses should satisfy the expectations of clients accessing subclass objects through references of superclass type, not just as regards syntactic safety (such as the absence of "method-not-found" errors) but also as regards behavioral correctness. Specifically, properties that clients can prove using the specification of an object's presumed type should hold even though the object is actually a member of a subtype of that type. For example, consider a type Stack and a type Queue, which both have a ''put'' method to add an element and a ''get'' method to remove one. Suppose the documentation associated with these types specifies that type Stack's methods shall behave as expected for stacks (i.e. they shall exhibit LIFO behavior), and that type Queue's methods shall behave as expected for queues (i.e. they shall exhibit FIFO behavior). Suppose, now, that type Stack was declared as a subclass of type Queue ...
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Implementation Inheritance
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Fragile Binary Interface Problem
{{Citations missing, date=May 2009 The fragile binary interface problem or FBI is a shortcoming of certain object-oriented programming language compilers, in which internal changes to an underlying class library can cause descendant libraries or programs to cease working. It is an example of software brittleness. This problem is more often called the fragile base class problem or FBC; however, that term has a wider sense. Cause The problem occurs due to a "shortcut" used with compilers for many common object-oriented (OO) languages, a design feature that was kept when OO languages were evolving from earlier non-OO structured programming languages such as C and Pascal. In these languages there were no objects in the modern sense, but there was a similar construct known as a record (or "struct" in C) that held a variety of related information in one piece of memory. The parts within a particular record were accessed by keeping track of the starting location of the record, and kn ...
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Multiple Dispatch
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. This is a generalization of single-dispatch polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called. Multiple dispatch routes the dynamic dispatch to the implementing function or method using the combined characteristics of one or more arguments. Understanding dispatch Developers of computer software typically organize source code into named blocks variously called subroutines, procedures, subprograms, functions, or methods. The code in the function is executed by ''calling'' it – executing a piece of code that references its ''name''. This transfers control temporarily to the called function; when the function's execution has co ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Julia (programming Language)
Julia is a high-level, dynamic programming language. Its features are well suited for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism in a dynamic programming language; with multiple dispatch as its core programming paradigm. Julia supports concurrent, (composable) parallel and distributed computing (with or without using MPI or the built-in corresponding to "OpenMP-style" threads), and direct calling of C and Fortran libraries without glue code. Julia uses a just-in-time (JIT) compiler that is referred to as "just- ahead-of-time" (JAOT) in the Julia community, as Julia compiles all code (by default) to machine code before running it. Julia is garbage-collected, uses eager evaluation, and includes efficient libraries for floating-point calculations, linear algebra, random number generation, and regular expression matching. Many libraries are available, including some (e.g., for fast Fo ...
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Kotlin (programming Language)
Kotlin () is a cross-platform software, cross-platform, static typing, statically typed, general-purpose programming language, general-purpose programming language with type inference. Kotlin is designed to interoperate fully with Java (programming language), Java, and the Java virtual machine, JVM version of Kotlin's standard library depends on the Java Class Library, but type inference allows its syntax (programming languages), syntax to be more concise. Kotlin mainly targets the JVM, but also compiles to JavaScript (e.g., for frontend web applications using React (web framework), React) or machine code, native code via LLVM (e.g., for native iOS apps sharing business logic with Android (operating system), Android apps). Language development costs are borne by JetBrains, while the Kotlin Foundation protects the Kotlin trademark. On 7 May 2019, Google announced that the Kotlin programming language is now its preferred language for Android (operating system), Android app develop ...
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