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Forerunners (Halo)
The Halo (series), ''Halo'' video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, the Halo Array, in order to starve the Flood and stop the threat. By the 26th century, humanity, led by the United Nations Space Command (UNSC), is caught in a war with an alien coalition known as the #Covenant, Covenant. The Covenant worship the Forerunners as deities, mistakenly believing that the Halos are a tool of salvation, not destruction. The Flood, meanwhile, escape the confines of Halo and threaten to spread across the galaxy again. A large portion of the series' success lies in the creation of a believable world, and Bungie reinforced the fictional factions the player interacts with via a lengthy design process with the release of each game. The overall design of each faction was slowly developed before the release o ...
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Halo (series)
''Halo'' is a military science fiction media franchise, originally developed by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game ''Halo: Combat Evolved'' and its tie-in novel, ''Halo: The Fall of Reach, The Fall of Reach''. The latest main game, ''Halo Infinite'', was released in 2021. ''Combat Evolved'' started life as a real-time strategy game, before morphing into a first-person shooter and releasing as an exclusive on Microsoft's new Xbox (console), Xbox video game console after Bungie was acquired by the company. Bungie regained its independence in 2007, releasing additional ''Halo'' games through 2010. Microsoft established 343 Industries to direct the franchise going forward, and has produced games itself and in partnership with other studios. ''Combat Evolved'' was a critical and commercial success, serving as the Xbox's "killer app" and cementing Mic ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Factions Of Halo
The ''Halo'' video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, the Halo Array, in order to starve the Flood and stop the threat. By the 26th century, humanity, led by the United Nations Space Command (UNSC), is caught in a war with an alien coalition known as the Covenant. The Covenant worship the Forerunners as deities, mistakenly believing that the Halos are a tool of salvation, not destruction. The Flood, meanwhile, escape the confines of Halo and threaten to spread across the galaxy again. A large portion of the series' success lies in the creation of a believable world, and Bungie reinforced the fictional factions the player interacts with via a lengthy design process with the release of each game. The overall design of each faction was slowly developed before the release of the first game in the ...
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Superweapon
A weapon of mass destruction (WMD) is a chemical, biological, radiological, nuclear, or any other weapon that can kill and bring significant harm to numerous individuals or cause great damage to artificial structures (e.g., buildings), natural structures (e.g., mountains), or the biosphere. The scope and usage of the term has evolved and been disputed, often signifying more politically than technically. Originally coined in reference to aerial bombing with chemical explosives during World War II, it has later come to refer to large-scale weaponry of warfare-related technologies, such as chemical, biological, radiological, or nuclear warfare. Early uses of this term The first use of the term "weapon of mass destruction" on record is by Cosmo Gordon Lang, Archbishop of Canterbury, in 1937 in reference to the aerial bombing of Guernica, Spain: At the time, nuclear weapons had not been developed. Japan conducted research on biological weapons (see Unit 731), and chemical w ...
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Ghosts Of Onyx
''Halo: Ghosts of Onyx'' is a military science fiction novel by Eric Nylund, based on the ''Halo'' series of video games. The book was released in October 2006 and is the fourth ''Halo'' novel; Nylund's third contribution to the series. ''Onyx'' was also the first of three ''Halo'' novels to be published by Tor Books, rather than the previous publisher, Del Rey. ''Ghosts of Onyx'' details the creation of a group of supersoldiers known as the SPARTAN-IIIs to defend humanity against the alien collective known as the Covenant. After the events of ''Halo 2'', the SPARTAN's training world of Onyx is beset by robotic attackers. The SPARTANs and their trainers must fight the robots and the Covenant as they work to uncover the planet's secrets. Upon release, ''Ghosts of Onyx'' garnered generally positive reviews. The novel debuted on ''The New York Times'' bestseller list and became an international bestseller. Background and writing ''Ghosts of Onyx'' author Eric Nylund had previous ...
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Cortana (Halo)
Cortana is a fictional artificially intelligent character in the ''Halo'' video game series. Voiced by Jen Taylor, she appears in '' Halo: Combat Evolved'' and its sequels, ''Halo 2'', ''Halo 3'', ''Halo 4'', '' Halo 5: Guardians and Halo Infinite''. She also briefly appears in the prequel '' Halo: Reach'', as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all sentient life in the galaxy. Cortana's original design was based on the Egyptian queen Nefertiti; the character's holographic representation always takes the form of a woman. Game developer Bungie first introduced Cortana—and ''Halo''—through the Cortana Letters, emails sent during ''Combat Evolved''s production in 1999. The re ...
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Halo Array
The ''Halo'' video game and media franchise takes place in a fictional science fiction universe. In the distant past, a race known as the Forerunners fought the parasitic Flood. The Forerunners ultimately activate weapons of mass destruction, the Halo Array, in order to starve the Flood and stop the threat. By the 26th century, humanity, led by the United Nations Space Command (UNSC), is caught in a war with an alien coalition known as the Covenant. The Covenant worship the Forerunners as deities, mistakenly believing that the Halos are a tool of salvation, not destruction. The Flood, meanwhile, escape the confines of Halo and threaten to spread across the galaxy again. A large portion of the series' success lies in the creation of a believable world, and Bungie reinforced the fictional factions the player interacts with via a lengthy design process with the release of each game. The overall design of each faction was slowly developed before the release of the first game in the s ...
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Megastructure
A megastructure is a very large artificial object, although the limits of precisely how large vary considerably. Some apply the term to any especially large or tall building. Some sources define a megastructure as an enormous self-supporting artificial construct. The products of megascale engineering or astroengineering are megastructures. The lower bound of megastructural engineering might be considered any structure that has any single dimension 1 megameter (1000 km) in length. Most megastructure designs could not be constructed with today's level of industrial technology. This makes their design examples of speculative (or exploratory) engineering. Those that could be constructed easily qualify as megaprojects. Megastructures are also an architectural concept popularized in the 1960s where a city could be encased in a single building, or a relatively small number of buildings interconnected. Such arcology concepts are popular in science fiction. Megastructures oft ...
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Flood (Halo)
The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the ''Halo'' multimedia franchise. First introduced in the 2001 video game '' Halo: Combat Evolved'', it returns in later entries in the series such as ''Halo 2'', ''Halo 3'', and ''Halo Wars''. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it. The Flood's design and fiction were led by Bungie artist Robert McLees, who used unused concepts from the earlier Bungie game ''Marathon 2''. The setting of the first game, the ringworld Halo, was stripped of many of its large creatures in order to make the Flood's surprise appearance mo ...
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Halo
Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franchise), a video game franchise ** '' Halo: Combat Evolved'', the first game in the series ** Halo Array, fictional megastructures and superweapons in the franchise Film and television * ''Halo'' (1996 film), a drama film made in India * ''Halo'' (2007 cancelled film), a cancelled movie based on ''Halo'' video game franchise * ''Halo'' (TV series), a 2022 TV series based on the ''Halo'' video game franchise * Nickelodeon HALO Awards, annual American television special (2008–2018) Comics * Comics in the ''Halo'' franchise * Halo (DC Comics), a fictional superheroine * the title character of ''The Ballad of Halo Jones'', a science-fiction comic strip Music * Halo Records Bands and musicians * Halo (Christian rock band), an American ban ...
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Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in 2004's ''Halo 2''. ''Halo 3''s story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels. Bungie began developing ''Halo 3'' shortly after ''Halo 2'' shipped. The game was officially announced at E3 2006, and its release was preceded by a m ...
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Backstory
A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative of primary interest. In acting, it is the history of the character before the drama begins, and is created during the actor's preparation. It is the history of characters and other elements that underlie the situation existing at the main narrative's start. Even a purely historical work selectively reveals backstory to the audience. Usage As a literary device, backstory is often employed to lend depth or believability to the main story. The usefulness of having a dramatic revelation was recognized by Aristotle, in ''Poetics''. Backstories are usually revealed, partially or in full, chronologically or otherwise, as the main narrative unfolds. However, a story creator may also create portions of a backstory or even an entire backstory ...
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