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ForgeLight
ForgeLight is a proprietary MMO game engine developed and used by Daybreak Game Company (formerly Sony Online Entertainment). The engine has been used for ''Free Realms'', ''Clone Wars Adventures'', ''PlanetSide 2'', '' Landmark'', ''EverQuest Next'', '' H1Z1: Just Survive'', '' H1Z1: King of the Kill''. The engine was nominated for the 2013 Game Developers Choice Awards Best Technology award. Features The ForgeLight engine was initially developed by Sony Online Entertainment (SOE) to support the studio's massively multiplayer online games, but can be modified to support nearly any type of multiplayer online game. As such, the engine supports high player counts of up to 2,000 on a single game server. The engine allows game clients to render over 200 players at once without sacrificing high quality graphics or decreasing framerates. Much unlike other game engines, ForgeLight does not use traditional zones for virtual environments, but rather allows players to traverse through one ...
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PlanetSide 2
''PlanetSide 2'' is a free-to-play massively multiplayer online first-person shooter developed by Rogue Planet Games and published by Daybreak Game Company. The game supports battles with thousands of players (up to 2,000 on a single map) and incorporates modern first-person shooter mechanics. Six different infantry classes and over 18 ground and air vehicles are available to players and interact on the battlefield to simulate combined arms warfare. As a "re-imagining" of ''PlanetSide'', ''PlanetSide 2'' chronicles the efforts of three factions fighting for territorial control of the planet Auraxis. Along with its prequel, ''PlanetSide 2'' is one of the very few massively multiplayer online first-person shooters to have ever released, and is presently considered one of the most successful titles in the genre. The game uses ForgeLight, a proprietary game engine which supports high player counts while retaining performance and graphical fidelity. ''PlanetSide 2'' operates on a games ...
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Daybreak Game Company
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', ''Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', ''H1Z1: Just Survive'', and ''H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', ''Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interactive ...
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Clone Wars Adventures
''Clone Wars Adventures'' was an online virtual world based on the animated television series '' Star Wars: The Clone Wars''. Players could create and customize in-world avatars and participate in a variety of Clone Wars-themed mini-games and activities, earning Republic credits to purchase new weapons, outfits, ships, and furniture. ''Clone Wars Adventures'' was free to download and play, but only those that had a paid membership got access to a majority of the game's features. Additionally, many outfits and premium items could only be purchased with Station Cash, a form of in game currency that players needed to purchase with real money instead of in-game credits. This MMO game follows a similar business model to ''Free Realms''. However, unlike ''Free Realms'', the game was released at retail, though the game is free-to-play. ''Clone Wars Adventures'' reached one of its milestones after 10 million players registered for the game. The first ten million players who joined were ...
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PlanetSide Arena
''PlanetSide Arena'' was a massively multiplayer online first-person shooter developed by Daybreak Game Company. A spin-off of ''PlanetSide 2'', the game supported over 1,000 players per match and featured match-based capture the flag, team deathmatch, and battle royale game modes. ''PlanetSide Arena'' was released for Early Access on Steam for Microsoft Windows on September 19, 2019. It was shut down on January 10, 2020, due to low player counts. Gameplay ''PlanetSide Arena'' features many of the same weapons, environments, game mechanics and vehicles present in ''PlanetSide 2'', taking place on the continent Amerish years after the original conflict on the planet Auraxis has ended. Multiple game modes, including conquest, capture the flag, team deathmatch, and battle royale are played on a single a 8km by 8km map. Like ''PlanetSide 2'', players can pick between classes, although this has been reduced to just three from the original game's six; all classes have unique abilities ...
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PhysX
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs. In both cases, hardware acceleration allowed for the offloading of physics calculations from the CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in a large majority of today's video games because they free game developers from having to write their own code that implements classical mechanics (Newtonian physics) to do, for example, soft body dynamics. History What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. In 2004, ...
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Just Survive
''Just Survive'' was a Survival game, survival massively multiplayer online game developed and published by Daybreak Game Company for Microsoft Windows. The game, originally known as ''H1Z1'' and later as ''H1Z1: Just Survive'', is set during a zombie apocalypse in a rural area of the United States. In it, players attempt to survive against the natural elements such as wolves and bears, hordes of zombies, and thousands of potentially hostile survivors through interaction, scavenging for resources, building shelters, and crafting. The game released in early access in January 2015, selling over a million copies within two months, before being discontinued in October 2018. Gameplay The gameplay of ''Just Survive'' emphasized multiplayer cooperation, trading, and team-building. Players scavenge supplies, craft items, and build strongholds to defend against the zombie horde. The main focus of the game involved surviving against zombies through teamwork with other players, rather than ...
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Z1 Battle Royale
''Z1 Battle Royale'' (formerly ''H1Z1'' and ''King of the Kill'') is a battle royale game developed and published by Daybreak Game Company. The game's development began after the original ''H1Z1'' was spun off into two separate projects in early 2016: '' H1Z1: Just Survive'' and ''H1Z1: King of the Kill''. The games were further split as separate projects in October 2017, with ''Just Survive'' dropping the ''H1Z1'' name, and ''King of the Kill'' becoming simply ''H1Z1''. After three years of being in early access for Windows, ''H1Z1'' officially released as a free-to-play game in February 2018, later released for the PlayStation 4 in August 2018. A month later however, development of the game was transferred to NantG Mobile, who attempted to revert the game back to an earlier build from 2017, rebranding it as ''Z1 Battle Royale''. In April 2019, development of the game was given back over to Daybreak. Development ''Z1 Battle Royale'' was originally released on Steam's early acce ...
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Just Survive
''Just Survive'' was a survival massively multiplayer online game developed and published by Daybreak Game Company for Microsoft Windows. The game, originally known as ''H1Z1'' and later as ''H1Z1: Just Survive'', is set during a zombie apocalypse in a rural area of the United States. In it, players attempt to survive against the natural elements such as wolves and bears, hordes of zombies, and thousands of potentially hostile survivors through interaction, scavenging for resources, building shelters, and crafting. The game released in early access in January 2015, selling over a million copies within two months, before being discontinued in October 2018. Gameplay The gameplay of ''Just Survive'' emphasized multiplayer cooperation, trading, and team-building. Players scavenge supplies, craft items, and build strongholds to defend against the zombie horde. The main focus of the game involved surviving against zombies through teamwork with other players, rather than having a player ...
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EverQuest Next
''EverQuest Next'' was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to ''EverQuest'', '' EverQuest Online Adventures'' and ''EverQuest II''. The game was in development by the Daybreak Game Company, but the project was terminated in 2016. The game was not planned to be a sequel or prequel to any of the games in the ''EverQuest'' franchise; it was planned to present to players a "parallel world" of Norrath, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers had stated an intention to return to a style of gameplay more like the original ''EverQuest'', while retaining the advances in MMORPG design that have developed in the years since that game first launched. Development The first indication that a new game was in development appeared in a chapter written by ''EverQuest'' creative director Rich Waters in t ...
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Landmark (video Game)
''Landmark'' was a massively multiplayer online role-playing game developed and published by Daybreak Game Company (originally Sony Online Entertainment) for Microsoft Windows. The game's original name was ''EverQuest Next Landmark'', but was switched to ''Landmark'' in March 2014. The original purpose for ''EverQuest Next Landmark'' was mainly as a player content creation tool for ''EverQuest Next''. ''Landmark'' was released in June 2016, and was playable until the servers were shut down in February 2017. Development The original purpose for ''EverQuest Next Landmark'' was mainly as a player content creation tool for ''EverQuest Next''. In April 2014, Dave Georgeson, director of development on the ''EverQuest'' series, told Polygon in the interview that "Sony Online aybreakwon't ever be finished making ''Landmark''". On February 2, 2015, Sony sold Sony Online Entertainment to the investment company Columbus Nova, who renamed it Daybreak Game Company. In June 2015, it was ann ...
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Free Realms
''Free Realms'' was a massively multiplayer online game, massively multiplayer online (MMO) role-playing video game, role playing video game developed by Sony Online Entertainment (SOE) for Microsoft Windows, Macintosh, Mac and PlayStation 3 that is set in a fantasy-themed world named Sacred Grove. The game was released on April 28, 2009, for Windows. The game restricted to free-to-play up to level 4, although there was access to additional game content via a membership fee. The game allowed the player to fight, interact with other players and more. The game was shut down on March 31, 2014; SOE stated that it did not have the resources to keep the game going. Business model The game was available to download and play free of charge. The PC version was accessed via the ''Free Realms'' web site or, through game arcade sites Candy Stand or Miniclip. During character creation a 3D client downloaded in the background and then streamed as the user played; the same method was used to ...
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Dynamic Reflection
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint, with the views defined by a 90 degree view frustum representing each cube face. In the majority of cases, cube mapping is preferred over the older method of sphere mapping because it eliminates many of the problems that are inherent in sphere mapping such as image distortion, viewpoint dependency, and computational inefficiency. Also, cube mapping provides a much larger capacity to support real-time rendering of reflections relative to sphere mapping because the combination of inefficiency and viewpoint dependency severely limits the ability of sphere mapping to be applied when there is a consistently changing viewpoint. Variants of cube map ...
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