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Forth Dimension Displays
Forth Dimension Displays (ForthDD) is a British optoelectronics company based in Dalgety Bay, Fife, United Kingdom. Company overview Founded in 1998 as Micropix and known later as CRL Opto and CRLO Displays, ForthDD makes high resolution microdisplays and spatial light modulators (SLM). The microdisplays are used in near-to-eye (NTE) applications for the military training and simulation, medical imagery, virtual reality and high definition image processing industries. The SLMs are used for structured light projection in 3D optical metrology and 3D super resolution microscopy. Headquartered in Dalgety Bay, Scotland, ForthDD also operates sales offices in the United States, Germany and Japan, and a customer support office in Germany. Previously funded by venture capitalists, in January 2011 ForthDD was acquired by Kopin Corporation, a NASDAQ listed company based in Taunton, Massachusetts, USA. Technology ForthDD's microdisplays and SLMs are based on a proprietary, high-spee ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not (unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc), i ...
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LCD Television
Liquid-crystal-display televisions (LCD TVs) are television sets that use liquid-crystal displays to produce images. They are, by far, the most widely produced and sold television display type. LCD TVs are thin and light, but have some disadvantages compared to other display types such as high power consumption, poorer contrast ratio, and inferior color gamut. LCD TVs rose in popularity in the early years of the 21st century, surpassing sales of cathode ray tube televisions worldwide in 2007. Sales of CRT TVs dropped rapidly after that, as did sales of competing technologies such as plasma display panels and rear-projection television. History Early efforts Passive matrix LCDs first became common as portable computer displays in the 1980s, competing for market share with plasma displays. The LCDs had very slow refresh rates that blurred the screen even with scrolling text, but their light weight and low cost were major benefits. Screens using reflective LCDs required no internal ...
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Immersion (virtual Reality)
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. Etymology The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies)'s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the greater the degree of presence achieved. Types According to Ernest W. Adams, immersion can be separated into three main categories: * Tactical immersion: Tactical immersion is experienced whe ...
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Monocular
A monocular is a compact refracting telescope used to magnify images of distant objects, typically using an optical prism to ensure an erect image, instead of using relay lenses like most telescopic sights. The volume and weight of a monocular are typically less than half of a pair of binoculars with similar optical properties, making it more portable and also less expensive. This is because binoculars are essentially a pair of monoculars packed together — one for each eye. As a result, monoculars only produce two-dimensional images, while binoculars can use two parallaxed images (each for one eye) to produce binocular vision, which allows stereopsis and depth perception. Monoculars are ideally suited to those application where three-dimensional perception is not needed, or where compactness and low weight are important (e.g. hiking). Monoculars are also sometimes preferred where difficulties occur using both eyes through binoculars due to significant eyesight variation ( ...
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Binoculars
Binoculars or field glasses are two refracting telescopes mounted side-by-side and aligned to point in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. Most binoculars are sized to be held using both hands, although sizes vary widely from opera glasses to large pedestal-mounted military models. Unlike a (monocular) telescope, binoculars give users a three-dimensional image: each eyepiece presents a slightly different image to each of the viewer's eyes and the parallax allows the visual cortex to generate an impression of depth. Optical designs Galilean Almost from the invention of the telescope in the 17th century the advantages of mounting two of them side by side for binocular vision seems to have been explored. Most early binoculars used Galilean optics; that is, they used a convex objective and a concave eyepiece lens. The Galilean design has the advantage of presenting an erect image but has a narrow field of ...
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NVIS NVISOR SX60
NVIS can refer to: * Near Vertical Incidence Skywave * Night Vision Imaging System {{disamb ...
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Super-resolution Microscopy
Super-resolution microscopy is a series of techniques in optical microscopy that allow such images to have resolutions higher than those imposed by the diffraction limit, which is due to the diffraction of light. Super-resolution imaging techniques rely on the near-field (photon-tunneling microscopy as well as those that utilize the Pendry Superlens and near field scanning optical microscopy) or on the far-field. Among techniques that rely on the latter are those that improve the resolution only modestly (up to about a factor of two) beyond the diffraction-limit, such as confocal microscopy with closed pinhole or aided by computational methods such as deconvolution or detector-based pixel reassignment (e.g. re-scan microscopy, pixel reassignment), the 4Pi microscope, and structured-illumination microscopy technologies such as SIM and SMI. There are two major groups of methods for super-resolution microscopy in the far-field that can improve the resolution by a much larger fa ...
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Metrology
Metrology is the scientific study of measurement. It establishes a common understanding of units, crucial in linking human activities. Modern metrology has its roots in the French Revolution's political motivation to standardise units in France when a length standard taken from a natural source was proposed. This led to the creation of the decimal-based metric system in 1795, establishing a set of standards for other types of measurements. Several other countries adopted the metric system between 1795 and 1875; to ensure conformity between the countries, the Bureau International des Poids et Mesures (BIPM) was established by the Metre Convention. This has evolved into the International System of Units (SI) as a result of a resolution at the 11th General Conference on Weights and Measures (CGPM) in 1960. Metrology is divided into three basic overlapping activities: * The definition of units of measurement * The realisation of these units of measurement in practice * Traceabi ...
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Electronic Viewfinder
An electronic viewfinder (EVF) is a camera viewfinder where the image captured by the lens is displayed on a small screen (usually LCD or OLED) which the photographer can look through when composing their shot. It differs from a live preview screen in being smaller and shaded from ambient light, and may also use less power. The sensor records the view through the lens, the view is processed, and finally projected on a miniature display which is viewable through the eyepiece. Digital viewfinders are used in digital still cameras and in video cameras. Some cameras (such as Panasonic, Sony, Fujifilm) have an automatic eye sensor which switches the display from screen to EVF when the viewfinder is near the eye. More modest cameras use a button to switch the display. Some have no button at all. While many cameras come with a built-in EVF, this is fixed in place and can only be used while holding the camera to the user's eye, which may not be convenient. Other cameras don't come with ...
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Chipset
In a computer system, a chipset is a set of electronic components An electronic component is any basic discrete device or physical entity in an electronic system used to affect electrons or their associated fields. Electronic components are mostly industrial products, available in a singular form and are no ... in one or more integrated circuits known as a "Data Flow Management System" that manages the data flow between the Central processing unit, processor, computer memory, memory and peripherals. It is usually found on the motherboard. Chipsets are usually designed to work with a specific family of microprocessors. Because it controls communications between the processor and external devices, the chipset plays a crucial role in determining Computer performance, system performance. Computers In computing, the term ''chipset'' commonly refers to a set of specialized integrated circuit, chips on a computer's motherboard or an expansion card. In personal computers, the first ...
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Graphic Display Resolutions
The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA) and typically given a name and an initialism that is descriptive of its dimensions. A graphics display resolution can be used in tandem with the size of the graphics display to calculate pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display. Overview by vertical resolution and aspect ratio Aspect ratio The favored aspect ratio of mass-market display industry products has changed gradually from 4:3, then to 16:10, then to 16:9, and is now changing to 18:9 for smartphones. The 4:3 aspect ratio generally reflects older products, especially the era of the cathode ray tube (CRT). The 16:10 aspect ratio had its largest use in the ...
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Fringe Projection
Fringe may refer to: Arts * Edinburgh Festival Fringe, the world's largest arts festival, known as "the Fringe" * Adelaide Fringe, the world's second-largest annual arts festival * Fringe theatre, a name for alternative theatre * The Fringe, the setting for the 2000 computer game '' Tachyon: The Fringe'' * "The Fringe" (short story), a short story by Orson Scott Card * ''Fringe'' (TV series), an American science fiction television series * "The Fringe" (''Smash''), a television episode * Fringe Product, a defunct Canadian record label * Purple fringing, an unfocused purple or magenta "ghost" image on a photograph Science * Fringe science, scientific inquiry in an established field of study that departs significantly from mainstream or orthodox theories * Fringe search, a graph search algorithm that finds the least-cost path from a given initial node to one goal node * Fringe of a relation, a kind of heterogeneous relation in mathematics * Interference fringe, a pattern in wav ...
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