Fortress (Square Enix)
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Fortress (Square Enix)
''Fortress'' is the code name of a cancelled action role-playing video game that was in development by Swedish game developer Grin. Director Ulf Andersson devised the concept for ''Fortress'' before preproduction began in the second half of 2008. During development, Square Enix approached the developer and proposed making the game a spin-off of ''Final Fantasy XII''. Grin reconceived the game in the recurring ''Final Fantasy'' world of Ivalice, and included elements of ''Final Fantasy XII'', such as stylistic motifs and character designs; additional elements included chocobos and other recurring creatures from the ''Final Fantasy'' series. It was to be released for Microsoft Windows, PlayStation 3, and Xbox 360. During development, Square Enix did not pay Grin over several months and disapproved of the game's Nordic art style. Grin worked to bring the game's art style closer to the ''Final Fantasy'' series, but after six months of development was told that no funding would ever ...
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Fortress - Judge
A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ("to make"). From very early history to modern times, defensive walls have often been necessary for cities to survive in an ever-changing world of invasion and conquest. Some settlements in the Indus Valley civilization were the first small cities to be fortified. In ancient Greece, large stone walls had been built in Mycenaean Greece, such as the ancient site of Mycenae (famous for the huge stone blocks of its 'cyclopean' walls). A Greek '' phrourion'' was a fortified collection of buildings used as a military garrison, and is the equivalent of the Roman castellum or English fortress. These constructions mainly served the purpose of a watch tower, to guard certain roads, passes, and borders. Though smaller than a real fortress, they ...
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Basch Fon Ronsenburg
''Final Fantasy XII'', a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and the cadre of other characters he encounters throughout the adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Daisuke Watanabe. The characters were designed to look and behave unlike any that had existed in the ''Final Fantasy'' series. Their stories were written to create a script where neither side was truly right or wrong, but instead just had different opinions and interpretations of the events occurring in the game. There are a total of six main playable characters in ''Final Fantasy XII''; Vaan, an energetic orphan of Rabanastre who dreams of becoming a sky pirate; Ashe, a determined princess of Dalmasca who lost her husband in the Archadian invasion; Basc ...
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