Forbidden Kingdoms
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Forbidden Kingdoms
''Forbidden Kingdoms'' is a Pulp magazine-inspired setting for ''Dungeons & Dragons'' and ''d20 Modern'', written by R. Hyrum Savage and Dave Webb, and published by OtherWorld Creations. ''Forbidden Kingdoms'' is set on an alternate history Earth, between the years 1889 and 1939. The setting includes rules for magic, psionics and martial arts, as well as weird science. References *{{cite journal , title=Forbidden Kingdoms: Master Codex (Review) , url=http://www.sjgames.com/pyramid/login/article.html?id=3785 , journal=Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ... , publisher= Steve Jackson Games , last=Pook , first=Matthew , date=2002-11-20 , accessdate=2008-03-13 (originally appeared in '' d20 Weekly'') *Savage, R.H. & Webb, D. ''Forbidden Kin ...
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RPG Forbidkingd Cover
RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade launcher: ***RPG-1 *** RPG-2 *** RPG-7 *** RPG-16 *** RPG-18 *** RPG-22 *** RPG-26 *** RPG-27 *** RPG-28 *** RPG-29 *** RPG-30 *** RPG-32 ** ''Ruchnaya Protivotankovaya Granata'', hand-held anti-tank grenade: *** RPG-6 *** RPG-40 *** RPG-43 * Regulation prescription glasses, eyeglasses issued by the American military Media and entertainment * Role-playing game, in which players act out the roles of characters in a narrative game * Role-playing video game, a type of video game * ''RPG'' (film), a 2013 Portuguese science-fiction film * "RPG", a song by Sekai no Owari * "RPG", a song by Kehlani from her mixtape ''While We Wait'' Organisations * RPG Group, Indian business group * RPG Life Sciences, Indian pharmaceutical company * Rally of ...
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Magic (fantasy)
Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world. Magic often serves as a plot device and has long been a component of fiction, since writing was invented. Historical beliefs Historically, witches such as the Weird Sisters in William Shakespeare's ''Macbeth,'' wizards such as Prospero in '' The Tempest'' or characters like Doctor Faustus in Christopher Marlowe's play of the same name were widely considered to be real. Contemporary authors tend to treat magic as an imaginary idea, opting to build their worlds with a blank slate where the laws of reality do not carry as much weight. Function Within a work of fantasy, magic can help to advance the plot, often providing power to heroes or to their opponents. The use of magic frequently manifests itself in a transformation of a character, if not the transformation of the fictional world. For magic to carry out its functions, it ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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D20 Weekly
D, or d, is the fourth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''dee'' (pronounced ), plural ''dees''. History The Semitic letter Dāleth may have developed from the logogram for a fish or a door. There are many different Egyptian hieroglyphs that might have inspired this. In Semitic, Ancient Greek and Latin, the letter represented ; in the Etruscan alphabet the letter was archaic, but still retained (see letter B). The equivalent Greek letter is Delta, Δ. Architecture The minuscule (lower-case) form of 'd' consists of a lower-story left bowl and a stem ascender. It most likely developed by gradual variations on the majuscule (capital) form 'D', and today now composed as a stem with a full lobe to the right. In handwriting, it was common to start the arc to the left of the vertical stroke, resulting in a serif at the top of the arc. This ser ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Pseudoscience
Pseudoscience consists of statements, beliefs, or practices that claim to be both scientific and factual but are incompatible with the scientific method. Pseudoscience is often characterized by contradictory, exaggerated or falsifiability, unfalsifiable claims; reliance on confirmation bias rather than rigorous attempts at refutation; lack of openness to Peer review, evaluation by other experts; absence of systematic practices when developing Hypothesis, hypotheses; and continued adherence long after the pseudoscientific hypotheses have been experimentally discredited. The demarcation problem, demarcation between science and pseudoscience has scientific, philosophical, and political implications. Philosophers debate the nature of science and the general criteria for drawing the line between scientific theory, scientific theories and pseudoscientific beliefs, but there is general agreement on examples such as ancient astronauts, climate change denial, dowsing, evolution denial, ...
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Martial Arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. Etymology According to Paul Bowman, the term ''martial arts'' was popularized by mainstream popular culture during the 1960s to 1970s, notably by Hong Kong martial arts films (most famously those of Bruce Lee) during the so-called "chopsocky" wave of the early 1970s. According to John Clements, the term '':wikt:martial art, martial arts'' itself is derived from an older Latin (language), Latin term meaning "arts of Mars (mythology), Mars", the Roman mythology, Roman god of war, and was used to refer to the combat systems of Europe (European martial arts) as early as the 1550s. The term martial science, or martial sciences, was commonly used to refer to the fighting arts of E ...
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Psionics (role-playing Games)
Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality. Common features Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: * Magical or super/meta human-like abilities including: ** Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. ''Examples:'' Clairsentience, scrying, precognitives, retrocognitives, transduction, remote viewing, psychometry, omniscience, intuitiveness, aura reading, dowsing. ** Manifest manipulation – Powers that create objects, creatures, or some form of matter. ''Examples:'' Metacreativity, automatic writing, transmutation, apportation, multiplication, heighten senses, mediumship, energy healing. ** Intellect manipulation – Exclusive or near- ...
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Setting (fiction)
A setting (or backdrop) is the time and geographic location within a narrative, either non-fiction or fiction. It is a literary element. The setting initiates the main backdrop and mood for a story. The setting can be referred to as story world or ''milieu'' to include a context (especially society) beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour. Along with the plot, character, theme, and style, setting is considered one of the fundamental components of fiction. Role Setting may refer to the social milieu in which the events of a novel occur. The elements of the story setting include the passage of time, which may be static in some stories or dynamic in others with, for example, changing seasons. A setting can take three basic forms. One is the natural world, or in an outside place. In this setting, the natural landscapes of the world play an important part in a narrative, along with living creatures ...
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OtherWorld Creations
This is a list of companies that have produced tabletop role-playing games in English, listed in order of the year that the company published its first role-playing game-related product (game, supplement, or magazine). Also listed is the years the company was active, and a list of notable role-playing games the company has produced. This list makes note of the first edition of each game which a company published, and does not try to list subsequent editions of the same game published by the same company. {, class="wikitable sortable" , - bgcolor="#CCCCCC" ! Company !! Years !! First RPG product !! class="unsortable" , Other notable role-playing games , - , TSR , 1973-1997 , data-sort-value="1974", ''Dungeons & Dragons'' (1974) , ''Boot Hill'' (1975), ''Empire of the Petal Throne'' (1976), '' Metamorphosis Alpha'' (1976), ''Gamma World'' (1978), ''Top Secret'' (1980), ''Gangbusters'' (1982), '' Star Frontiers'' (1982), '' Marvel Super Heroes'' (1984), '' The Adventures of Indian ...
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