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Folding Editor
Code or text folding, or less commonly holophrasting, is a feature of some graphical user interfaces that allows the user to selectively hide ("fold") or display ("unfold") parts of a document. This allows the user to manage large amounts of text while viewing only those subsections that are currently of interest. It is typically used with documents which have a natural tree structure consisting of nested elements. Other names for these features include expand and collapse, code hiding, and outlining. In Microsoft Word, the feature is called "collapsible outlining". Many user interfaces provide disclosure widgets for code folding in a sidebar, indicated for example by a triangle that points sideways (if collapsed) or down (if expanded), or by a [-] box for collapsible (expanded) text, and a [+] box for expandable (collapsed) text. Code folding is found in text editors, source code editors, and integrated development environment, IDEs. The folding structure typically follows the A ...
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NLS (computer System)
NLS (oN-Line System) was a revolutionary computer collaboration system developed in the 1960s. It was designed by Douglas Engelbart and implemented by researchers at the Augmentation Research Center (ARC) at the SRI International, Stanford Research Institute (SRI). It was the first computer system to employ the practical use of hypertext links, a computer mouse, raster scan, raster-scan computer monitor, video monitors, information organized by relevance, GUI, screen windowing, presentation programs, and other modern computing concepts. It was funded by ARPA (the predecessor to DARPA, Defense Advanced Research Projects Agency), NASA, and the United States Air Force, US Air Force. The NLS was demonstrated in "The Mother of All Demos". Development Douglas Engelbart developed his concepts while supported by the US Air Force from 1959 to 1960 and published a framework in 1962. The strange acronym, NLS (rather than OLS), was an artifact of the evolution of the system. Engelbart's f ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Markup Language
A markup language is a Encoding, text-encoding system which specifies the structure and formatting of a document and potentially the relationships among its parts. Markup can control the display of a document or enrich its content to facilitate automated processing. A markup language is a set of rules governing what markup information may be included in a document and how it is combined with the content of the document in a way to facilitate use by humans and computer programs. The idea and terminology evolved from the "marking up" of paper manuscripts (e.g., with revision instructions by editors), traditionally written with a red pen or blue pencil (editing), blue pencil on authors' manuscripts. Older markup languages, which typically focus on typography and presentation, include Troff, TeX, and LaTeX. Scribe (markup language), Scribe and most modern markup languages, such as Extensible Markup Language, XML, identify document components (for example headings, paragraphs, and tabl ...
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Resource Management (computing)
In computer programming, resource management refers to techniques for managing resources (components with limited availability). Computer programs may manage their own resources by using features exposed by programming languages ( is a survey article contrasting different approaches), or may elect to manage them by a host – an operating system or virtual machine – or another program. Host-based management is known as ''resource tracking,'' and consists of cleaning up resource leaks: terminating access to resources that have been acquired but not released after use. This is known as ''reclaiming'' resources, and is analogous to garbage collection for memory. On many systems, the operating system reclaims resources after the process makes the exit system call. Controlling access The omission of releasing a resource when a program has finished using it is known as a resource leak, and is an issue in sequential computing. Multiple processes wish to access a limited resource c ...
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Structured Programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures. Contributing factors to its popularity and widespread acceptance, at first in academia and later among practitioners, include the discovery of what is now known as the structured program theorem in 1966, and the publication of the influential " Go To Statement Considered Harmful" open letter in 1968 by Dutch computer scientist Edsger W. Dijkstra, who coined the term "structured programming". Structured programming is most frequently used with deviations that allow for clearer programs in some particular cases, such as whe ...
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Javadoc
Javadoc (also capitalized as JavaDoc or javadoc) is an API documentation generator for the Java programming language. Based on information in Java source code, Javadoc generates documentation formatted as HTML and other formats via extensions. Javadoc was created by Sun Microsystems and is owned by Oracle today. The content and formatting of a resulting document are controlled via special markup in source code comments. As this markup is de facto standard and ubiquitous for documenting Java code, many IDEs extract and display the Javadoc information while viewing the source code; often via hover over an associated symbol. Some IDEs, like IntelliJ IDEA, NetBeans and Eclipse, support generating Javadoc template comment blocks. The @tag syntax of Javadoc markup has been re-used by other documentation generators, including Doxygen, JSDocEDocand HeaderDoc. Javadoc supports extension via doclets and taglets, which allow for generating different output formats and for sta ...
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Documentation Generator
In software development, a documentation generator is an automation technology that generates documentation. A generator is often used to generate API documentation which is generally for programmers or operational documents (such as a manual) for end users. A generator often pulls content from source, binary or log files. Some generators, such as Javadoc and Doxygen, use special source code comments to drive content and formatting. See also * Comparison of documentation generators * Template processor * Static code analysis * Literate programming * Integrated development environment An integrated development environment (IDE) is a Application software, software application that provides comprehensive facilities for software development. An IDE normally consists of at least a source-code editor, build automation tools, an ... References {{Software-type-stub ...
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C Sharp (programming Language)
C# ( pronounced: C-sharp) ( ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal inventors of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft. It was first widely distributed in July 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/ IEC (ISO/IEC 23270 and 20619) in 2003. Microsoft introduced C# along with .NET Framework and Microsoft Visual Studio, both of which are technically speaking, closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decad ...
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Attribute (computing)
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value. For an element these can be a type and class name, while for a file these can be a name and an extension, respectively. Rules and typing * Rules: Each named attribute has an associated set of rules called operations: For example, one doesn't sum characters or manipulate and process an integer array the same way as an image object. Neither does one process text as if it was type of floating point ( decimal numbers). * Data types: It follows that an object d ...
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Boilerplate Code
In computer programming, boilerplate code, or simply boilerplate, are sections of code that are repeated in multiple places with little to no variation. When using languages that are considered ''verbose'', the programmer must write a lot of boilerplate code to accomplish only minor functionality. The need for boilerplate can be reduced through high-level mechanisms such as metaprogramming (which has the computer automatically write the needed boilerplate code or insert it at compile time), convention over configuration (which provides good default values, reducing the need to specify program details in every project) and model-driven engineering (which uses models and model-to-code generators, eliminating the need for manual boilerplate code). It is also possible to move boilerplate code to an '' abstract class'' so that it can be inherited by any number of '' concrete classes''. Another option would be to move it into a subroutine so that it can be called instead of being du ...
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Use Pattern
Use may refer to: * Use (law), an obligation on a person to whom property has been conveyed * Use (liturgy), subset of a Christian liturgical ritual family used by a particular group or diocese * Use–mention distinction, the distinction between using a word and mentioning it * Consumption (economics) ** Resource depletion, use to the point of lack of supply ** Psychological manipulation, in a form that treats a person is as a means to an end * Rental utilization, quantification of the use of assets to be continuously let See also * Use case, in software and systems engineering * User story, in software development and product management * USE (other) * Used (other) * User (other) Ancient Egyptian roles * User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty * Useramen, an ancient Egyptian vizier also called "User" Other uses * User (computing), a person (or software) using an ...
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